Brink of Disaster

Brink of Disaster

Enchantment — Aura

Enchant creature or land

When enchanted permanent becomes tapped, destroy it.

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Printings View all

Set Rarity
2012 Core Set (M12) Common
Worldwake (WWK) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Brink of Disaster Discussion

Tylord2894 on Do activations or triggers resolve ...

5 days ago

TonyStark9001, this is way I gave my example. The only time an ability resolves before anything that triggers during the process of it activating are mana abilities. Mana abilities don't get put onto the stack and resolve immediately after they are activated. That's why you get your mana after activating the ability of Llanowar Elves before it's destroyed by Brink of Disaster.

Tylord2894 on Do activations or triggers resolve ...

1 week ago

Just to underscore Rhadamanthus's, the only time where an activated ability resolves before an ability that triggered during activation is when the activated ability is a mana ability. E.g. a Llanowar Elves is enchanted with Brink of Disaster and is tapped for mana, you get the mana and then the Elf is destroyed.

Edzew on Discard - Specter

1 year ago

you could add in some land destruction as well to help off set the other player not having a hand. Pooling Venom , Rain of Tears , Befoul , Brink of Disaster , Drain the Well , Poison the Well

you could also add in a Howling Mine it might help ya or it might hurt ya... just depends on what the other guy is playing, may also want to have a Tormod's Crypt at least as part of a sideboard as well.

SaltySpecula on MagicalHacker - List of All Targeted Answers

1 year ago

A lot of these are TERRIBLE cards, but still fit the list. A few are creatures with a cast or ETB 'destroy creature/permanent/nonland permanent' bonus effects.

Can't put it in yet since it's in C19, but Meteor Golem Destroys target permanent on ETB. Ulamog, the Infinite Gyre Lux Cannon Desert Twister Angel of Despair Brink of Disaster Maelstrom Pulse Necrotic Sliver Nicol Bolas, the Deceiver Spine of Ish Sah Spread the Sickness Universal Solvent Unstable Obelisk Vindicate Violent Ultimatum Vona, Butcher of Magan Vraska the Unseen

These ones 'might' be stretching your rules, but don't technically break them: Pentarch Paladin Starke of Rath Wild Swing

TypicalTimmy on Niche Effect for Equipment

2 years ago

However, if your gameplan is removal via enchantments, there's always:

In fact, Mire Blight and Yoke of the Damned is a really good combo. Maybe your best bet.

keksoe666 on Ultra-Budget: The Thing That Should Not Be

2 years ago

Sagarys well one card I really like in black is Blood Reckoning then there are cards like Nettlevine Blight or the cheap version of that: Brink of Disaster to slow your opponent/destroy their resources or play stuff like Contaminated Bond to stop small creatures early on...

Hope that helps a bit

Firebones675 on

3 years ago

As for cuts, these I think are the weakest cards in the deck:

I think you can do without Terrarion, Grisly Spectacle(i'd replace this with a more efficient kill spell if you have one), Monomania, Brink of Disaster, Demonic Taskmaster, Demonlord of Ashmouth, Knight of Infamy

As for additions:

Sol Ring: assuming you can get your hands on it, every deck should run one.

Entomb/Buried Alive: Put any card from your library into your graveyard to bring back with sheoldred

Codex Shredder/Stinkweed Imp/Golgari Thug/Dakmor Salvage are great for decks that have graveyard shenanigans as you can dump your library over.

Dark Ritual:powers out your commander

Rise of the Dark Realms/Dread Return/Victimize/Beacon of Unrest/Reanimate/Ever After/Living Death/Reanimate/Animate Dead/: more ways to bring back creatures from the graveyard. Don't get me wrong sheoldred is great but costs 7 mana and if he dies you have to spend 9 mana. It's good to have other ways to reanimate even without him. You don't necessarily need to include all of these but i'd pick a lot of them and similar effects

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