Include 10-15 card draw effects. The “core 10” should either be recurrent effects or draw 2+ cards.

Deck specific note: as the deck heavily relies on having monarch, draw is more focused on tutors for individual voltron pieces.

  • Nahiri, the Harbinger (dig + tutor) (removal)
  • Akki Ronan (dig)
  • Faithless Looting (dig)
  • Cathartic Reunion (dig)
  • Thrilling Discovery (dig)
  • Brass's Tunnel Grinder (dig)
  • Laran of the Third Path (draw + politics)
  • Cut a Deal (draw + politics)
  • Secret Rendezvous (draw + politics)
  • Harmonize (draw)

Bonus Draw

  • Open the Armory (tutor)
  • Kellan, The Fae-Blooded (tutor)
  • Relic Seeker (tutor)
  • Heliod’s Pilgrim (tutor)

4 Wrath Effects

These should be 6 or less mana ideally

  • Chain Reaction
  • Blasphemous Act
  • Star of Extinction
  • Hour of Devastation

6 Spot Removal

Should be 3 mana or less, but can be more if they synergies with the decks strategy.

  • Reclamation Sage (artifact + enchantment)
  • Qaisali Pridemage (artifact + Enchantment)
  • Domri Rade (fight)
  • Wayta, Trainer Prodigy (fight)
  • Ulvenwald Tracker (fight)
  • Dromoka’s Command (fight + enchantment)

5-10 other interaction

Make sure that somewhere in the deck are at least 3+ graveyard hate and 4+ artifact/enchantment hate

  • Redemption Arc (goad + indestructible)
  • Selfless Samurai (protection)
  • Lion Sash (graveyard hate) (equipment)
  • Klauth's Will (burn board + artifact + enchantment)
  • Eomer, King of Rohan (monarch) (burn)

Bonus interaction

Should be about 8-12 cards that ramp how much mana is available. This can be an artifact that taps for mana or a spell that tutors a Land ONTO the battlefield. A good thing to remember is a "solid mana rock" will produce at LEAST half as much mana as it costs. Example: spend two, get an artifact that taps for 1. Spend 3, tutor one land onto the battlefield and another into your hand. Spend 4, artifact that taps for 2.

  • Poison Dart Frog
  • Nightshade Dryad
  • Rampant Growth
  • Farseek
  • Three Visits
  • Nature's Lore
  • Kodama's Reach
  • Cultivate

Bonus Ramp

  • Domri, Anarch of Bolas (fight)
  • Forging the Tyrite Sword (tutor) (monarch)

Planning on using 38 lands, giving me about 27 cards to play around with

Monarch

Any unblockable or flying creature can get monarch. These cards both grant it and offer ways to retrieve it on a following turn.

  • Dawnglade Reagent (monarch) (hexproof)
  • Court of Grace (steal back crown with tokens)
  • Court of Ardenvale (voltron recursion)
  • Court of Embereth (steal back crown with tokens)
  • Court of Ire (removal) (burn)
  • Regal Behemoth (ramp)
  • Oath of Eorl (Blocker Builder) (indestructible)

Voltron Pieces

Hexproof (Keep Jared alive)

  • Mirror Shield (equipment)
  • Mask of Avacyn (equipment)
  • Alpha Authority (aura)
  • Slippery Bogbonder (creature)

Crown Protection (Jared absorbs attacks)

  • Pariah’s Shield (equipment)
  • Pariah (aura)
  • With Great Power... (aura)
  • Entangler (aura)

Extra Tools

  • Mabel, Heir to Cragflame (creature- Trample + Vigilance)
  • Team Pennant (equipment - Trample + Vigilance)
  • Lure (aura - all must block)
  • Nemesis Mask (aura - all must block)

Support Cards

Additional recursion, evasion, utility or other cards

  • Cloudsteel Kirin (equipment - cannot lose)
  • Norika Yamazaki, The Poet (aura recursion)
  • Raiyuu, Storm’s Edge (attack again)

Something to remember is to try and avoid having more than about 1/3 lands enter tapped. It helps have a "smoother" game experience.

Mana Lands

Untapped Lands

  • Command Tower
  • Mossfire Valley
  • Sungrass Prairie
  • Sunscorched Divide
  • 4 Plains
  • 4 Forest
  • 4 Mountains

Tapped Lands

  • Jungle Shrine (tripple)
  • Boros Garrison (bounce)
  • Gruul Turf (bounce)
  • Selesnya Sanctuary (bounce)
  • Temple of Triumph (scry)
  • Temple of Plenty (scry)
  • Temple of Abandon (scry)
  • Burnwillow Clearing (spell - removal)
  • Haven of the Harvest (spell - buff)
  • Legion Stronghold (spell - buff)
  • Wooded Ridgeline (mountain/forest)
  • Sacred Peaks (mountain/plains)
  • Radiant Grove (forest/plains)

Utility Lands

Mono Color Effects (tapped)

  • Axguard Armory (tutor)
  • Volcanic Fissure (spell - land destruction + unblockable)
  • Tanglespan Bridgework (spell - fight)

Colorless effect lands

  • Volatile Fault (land destruction)
  • Tectonic Edge (land destruction)
  • Field of Ruin (land destruction)
  • Pit of Offerings (graveyard removal)
  • Scavenger Grounds (graveyard removal)
  • Throne of the High City (monarch)

Some cards serve multiple functions in the deck and this is where they are tracked.

Considered Cards

Samurai/warrior effects

  • Tempered in Solitude
  • Sublime Archangel

Evasion cards

  • Your temple is under attack (draw or evasion)

Suggestions

Updates Add

Comments

99% Casual

Competitive