|Commander / EDH||Legal|
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When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get (three energy counters).
2G, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get .
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Woodweaver's Puzzleknot Discussion
1 week ago
I think if you threw a few more dollars into this deck it would be a bit better
1 month ago
Hey, I run a deck similar to this and I have a few suggestions.
My deck doesn't run Trophy Mage but I like it, I think you should only run 2 though so you have space for Rogue Refiner which your deck lacks. Rouge allows you to have card advantage which is always helpful. Also maybe cut 1 or 2 Siren Stormtamer so you can have more Cartouche of Knowledge. Aside from that I love this deck, Woodweaver's Puzzleknot is a great addition
1 month ago
Drop 1 forest and 1 island and throw in 2 more of Shaper Apprentice. Your curve is super low, 22 lands will be plenty for most games. Standard has trouble dealing with flying so your vehicles are solid includes but you could probably drop them for Commencement of Festivities when aggro tries to alpha swing. If you choose to keep them Aether Hub is a solid include for the extra energy. Botanical Sanctum would be better than Woodland Stream if you can get them. Also Woodweaver's Puzzleknot for the sideboard against aggro, 6 life 6energy solid choice.
1 month ago
Perhaps try some of the 1 mana artifacts we have available. Universal Solvent Implement of Combustion and the like give you some options to get online faster. Reverse Engineer could pull a handful of cards for you. Prophetic Prism would take some strain off the mana base and it replaces itself. You can also run Maverick Thopterist since you can cheat it out early. I like Woodweaver's Puzzleknot for the life gain, perhaps pair it with Metalspinner's Puzzleknot to get some more card draw. My concern for your deck is how long it might take to get out the Metalwork Colossus. If you run fewer creatures and devote those spots to things that will help you delay the game some it might be more conistent. I also really like Pacification Array and Metallic Rebuke as mainboard cards, Tezzeret's Touch as a good way to get some creatures out without actually adding creatures, same with Servo Schematic. Given how flexible your manabase seems, Unlicensed Disintegration also seems like an auto include.
1 month ago
Id recommend dropping both Scrapper Champion, Servant of the Conduit and Bristling Hydra. Scrapper and Hydra eat the needed energy that you want for your Electrostatic Pummeler. You can replace Them with Thriving Turtle, Aether Theorist, and either Fabrication Module or Woodweaver's Puzzleknot. The first 2 creatures I listed are low cost, can be used as chump blockers, and Aether Theorist is a good way to scry until you find the cards you want. I also recommend that you drop 1 of both Botanical Sanctum and Rootbound Crag and toss in 2 Evolving Wilds. Land tutors might seem like ass but in a tri color deck where you are running only 2 Islands and Mountains, you might find your self locked out of those colors. I understand that they both give you the colors you are short of, but I run an energy deck of my own and find that the Evolving Wilds has been a lot more useful than those types of lands. Thirdly, find something that you dont like in the deck or doesnt work out for you and try to toss in 1 or 2 more Harnessed Lightning.
2 months ago
I like the deck, but I think it could the shell it's in could use some work. First, I would take out the energy package. Rogue Refiner, Whirler Virtuoso, and Woodweaver's Puzzleknot are good cards in the right deck, but this doesn't have the payoff to be the right deck. Attune with Aether is still a good card since it mana fixes and fuels hub. Consulate Skygate is just a weak card, as is Struggle / Survive.
After the cuts I would put in more ramp and removal. Spring / Mind, Hour of Promise, Ranging Raptors, and Channeler Initiate are all strong options to get you to casting planeswalkers, and some have mid-late game utility too. Next, cards like Lightning Strike and Abrade will help you survive long enough to play your big guys or will help take care of problematic creatures.
2 months ago
By all means, run Trophy Mage in that slot if you prefer it.
Anecdotally, I haven't felt the deck to just be a weaker version of the traditional G/R Pummeler deck, nor did I think to compare it to the less common G/B version which as far as I was aware, made one showing in a tournament of note.
The only time I had problems was when I ran both Trophy Mage and Woodweaver's Puzzleknot in the same deck, as per the list I originally tried copying. Maybe I was playing it horribly wrong, I don't know. What I do know is I've had a good time playing this variant.
3 months ago
I've dropped down to 1 Aethersphere main now. The problem for me is always contention for slots.
If I had to remove anything, it would end up being the fun-of Harvester, meaning I'd have to make room in the board for it, especially against Ramunap Red. The only other thing I could cut for a Puzzleknot - whether Woodweaver or Glassblower - is One With the Wind which I'm reluctant to get rid of since it's a good way to ensure you get damage in even if you don't get to your Pummelers, and if you do have Pummeler, you can go Blossoming Defense + One With the Wind with 6 energy for lethal in the air. Or you could put either Larger Than Life or Crash the Ramparts on just to add insult to the injury.
Might try switching Harvester and Rhonas though.