Simulacrum

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Simulacrum

Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Stardragon on Custom set help

5 months ago

DreadKhan I don't think any of really fit the creepy crawly theme I'm going for (bats really don't either tbh I'm think of changing them to what idk yet).

And I've made alot of devil support over the years as it's one of my favorites tribes that had so much potential to be a fun chaotic tribe that they wasted on making them yet another aristocratic theme. But I do think imps need more love they're an even older tribe with no love and I already have a theme for them. A mix of Simulacrum and Imp's Mischief

Rhadamanthus on Simulacrum Vs Commander damage?

1 year ago

You have the right idea. The total Commander damage dealt to you would be unchanged. The current official text of Simulacrum is just a life gain effect plus a damage dealing effect. It doesn't go back in time and "undo" damage that was dealt to you, as the original printed text implies.

Metroid_Hybrid on Simulacrum Vs Commander damage?

1 year ago

Say if someone were to receive (non-lethal) Commander damage, and then afterwards cast Simulacrum.

Simulacrum would recover the resulting loss of life, but what about the Commander damage? When I read the Oracle text, it sounds like it stays. Because there is no way to "heal" from Commander damage... right?

clonalselection on Spirit of the Night Demon tribal

3 years ago

Has this deck been in your rotation for 9 years? Awesome! I have my own love bug that just won't quit: The Red Terror: Akroma's Manifesto

Some tricks that might help:

carpecanum on Morophon Insect Tribal

6 years ago

Saber Ants . That and Hornet Nest work well with cards like Simulacrum , Give No Ground and Valor Made Real . They give you a huge creature advantage after a Blasphemous Act or Star of Extinction .

Cathars' Crusade

popocatepetl on

7 years ago

Have you thought about adding the newer goblins such as Treasure Nabber, Goblin Trashmaster and Goblin Motivator?

A nice combo with Mogg Maniac is to use Simulacrum on him.

And maybe Black Market would help you make even more mana.

Like the deck!!

Saljen on Rat deck

7 years ago

Crypt Ghast would give you some ramp

Hollowborn Barghest isn't a rat, but the ability is quite good with your game plan.

Rackling same with this guy, another Rack but tied to a non-rat creature

Gibbering Descent, Bottomless Pit, Creeping Dread, and Necrogen Mists each give you reliable discard every turn

Oppression, painful quandry, and Geth's Grimoire give you more rewards when someone discards

Syphon Mind, Dark Deal, Smallpox, and Myojin of Night's Reach are all some good discard cards you're missing

Phyrexian Reclamation can let you re-play annoying creatures once people remove them, as well as provide draw for when you're top decking

Gray Merchant of Asphodel is a super solid black finisher and can keep you in the game a lot longer

Geier Reach Sanitarium gives you a discard trigger for everyone, and draws everyone another card which you can make them discard again

Attrition lets you use those rat tokens for repeatable removal

These are the cards that are probably under performing in your deck: Bone Splinters, Coercion, Death Stroke, Duress, Kaervek's Hex, Ostracize, Waking Nightmare, Ichor Rats, Typhoid Rats, Simulacrum, Subversion, Ordeal of Erebos,

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