Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Simulacrum
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Stardragon on Custom set help
5 months ago
DreadKhan I don't think any of really fit the creepy crawly theme I'm going for (bats really don't either tbh I'm think of changing them to what idk yet).
And I've made alot of devil support over the years as it's one of my favorites tribes that had so much potential to be a fun chaotic tribe that they wasted on making them yet another aristocratic theme. But I do think imps need more love they're an even older tribe with no love and I already have a theme for them. A mix of Simulacrum and Imp's Mischief
Rhadamanthus on Simulacrum Vs Commander damage?
1 year ago
You have the right idea. The total Commander damage dealt to you would be unchanged. The current official text of Simulacrum is just a life gain effect plus a damage dealing effect. It doesn't go back in time and "undo" damage that was dealt to you, as the original printed text implies.
Metroid_Hybrid on Simulacrum Vs Commander damage?
1 year ago
Say if someone were to receive (non-lethal) Commander damage, and then afterwards cast Simulacrum.
Simulacrum would recover the resulting loss of life, but what about the Commander damage? When I read the Oracle text, it sounds like it stays. Because there is no way to "heal" from Commander damage... right?
clonalselection on
Spirit of the Night Demon tribal
3 years ago
Has this deck been in your rotation for 9 years? Awesome! I have my own love bug that just won't quit: The Red Terror: Akroma's Manifesto
Some tricks that might help:
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Geode Golem, Command Beacon, or Netherborn Altar could help get your commander onto the field faster (the latter two with things like Quicksilver Amulet).
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I rely on heavy mana rocks (Thran Dynamo & Gilded Lotus) for CMC-heavy decks; always nice when they stick!
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Similarly, Nirkana Revenant and Crypt Ghast seem to help with mono black ramp.
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Semblance Anvil can sometimes serve as a second Urza's Incubator if you can part with a demon from your hand.
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K'rrik, Son of Yawgmoth might be on theme, with cost reduction and lifelink.
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Big dumb pumpers Hedron Matrix, Hatred, Blackblade Reforged, and Commander's Plate make the commander threat outrageous. The latter also gives Spirit of the Night protection from all colors.
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Other than that, dirty mono black tricks like Imp's Mischief, Withering Boon, maybe Simulacrum always have a place!
OrsettoMorbido on
List of Color Pie Breaks/Bends
5 years ago
Another couple cards! Backlash, Cinder Cloud, Choking Vines, Wheel of Fortune, Sylvan Library, Dazzling Beauty, Delirium, Disempower, Erratic Mutation, Essence Vortex, Feint, Fire Covenant, Glyph of Reincarnation, Hail Storm, Harmonic Convergence, Imps' Taunt, Lammastide Weave, Lava Storm, Long-Term Plans, Mages' Contest, Mask of the Mimic, Misinformation, Natural Selection, Outmaneuver, Psychic Barrier, Sandstorm, Scout's Warning, Seedtime, Shaman's Trance, Silhouette, Simulacrum, Siren's Call, Spore Cloud, Squall Line, Suffocation, Surge of Strength, Telim'Tor's Edict, Three Wishes, Thunderheads, Tidal Wave, Trailblazer, Transmutation, Vapor Snag, Venarian Glimmer, Warpath (and probably every other red card that cares about attacking and blocking creatures, some research needs to be done); Winter's Chill, Word of Command (maybe?) Augury Adept (more like a bend and a "small" one since it's actually white too. Still, being a possible monoblue card that gains life, might still be considered for the list). Same for Balefire Liege and Selkie Hedge-Mage. Collapsing Borders, Delusions of Mediocrity, Illusions of Grandeur, Game of Chaos, Merchant Ship, Relic Bind
carpecanum on
Morophon Insect Tribal
6 years ago
Saber Ants . That and Hornet Nest work well with cards like Simulacrum , Give No Ground and Valor Made Real . They give you a huge creature advantage after a Blasphemous Act or Star of Extinction .
popocatepetl on
7 years ago
Have you thought about adding the newer goblins such as Treasure Nabber, Goblin Trashmaster and Goblin Motivator?
A nice combo with Mogg Maniac is to use Simulacrum on him.
And maybe Black Market would help you make even more mana.
Like the deck!!
Saljen on
Rat deck
7 years ago
Crypt Ghast would give you some ramp
Hollowborn Barghest isn't a rat, but the ability is quite good with your game plan.
Rackling same with this guy, another Rack but tied to a non-rat creature
Gibbering Descent, Bottomless Pit, Creeping Dread, and Necrogen Mists each give you reliable discard every turn
Oppression, painful quandry, and Geth's Grimoire give you more rewards when someone discards
Syphon Mind, Dark Deal, Smallpox, and Myojin of Night's Reach are all some good discard cards you're missing
Phyrexian Reclamation can let you re-play annoying creatures once people remove them, as well as provide draw for when you're top decking
Gray Merchant of Asphodel is a super solid black finisher and can keep you in the game a lot longer
Geier Reach Sanitarium gives you a discard trigger for everyone, and draws everyone another card which you can make them discard again
Attrition lets you use those rat tokens for repeatable removal
These are the cards that are probably under performing in your deck: Bone Splinters, Coercion, Death Stroke, Duress, Kaervek's Hex, Ostracize, Waking Nightmare, Ichor Rats, Typhoid Rats, Simulacrum, Subversion, Ordeal of Erebos,

