|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Instant — Arcane
Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library.
Splice onto Arcane (2)(Blue)(Blue)
2 weeks ago
4 months ago
Hey dude, I the way you are. I've also built my own Polymorph check it out for any ideas Saheeli Poymorph. Also I'm not such a bastard to play blightsteel, specialy cos I have some haste givers.
- Proteus Staff
- Retrofitter Foundry Awesome card, and great for poly
- Faerie Conclave
- Mass Polymorph
Good luck pal!
4 months ago
Apathy-Dance Ok, so traditional Polymorph decks work like this: the deck contains exactly one or two creatures. These should be large unanswerably powerful fatty. Emrakul, the Aeons Torn is the traditional choice, but there are plenty of options, like Iona, Shield of Emeria , Progenitus , and Kozilek, the Great Distortion . These must be the only creatures in the deck, or else you risk polymorphing into something else.
Then, there will have a number of noncreature spells that make creatures. This can take the form of permanents that become creatures like Faerie Conclave or Guardian Idol . Or, it will be instants and sorceries that create creature tokens, like Dragon Fodder or Lingering Souls .
Now...the idea is as follows: you create a creature, then destroy your own creature with Polymorph, and find a copy of the big fatty in your deck, and put it on to the battlefield. Yeah, you lose the creature to Polymorph, but it would always be better to have the big fatty than the tiny critter.
But, the biggest problem that Polymorph decks face, is that the opponent can kill the creature Polymorph is targeting, and this will prevent any of the effects of Polymorph from happening. So, Polymorph decks have to pack hexproofing , counterspells , discard , bounce and other things to fight against removal and lock . And they usually need cards that assist finding the combo.
It is at this point that Amass becomes very appealing to me, because there is an Amass card that can fill each of those functions, and this means you don't need to specifically have any token generation, just noncreature amass spells. And then, with so many instants and sorceries, Invade the City could make a solid backup win condition.
6 months ago
CrimsonChaos - not technically true, though, in effect, this will almost always be the case.
Auras only target when they are cast, so, if you cast the aura targetting Fblthp, the Lost , Fblthp, the Lost will be shuffled into your library (or placed in the command zone if he is your commander and you choose to apply the replacement effect).
But only aura spells target--auras do not. If you cheat the aura onto the battlefield directly, so it enters as a permanent, you are allowed to attach the aura to a legal object for it to enchant. This process does not target, so would get around Fblthp, the Lost 's ability. Practically, this would never happen if Fblthp, the Lost was your commander--the only viable option you would have is Reweave , which involves chance and isn't worth playing in the first place.
As already covered, phasing will not cause Fblthp, the Lost 's ability to trigger, so it would not be ideal regardless.
9 months ago
1 year ago
Hi. Looks like I posted after you on Commander Deck Help. The thought police will get me if I don't post card recommendations on your deck.
- I'm not sure what Teferi, Temporal Archmage is doing here. Maybe it has some hidden purpose or broken combo I just don't see, but if that's not the case, I would cut that for Proteus Staff.
Scrolling through the comments, it seems like you want to avoid Felidar Guardian. I think this deck would make a great Eldrazi- Hey, wait, hear me out. Aminatou gives topdeck control. She can also blink things. Her ultimate is garbage. All in all, not bad. I think you could take a nice little polymorph route on this. I like free Eldrazi. You should too. Just look through these cards, and tell me what you think.
- Mass Polymorph
- Proteus Staff
- Riptide Shapeshifter
- Synthetic Destiny
- Kozilek, Butcher of Truth
- Emrakul, the Promised End
- Void Winnower
- It That Betrays
- Blightsteel Colossus
- Ulamog, the Ceaseless Hunger
- Ulamog, the Infinite Gyre
...that would be your endgame. For the early and midgame:
- Noxious Gearhulk
- Meddling Mage, depending on your meta
- Champion of Wits
- Riverwise Augur
- Sawtooth Loon
- Bone Shredder
- Big Game Hunter
- Ravenous Chupacabra
- Lyev Skyknight
So, your gameplan would be to play Aminatou on T3, play creatures that kill things/draw cards when they enter, blink them with Aminatou repeatedly to kill opponent's things, draw into counterspells, and generally destroy their will to live. Once you have a comfortable lock, +1 Aminatou and put an eldrazi titan on top, polymorph a draw creature into it.
1 year ago
I know of Polymorph itself, Mass Polymorph, Reweave, that new red one, Indomitable Creativity, Synthetic Destiny, Proteus Staff, Shifting Shadow (kinda... it's sucks ass tho) and Divergent Transformations. Of those those 9, one sucks ass and three can pull artifacts, which I don't want, leaving me with five, which really isn't enough :c
1 year ago
I am currently working on acquiring the Polymorph/Reweave/Proteus Staff package for a sideboard.
When deck building, no matter the format, we look at the other 'meta' decks: what is doing well, what are people playing? We shall look at cEDH. We find the following: heavy combo, low emphasis on creatures, and willing to convert high amounts of life into advantage.
The majority of the decks are combo, in the forms of Doomsday, ad nauseum, Food Chain, and hulk/boonweaver (not too sure about boonweaver nowadays). The non-combo creature based decks are rarely played: blood pod / selvala / and edric count.
Because of this, creature removal is at the bare minimum possible and life is spent recklessly. Decks are running minimal board removal (Toxic Deluge) and minimum spot removal (Swords to Plowshares). Games end with a player starting their winning turn at 1-4 life.
So we ask our imaginary selves: is there a way to punish players for not caring about creatures or life totals? Running a creature based deck that has a removal suite and direct interaction with the opponent appears reasonable. The most obvious answer seems to be derevi stax, but let's assume that we want to win with damage, not with stax-locks and boredom.
This is why I choose to play Vendilion Clique. I don't need to do all of the damage because my opponents will kill themselves (with insanely powerful engines such as ad naus, necropotence, and mana crypt). I don't need to counter many things, I dont need to kill/steal many things. The creatures that I play arent going to be targeted. This makes clique-voltron much easier to achieve. Clique dying is many times a blessing and a curse. Turn 3 clique forcing a Food Chain to the bottom of the library followed by turn 5 clique forcing the same Food Chain to the bottom is devastating (and only requires 1 card).
In regular edh, you can count on the combat phase of the turn to actually mean something. This is because damage is dealt to other players, not yourself. In cEDH, combat doesnt mean anything because players deal 30 damage to themselves, not their opponents.
Lastly: laughably cute does not strictly mean bad. While mindslaver is (at best) questionable (and thank you for bringing it to my attention!), other cards such as tamiyo, bribery, and treachery all have their uses.
I think that this should answer your suggestion. If you have anything else to add in light of what I just said, please say it :D
Thank you for reminding me of mindslaver, and dont worry I am currently working on a sideboard just as you suggested.
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