Anthroplasm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Rare

Combos Browse all

Anthroplasm

Creature — Shapeshifter

Anthroplasm enters the battlefield with two +1/+1 counters on it.

(X), Tap: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

Anthroplasm Discussion

BMHKain on A Primordial God needs your ...

1 month ago

@bushido_man96: Yeah, I know how it's like myself. Kind of. For me, anyone asked the question "How is you're (Insert section of a family tree.)?", & resonds with "I ate them." are just monsters to me. I too think Family is important as well.

Now, about the Part of the cost; should this also include stuff w/ abilities w/ in it? I personally think Walking Ballista , & Hangarback Walker are just fine here; though the Hydras; I guess they're worth cutting. But what about your suggestions for Krakilin & Anthroplasm ? Are those worth cutting? I'll see what else I can cut for the other things...

bushido_man96 on A Primordial God needs your ...

1 month ago

Ok, here we go...

Hexdrinker is cool, but...eventually, you can't even target it. And it doesn't have trample. Possible cut. Why Knowledge Pool ? It just seems weird. I'd cut it. And Gelatinous Genesis . And I'm on the fence about Orochi Hatchery . Not sure you need it.

You should run a Rogue's Passage so you can push one of your big fatties through. Some X creatures you don't have in here: Anthroplasm , Kraklin, and Verdeloth the Ancient . Verdy would be very worth running, I think.

That's the best I can do for now.

Here are two Kruphix decks to mull over, as well:

Kruphix deck for bushido_man96; Kruphix, God of Card Draw

carlmoores on Mairsil's Jail for Combos

5 months ago

For replacing the infinite mana combos I have a few suggestions.

1: Mirror-Mad Phantasm and Laboratory Maniac .

This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.

The additional advantage of running the Phantasm is that he acts as a risky AF version of Traumatize ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.

2: Sage of Hours and Anthroplasm infinite turn lock.

Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.

3: Necrotic Ooze + Phyrexian Devourer + Triskelion / Walking Ballista The Diversion.

Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically Buried Alive . I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running Chainer, Dementia Master and possibly some GY recursion like Reanimate and Animate Dead though if you're going to run this.

On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.

As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.

You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.

As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and Thalakos Scout are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a Corpse Connoisseur that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)

Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb

Thalakos Scout : Said already Corpse Connoisseur : Tutor, chump blocker, tutor again Eater of the Dead : Untaps. Eats recursion targets in GY decks. Dralnu: Recycles boardwipes, tutors, card draw Magus of the Wheel : Obvious Notion Thief : Robs opponents of card draw, draws hate, combos with any wheel Pestilent Souleater : Mana free Infect as a backup plan. Traumatize : Mass cage targets if not running the MMP/ Lab Man combo Telepathy Knowledge is SO powerful in Mairsil Azami, Lady of Scrolls : Card draw that doesn't need Haste. Galecaster Colossus : Also cheats Haste, faux-removal. Crypt Rats Faux board wipe. Lim-Dul's Vault Cheap faux tutor Glacial Chasm Stalling tactic. Hard to remove, one card pillowfort

Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.

SynergyBuild on Should I Pretend This Or That?

8 months ago

My take on Mairsil doesn't run the comboes you do at all. I go:

Buried Alive into Sage of Hours, Anthroplasm, and AEtherling, next turn drop our favorite big-boy Mairsil, exile AEtherling, then procede to flicker him to exile the rest and win is what I have been doing. I sometimes entomb a Mirror-Mad Phantasm to go all Hermit Druid all over my opponents, flipping Narcomoeba, Fatestitcher and Gravecrawler just to Dread Return a Phyrexian Delver into Kiki-Jiki, Mirror Breaker, copying Phyrexian Delver into Deceiver Exarch or Pestermite

You know, whatever works!

SynergyBuild on Should I Pretend This Or That?

8 months ago

Why don't you run Sage of Hours and Anthroplasm?

spulverin on Ezuri, Claw of Stuff

1 year ago

Haha, this card is not even good.. or do I miss something? Anthroplasm

Billgod247 on Swiss Army Mairsil, the Pretender

1 year ago

I am aware of one or two combos that I have not put in. One that I found involves Mirror-Mad Phantasm, I did not put it in because it does not work as the poster described. If anyone figires it out I am all ears. For extra turns you could put in Sage of Hours and Anthroplasm. Once both are caged you just need to tap Mairsil paying 5 for Anthroplasm's ability then activate Sage of Hours. Repeat the process each of your turns for Infinite turns. Enjoy!

DruneGrey on my commander is grim monolith

1 year ago

I'm working on a list that has a secondary win-con of Anthroplasm and Sage of Hours as it is infinite turns and you should be able to find a way to win at that point.

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