Shockmaw Dragon

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Shockmaw Dragon

Creature — Dragon

Flying

Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.

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Shockmaw Dragon Discussion

TypicalTimmy on Exciting Cards in M19

3 weeks ago

My #1 favorite set in the entire history of Magic was the Tarkir block, specifically Dragons of Tarkir. I know most people went for Khans of Tarkir because of the fetch lands, but I'm not a very competitive player. I like flavorful decks, big flashy cards, stupid combos, and awesome finishers.

  • Your typical Timmy / Johnny Modern player

So when I saw the plethora of Dragons in M19 my inner fanboy freaked!

I currently have like four or five Dragon decks. Gruul, Jund, Rakdos, Azorius (That one sucks but is fun to play), and I had an older Jund deck that I quit using because it was making problems with my group.

I gotta say, Sarkhan, Fireblood pairs especially nicely with Sarkhan Vol. Their +1 abilities line up rather nicely. Draw a card and give your bois +1/+1 and Haste or pop out a Dragon and give it +1/+1 and Haste. Very nice.

Sure, Fireblood is two turns slower to ult but you also now have 8 cards in your deck that do the same thing (If you so choose). Dragon decks centered around Scourge of Valkas and Dragon Tempest will have far too much fun with these.

Which leads me into Sarkhan, Dragonsoul. I currently have a Mono-red Dragon deck that actually ramps via Dragonlord's Servant and Infernal Plunge. I'm definitely able to make room for at least two of these guys, which is going to be awesome.

I'm also considering tinkering around with Lathliss, Dragon Queen. Arcane Adaptation makes her a powerhouse of pain.

Another interesting pairing I can work with is Demanding Dragon and Glorybringer, alongside Thunderbreak Regent. That's an awful lot of control-like aspects in MRDs.

Stepping aside from Dragons now, I'm also super excited for Apex of Power as I routinely run decks that can very easily achieve those levels of mana, though I may just run a single copy in a deck as Genesis Wave is strictly better. For 10 mana, you get X=8 and they hit the battlefield. Though what's interesting is if you cast an Apex of Power, you can filter the top seven and Genesis Wave the next 8. I'm not 100% certain if this is a good idea or not, but it could be worth looking at.

I'd also like to say that I'm super excited for the new Gruulfriends deck I can build around Vivien Reid and Domri Rade. If you get both emblems, which should be rather easy to do in Gruul, everybody now gets the following:

  • +2/+2, Indestructible, Double Strike, Haste, Hexproof, Trample, and Vigilance. That's a TON of anthem!

Also, can I just say that Resplendent Angel alongside Nyx-Fleece Ram + Inventors' Fair + Venser's Journal + Fountain of Renewal + Radiant Fountain is dangerously potent when you consider Angelic Accord and Archangel of Thune are a thing.

Also worth noting: Amulet of Safekeeping + Mechanized Production is a serious power play.

Also a new Reverberate in the ways of Doublecast is pretty neat. Might have to make a copypasta deck running those and Howl of the Horde...

It's also nice to finally have a new Hydra addition that doesn't completely suck.

I also run a Mono-Black Demon Tribal centered around the following:

So, naturally Liliana's Contract is a nice addition. Worth noting: Grixis Arcane Contract will be fun.

TarimodV on Tarkir Peasant Block Cube

4 months ago

I like your cube. I built a cube from the Khans Standard Block. We have a lot of the same cards.

http://www.cubetutor.com/cubeblog/68451

Ive only drafted it once so far, but everyone seemed to have fun with it. My cube includes rares, but not mythics.

I will have to consider Woolly Loxodon and Shockmaw Dragon as those look like great game Enders.

mrjonnymac on Depala Vehicles 3.0. It might actually work!

9 months ago

Great feedback!

The suggestion is definitely worth watching for. When I was compiling the cards for the combo, I only found a few that worked in the R/W scenario: Ronin Cliffrider, Scalding Salamander, and Shockmaw Dragon. The downside was each creature only damaged the defending player's creatures instead of every other creature.

These do exist, but in other colors.

Not that it is a bad thing though -- I can have the board wipe creature attack one opponent while the vehicles attack another opponent, or go all out one one player.

