|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|The Dark (DRK)||Rare|
Combos Browse all
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Clash Discussion
3 weeks ago
Look I think you need to commit to the coin flipping or to being competitive, I don't think you can do both here. With that in mind...
- Fiery Gambit
- Stitch in Time
- Chance Encounter
- Karplusan Minotaur
- Planar Chaos
- Squee's Revenge
- Game of Chaos
- Tide of War
- Goblin Bomb
- Desperate Gambit
- Fighting Chance
- Mana Clash
- Winter Sky
- Disrupt Decorum
- Two-Headed Giant
- Goblin Kaboomist
And if you really just want PURE chaos... Like possibly not winning you the game type chaos, Grip of Chaos
4 weeks ago
Hey if you are playing casually, it doesn't really matter.
Drops for casual fun:
Tide of War, Scrambleverse, Warp World, Risky Move, Grip of Chaos, Savage Beating, Chandra's Ignition, Mystic Retrieval, Wild Ricochet, Fury Storm, Wild Wurm, Molten Sentry, Ral Zarek, Helm of the Host, Bottle of Suleiman, Crooked Scales, Sorcerer's Strongbox, Fatespinner, Search for Azcanta Flip, Twincast, Reverberate, Reshape, Counterflux, Squee's Revenge, Chaos Wand, Goblin Lyre, Fling, Chaotic Strike, Aleatory, Winter Sky, Fighting Chance, Mana Clash.
2 months ago
Zndrsplt and Okaum are my favourite commanders to pilot, I have my own deck and it's the most fun that I've had in EDH.
A few suggestions:
Make sure when playing to keep an eye out for if your opponents play an orc, since Orcish Captain can target any orc, meaning that it's ironically an orc-hate card
Puppet's Verdict is incredibly fun to play, and it's a great way to either make a comeback when you're behind or as a last-ditch attempt to survive. It's essentially a 3-mana instant speed half-boardwipe, and it works even better with Krark's Thumb.
Marchesa's Smuggler can give unblockable and haste which can be quite useful.
Impulsive Maneuvers is a great way to transition from attacking into playing control, since it gives you a 50/50 chance to draw a card for each creature that attacks whatsoever. It also combos quite well with Chandra's Ignition and Fling effects when used with Okaum.
Strionic Resonator lets you flip even more coins.
Assault Suit lets you pass Okaum around, essentially letting you play group slug, meanwhile you can sit back and draw cards with Zndrsplt.
2 months ago
moysturizer Yeah, thumb is awesome lol, looking at your deck, I also used a lot of the other coin flip cards that you are using, but Two-Headed Giant and Mana Clash both don't work with them. I also got rid of most cards that required you to pay some form of tax or do something to be able to flip a coin (like Sorcerer's Strongbox and the creatures that flip when they attack/block) and replaced them with more chaos-ey cards because most of the time the other cards end up being dead, so I could stay on theme while still having.
I do like the deck though! You are running some chaos-ey cards that my playgroup dislikes such as Planar Chaos, Hive Mind and Tide of War, so I'd imagine that you have a larger effect on the gamestate with the drawback of drawing more attention to yourself. It's an interesting version of the deck!
6 months ago
This is wonderful! I'd recommend either Mages' Contest or Mana Clash to represent the Priori Incantantem that Harry and Volde are so fond of making. Also Intervention Pact for the shield of love that saves Harry.
6 months ago
Effects that say "X happens if the result is tails/heads" and such like that don't count as a win or loss for a player. So spells like Mana Clash and Ral Zarek don't work well with the effects of the commanders. Other than that the deck looks great!
7 months ago
Crazed Firecat and Molten Sentry are just general upside for coin flipping and board presence. Elemental Mastery gives Okaun the ability to go pretty damn wide (potential win-con). Mana Clash gives you a good deal of flips usually, Fighting Chance flips a lot of coins for cheap. I'm actually brewing my deck tech for these guys as we speak, I like what you got!
8 months ago
Thanks to all of you! I am currently looking at the cards you suggested, but I dont quite get how Goblin Game works. I had thought of Krark's Thumb but needed a rules clarification: if you have Krark's Thumb and Chance Encounter out, and you get two won coin flips off of Krark's Thumb, will you get one or two luck counters? My guess is one, but hey, who knows? Im also thinking about Mana Clash, and am deciding if I should put it in my deck. Again, thanks!