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Theory and Practice: God-Eternal Kefnet Cycling

Commander / EDH Control Cycling Mono-Blue Scry

DudeManBro66


Maybeboard


Alright, second iteration. The first iteration was caught up in the minutiae, but this one will have a stronger central identity. Low-mid budget, medium power.

Central Concept: Draw Control

  • Cycling: A consistent means to draw during other players' turns. Once you've cast the copy of a card, you can cycle the original if it doesn't suit you.
  • Looting: A similar story. Control when you draw, as well as the cards you put into your graveyard.
  • Topdeck Manipulation: I need to see the future, so I can alter the present accordingly. Scrying, Brainstorming, and Precognition.

The only question, now and forever: How much is enough?

  • For cycling? Enough to warrant running Fluctuator, hopefully. I think the main guideline is to not run bad cards solely for their cycling ability. Let's start with like 10-12.
  • For looting? That's more nebulous. The gold standard is stuff like Merfolk Looter, with unmitigated control over when it happens, and without mana cost. Let's try 6-8 for now.

I would appreciate some feedback on this.

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97% Casual

Competitive

Date added 1 month
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

27 - 0 Rares

22 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Boar 2/2 G, Copy Clone, Drake 2/2 U, Elemental 4/4 UR, Kraken 8/8 U, Manifest 2/2 C, Rogue 2/2 B, Shark */* U, Treasure
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