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Simic Uno Reverse

Want every turn to be your turn? Now it can, with two-thirds of your spells able to be cast at instant speed! But aren't instants just for removal and protection? What's the gameplan? Well, it turns out there are some pretty cool 6+ mana blue instants that steal your opponents stuff too, so we'll be using whatever our opponents have!

Setup

We have 36 lands (37 including MDFC) and 15 ramp spells playable by Turn 2. We want to start with 3 lands and a ramp spell within these first two turns, so turn 3 we can play Arixmethes, which we be a land, until it isn't...

Now, we wait patiently...

It's turn 4, you play your fourth land, and pass the turn, holding up seven mana. Plus one more mana if our T2 ramp was one of our three Voyaging Satyr equivalent land untappers. Two more mana if we got Sol Ring too! Now we wait for our opponents before we make our decision.

They want to play big creatures? Gather Specimens or Transcendent Dragon

They want to attack us? Aetherize or Aetherspouts

They want to boardwipe? That's fine, we barely have any creatures anyway, unless we do. In that case, Rewind or Unwind it and untap our lands producing more that one mana to go mana positive for this turn.

They slowly set up their board with nothing too meaningful? Any of our 15 card advantage and card selection spells. We have mana for days!

Even more mana?

Look out for our Seedborn Muse, Wilderness Reclamation and Shadow of the Second Sun to let us splash our mana in our main phases too, with all our mana left open off-turn!

Winning

Both Komas will slowly build up a board if we get them. Reins of Power is great if an opponent has lethal on board. Jin-Gitaxias, Core Augur will outvalue our opponents to beat them slowly with our now sudden 12/12 commander

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Comments

94% Casual

Competitive

Revision 15 See all

(1 day ago)

+1 Brazen Borrower maybe
+1 Jin-Gitaxias, Progress Tyrant maybe
+1 Stroke of Genius maybe