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Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
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Tsabo's Decree Discussion
3 weeks ago
I'm looking to create a deck that does three things efficiently:
- Be able to single out particular creature-type and Debilitate/Remove/Use them
- Make it very excruciating for opponents to have creatures, especially of certain types
- Apply creature-types for shenanigans.
Budget isn't an issue as I plan on acquiring the pieces overtime, although I wouldn't mind not spending more than I really have to.
My playgroup has a lot of creature theme going on that work very well. I'm aiming to wreck their fun. I'm currently leaning on Olivia Voldaren to build upon but am open to suggestions.
Other cards that helped inspire the concept:
1 month ago
The Caves of Koilos are an important part of the history of Phyrexia, being the location of the portal that brought Yawgmoth to Old Phyrexia in the first place, setting in motion the beginning of the Great Work.
Planar Portal can be expensive to cast and to use, but it can be worth it. If you end up using it, I recommend the Invasion version, due to the flavor text.
Skeletonkey8 has the right idea with Rout. The new art shows Elesh Norn, and the old art shows Phyrexian forces overrunning Benalia, so either version works with your deck's flavor. Life's Finale is another Phyrexian boardwipe. And Damnation is ambiguous enough that it should fit.
Finally, don't forget that the plane of Rath, the Rathi Stronghold, and the Evincars were all part of the Phyrexian war plan. Guys like Volrath, Crovax, Greven, and Vhati all worked for the Phyrexians, so you can include cards featuring/mentioning all that. Of note are Volrath's Stronghold, Hatred (fun with both infect and a lifelink general), Endless Scream (also fun with infect), Reanimate, Vhati il-Dal (fun with -1/-1 counters), Tortured Existence, and the original printings of Reflecting Pool and Propaganda.
(Wow, this post ended up longer than I originally intended it to be.)
5 months ago
Realized that there were only eight non-creature spells in the deck. Cut 17 slivers and added 2 filling the deck with more support spells and a handfull of removal.
Plated Sliver, Sidewinder Sliver, Quilled Sliver, Shadow Sliver, Synchronous Sliver, Spectral Sliver, Mindwhip Sliver, Spitting Sliver, Heart Sliver, Two-Headed Sliver, Magma Sliver, Battering Sliver, Spinneret Sliver, Fungus Sliver, Spined Sliver, Cautery Sliver, Dormant Sliver
Expedition Map, Sol Ring, Training Grounds, Vandalblast, Chromatic Lantern, Urza's Incubator, Sphinx's Revelation, Door of Destinies, Tempt with Discovery, Supreme Verdict, Decimate, Unburial Rites, All Suns' Dawn, Obzedat's Aid, Tsabo's Decree, Austere Command, Akroma's Vengeance, Akroma's Memorial,
7 months ago
Just a few ideas without any justification:
Cards that I believe should be included: Cyclonic Rift, Dimir Doppelganger, Counterspell, Memory Erosion, Phenax, God of Deception, Mind Funeral, Keening Stone, Tainted Isle, Notion Thief, Clever Impersonator
1 year ago
Considering how most of your creatures cost 3 mana and your goal is to get as many as possible, I'd say you need all the rats and mana you can get. I would take out Extinction, Gravepurge and Tsabo's Decree to make room.
1 year ago
One isue I've run into with Karona builds is other tribal decks. Some anti-tribal hate might be useful, such as Tsabo's Decree, Extinction, or An-Zerrin Ruins (Homelands FTW!). They double as untargeted removal to get around shroud and hexproof.
1 year ago
Working on making the deck stronger, and make it easier to pull of various parts of the deck. Also fixing the mana a bit.
1 year ago
Thank you so much for your feedback! I'm glad I could make a deck that other people enjoyed.
I've played this deck a few times now and it is so much fun. With its current balance I always survive in games a really long time before I lose, or I win by a ridiculously huge margin. None of them have really been close games, but even losing with this deck is a lot of fun.
Simon, I like the effect on Shirei, but I really want to stick with strictly rats (give or take the few I have that aren't). I do, however, want to get more wipe prevention or recovery in there. Currently the cards that are pulling the most weight in that regard are Ogre Slumlord (some recovery, unless I am token heavy) and Tsabo's Decree (punishment for wipes). The recursion I have is still a little wonky, so I will be looking for more graveyard spells that give a similar benefit that Shirei would, without having to go with a non-rat creature.