Statistically speaking, the chances of getting the combo off is in the 3-15% range due to lack of creature tutoring. I can get the Sword of Kaldra to the battlefield in a few different ways (raising the average), but getting the Ronin Cliffrider out is 1% unless I pull it in my opening hand.

I've learned not to have too many combos in a commander deck due to probability, but also not to have one wincon.

I can shortcut the process by Flickering Godo, Bandit Warlord, but that too is statistically small.

I'll keep looking at different options. Thanks again for the comment!

DrukenReaps on Draconic Domination (Revisedv1.1)

10 months ago

You have close to an average of 5 CMC, 30 lands is simply not enough. The fewest lands I run in any EDH deck is 33 for this I would shoot for 37. You are going to need that consistency between 5 colors and high costs. It won't be easy but you will want to eliminate dragons. Try to figure out which dragons are kinda meh compared to others.

Some of my thoughts for removals are Archwing Dragon, Boneyard Scourge, Broodmate Dragon, Dragon Hatchling, Dromoka, the Eternal, Furnace Whelp, Harbinger of the Hunt, Hivis of the Scale, Shockmaw Dragon, Teeka's Dragon, Territorial Hellkite, Tyrant's Familiar. I have not played dragons but these seems the most underwhelming.

Dralnah on

1 year ago

Looks like your deck is going in the right direction, but needs a little focusing. With the amount of ramp you can potentially pack, you could take advantage of some beefier creatures than the ones you're using now. Take Shockmaw Dragon for instance: if you're going for something beefy to work as a threat, Siege Dragon does a better job of threatening the board and deals more damage (albeit to non-flying creatures only). Sol Ring and Darksteel Ingot are good cards for decks that need the help with their mana pool, but as it is I don't see you needing a lot of artifact ramp when you can just slam lands for days with your commander. Stock up on some more land ramp cards instead. As for wincons, Genesis Wave is always an option, especially with Fires of Yavimaya or its cousin, Fervor. Primordial Hydra, Mana-Charged Dragon, Fireball and Helix Pinnacle are also viable wincons in a deck like this. Good luck!

TypicalTimmy on Noncombat Damage + Deathtouch: Lengthy ...

1 year ago

I already know the answer to this, but I told a friend I would ask on his behalf. Deathtouch does not just apply to combat damage, correct?

Example: I have out a Shockmaw Dragon whom I have enchanted with Aspect of Gorgon. I attack and he goes unblocked, dealing combat damage to my opponent. Because of this, his triggered ability is triggered and he deals 1 damage to each creature that opponent controls. Since he has Deathtouch, all non-Indestructible creatures die as a result. Hexproof does not apply here since he is not targeting.

Similarly, I have a Pathway Arrows equipped onto a Typhoid Rats. I can pay (2) and tap Typhoid Rats to deal 1 damage to target creature of my choice. Because Pathway Arrows specifies that it is the creature dealing the damage, (unlike Vial of Dragonfire, for example), the Deathtouch applies and I kill my target (Again, assuming non-Indestructible and in this case non-Hexproof).

As for the rules, correct me if I am wrong, but the rule in question is Deathtouch: 702.2B which states:

A creature with toughness greater than 0 thats been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.

And while the preceding 702.2C specifies combat damage:

Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creatures toughness. See rules 510.1cd.

702.2C is referring to scenarios involving combat damage, while 702.2B is referring to scenarios of any damage. Combat damage is merely a subset of all damage (Which is why 702.2B mentions all damage, followed by 702.2C mentioning specific combat damage).

This is further expanded upon by Rulings #6; If a creature is dealt damage by a source with deathtouch, it'll be destroyed as a state-based action..

This is all correct, right? I've asked multiple forums (Judge's Corner, Tappedout, Ask a Judge, Reddit, & LGS owners who oversee games) and all come to the same conclusion. However, my friend vehemently disputes this.

So, who's correct? Me and literally everybody I've asked, or him?

Keos027 on Dragon's Onslaught

2 years ago

You are probably making a budget deck. But in case you have a few bucks to spare, with that many artifact, Hellkite Tyrant could be an interesting options. Plus it is quite likely that your opponents will run a few (it's Commander format afterall). And I would replace Shockmaw Dragon by Thundermaw Hellkite.

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