When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get (three energy counters).
2G, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get .
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Woodweaver's Puzzleknot Discussion
1 day ago
Id recommend dropping both Scrapper Champion, Servant of the Conduit and Bristling Hydra. Scrapper and Hydra eat the needed energy that you want for your Electrostatic Pummeler. You can replace Them with Thriving Turtle, Aether Theorist, and either Fabrication Module or Woodweaver's Puzzleknot. The first 2 creatures I listed are low cost, can be used as chump blockers, and Aether Theorist is a good way to scry until you find the cards you want. I also recommend that you drop 1 of both Botanical Sanctum and Rootbound Crag and toss in 2 Evolving Wilds. Land tutors might seem like ass but in a tri color deck where you are running only 2 Islands and Mountains, you might find your self locked out of those colors. I understand that they both give you the colors you are short of, but I run an energy deck of my own and find that the Evolving Wilds has been a lot more useful than those types of lands. Thirdly, find something that you dont like in the deck or doesnt work out for you and try to toss in 1 or 2 more Harnessed Lightning.
1 week ago
I like the deck, but I think it could the shell it's in could use some work. First, I would take out the energy package. Rogue Refiner, Whirler Virtuoso, and Woodweaver's Puzzleknot are good cards in the right deck, but this doesn't have the payoff to be the right deck. Attune with Aether is still a good card since it mana fixes and fuels hub. Consulate Skygate is just a weak card, as is Struggle / Survive.
After the cuts I would put in more ramp and removal. Spring / Mind, Hour of Promise, Ranging Raptors, and Channeler Initiate are all strong options to get you to casting planeswalkers, and some have mid-late game utility too. Next, cards like Lightning Strike and Abrade will help you survive long enough to play your big guys or will help take care of problematic creatures.
3 weeks ago
By all means, run Trophy Mage in that slot if you prefer it.
Anecdotally, I haven't felt the deck to just be a weaker version of the traditional G/R Pummeler deck, nor did I think to compare it to the less common G/B version which as far as I was aware, made one showing in a tournament of note.
The only time I had problems was when I ran both Trophy Mage and Woodweaver's Puzzleknot in the same deck, as per the list I originally tried copying. Maybe I was playing it horribly wrong, I don't know. What I do know is I've had a good time playing this variant.
1 month ago
I've dropped down to 1 Aethersphere main now. The problem for me is always contention for slots.
If I had to remove anything, it would end up being the fun-of Harvester, meaning I'd have to make room in the board for it, especially against Ramunap Red. The only other thing I could cut for a Puzzleknot - whether Woodweaver or Glassblower - is One With the Wind which I'm reluctant to get rid of since it's a good way to ensure you get damage in even if you don't get to your Pummelers, and if you do have Pummeler, you can go Blossoming Defense + One With the Wind with 6 energy for lethal in the air. Or you could put either Larger Than Life or Crash the Ramparts on just to add insult to the injury.
Might try switching Harvester and Rhonas though.
1 month ago
1 month ago
- You say everything needs to support those 4 cards you name. Don't they already? What cards don't fit the scheme?
- The lategame plan is not one giant creature, because that is easily dealt with. The plan is making huge amounts of energy and beefing up all the creatures.
I agree a large creature is easily dealth with. If that is the plan then Shaper's Sanctuary should be traded out for 4 Blossoming Defense's since that's currently the only way to keep those big dudes alive.
- You could be right about pummeler, but it's the kind of card that creates value even just sitting there. Your opponent is forced to consider it every single turn, probably burn some removal on it, and never dare attack through because it's nearly always a potential 8/8 even without spells. Understand Fabrication Module can dish out +1/+1 counters regularly so this guy could easily be a 3/3 even before eating energy.
I see your point, but a 3 mana creature traded for a 1 mana shock / fatal push isn't a good trade unless you're REALLY planning to use him at some point or have enough syndergy with him to make using Blossoming Defense on him worth it.
- Architect doesn't need token synergy. That's important with a pile of 1/1s, but not so important when you make 6/6s. I do agree there should be 20 lands and 4 Attunes though.
I disagree with this. The other things you could do with 8 energy in this deck are all more beneficial than creating a 6/6. At the very least it can function as an energy sink, but this card needs the deck to be built around it for it to be useful. And perhaps if you could find a way to drag the game out and include 4 Woodweaver's Puzzleknot and an Anointed Procession or two it could have use but as it stands it hold the deck back.
- I don't understand why you say there's too many 2-drops. I feel lots of 2-drops are great, and late game you can hold up mana for the modules than cast something expensive. Unless you have some suggestion higher up the curve.
A deck with no recursion and a small amount of card draw that runs mostly 2 and 3 drops is always at risk of being out-valued with more efficient removal. I just feel if the curve moved more smoothly the deck would have more resiliancy after turn 4-5. Maybe another 2Bristling Hydras and 2 Verdurous Gearhulk or so would help.
1 month ago
I don't think Winding Constrictor gives you a good enough reason to ruin your mana base over the Gruul Pummeler decks. Pummeler cares about energy, but not so much about the +1/+1 counters. The Pummeler game plan wants to fire off (turn 4 or 5). At best, the Snake will get you 2, maybe 3 more energy. You'd be better off just putting in Woodweaver's Puzzleknot than trying to work Winding Constrictor in to the plan.
If you want to play with the Snake, I highly recommend you add Longtusk Cub to your deck. The Cub works with the Snake both ways, caring about energy and also doubling up on the +1/+1 counters while spending energy.
Where do you put the Cub? Since you have a very low land count, I would start by moving two Bristling Hydra to the sideboard. Drop one copy of Fling and one copy of Harnessed Lightning, and now you have room for 4x Longtusk Cub. I could also see dropping 2x Harnessed Lightning, and instead keeping both copies of Fling.
Hope that aids with your decision making.
1 month ago
What are everyone's thoughts on updates to Pummeler now that Ixalan has been fully revealed? I didn't see much support for the Pummeler strategy, other than good removal in Lightning Strike.
Would Woodweaver's Puzzleknot have enough value against the expected RDW aggro strategies to be worth a couple slots?
My deck, ready for Ixalan: Pummeler Smash