Die Young

Die Young


Choose target creature. You get symbol:esymbol:e (two energy counters), then you may pay any amount of symbol:e. The creature gets -1/-1 until end of turn for each symbol:e paid this way.

Browse Alters

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Kaladesh (KLD) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Die Young Discussion

JerryW72 on Advertise your STANDARD deck!

2 years ago

Okay, So I gave a complete overhaul to my deck. I kept the main idea of it solid, but I organized my thoughts better and made my the idea of my deck more concise. You can read more on my deck description. I worked on organizing it before I posted here. It should be completely updated.

Help Needed

I could use some major help on:

  1. Sideboard

  2. Ideas on whether to keep Die Young and Duress or to replace them with something else.

Would you like a servo with that?

Standard Jwillette72


Thanks in advance for any and all help guys/gals!

munky702 on

2 years ago

Some of that energy could be used on Die Young for indestructible cards.. At least sideboard that is.

derbrack on Is It Wrong to Flash Miners?

2 years ago

You could try Dynavolt Tower. Just send the energy straight to their face. I'd try 2 or 3x since you have few instant/sorceries. You could add some Live Fast and/or Die Young so you can go full Towers. Adding about 3-5 more instant/sorceries should add a bit of synergy to help justify the Towers.

Hyperalgialysis on Not another energy deck

2 years ago

Try dropping one each of some of the 4 ofs for slots. I feel like your deck lacks a way to close out the game. Try 2 Lightning Runner and 3 Multiform Wonder in place of one each Decoction Module Aethertorch Renegade Aether Chaser Aether Poisoner Die Young

munky702 on

2 years ago

Have you thought about Die Young for indestructible creature control?

splatterb0y on Aetherborn Angels

2 years ago

Maybe you want to take a look at my modern Aetherborn Masterrace-Deck it might give you a better Idea what you can do creature wise.

I'm not sure why you're not playing Yahenni, Undying Partisan he is one of the strongest Aetherborn out there if you support his ability with some removal.

Have you tried replacing Supernatural Stamina with Die Young? It would help you use the energy counters you get from Live Fast and could even remove strong creatures.

I would also suggest to up your lands to 22 at least when your average CMC is above 3. Cut the Regal Caracal and add Syndicate Trafficker because it can use all the Servos you can generate with Weaponcraft Enthusiast and Angel of Invention.

Oh and maybe I missed something or dont get it right now, but why is Panharmonicon in here?

backinajiffy on slow burn

2 years ago

Not bad, but needs more cowbell.

I decided to splash white so I could go 100% in on the token generation part of this deck and drop in some card draw as well so I could get the combo faster. You can see what I put together here: Four Color Token Engine

Several thoughts besides the token part - I always thought Decimator Beetle was just sooo slow and clunky. Also, Die Young is complete poopy here cuz its not counters it temporary & you also don't have energy.

Also, if you're going to run 4 hapatra's mark and 3 shred weakness, you 100% need Ammit Eternal because their synergies with him is bonkers.

Pieguy396 on Sultai Gro

2 years ago

Hey there! Cool deck idea! It looks like you might have problems with decks running larger creatures, like the Dino Stompy decks that are sure to exist, so maybe swap out a couple of Die Youngs for two more Unsummons? Also, a couple of Negates might be worth considering in the sideboard.

Load more