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This deck was supposed to be my take on a fast paced aggro deck, that tries to deal a LOT of damage very quickly to everyone.

Thanks to Neriv, Heart of the Storm granting double damage to creature that entered this same turn they deal any damage, you should be able to deal 40 damage to any opponent in no time, but although the mana curve is relatively low, with more than 80% of the cards costing at most 4 mana, during the first few turns this deck doesn't pump out many threats; this said, the ramp package that the deck sports should get you on the board with a couple of decent sized threats around turn 4.

Let's get into the specifics: to profit on Neriv's ability I thought of 6 kind of sinergies, and grouped cards in custom categoires according to those sinergies.

The six categories are:

  • Haste
  • Myriad
  • Mobilize effects (and other effects that put attacking tokens on the board)
  • Creating token copies with haste (I put Cursed Mirror and Ilharg, the Raze-Boar in this category because it was the most fitting for them)
  • Enter the Battlefield effects (with Warstorm Surge being the pinnacle of those)
  • Blink effects (because they sinergise very wel with haste and ETBs)

The gameplan for this deck is straight and simple: take your first turns ramping and discounting your cards, then start pumping threats as quickly as possible (Sneak Attack makes it infinitely easier) and try to hit your opponent's faces with those threats until they die.

note that Helm of the Host and Delina, Wild Mage make nonlegendary copies of a creature, so you can copy Neriv, and for each copy that triggered ability stacks, so with only 3 Nerivs you get 8 times the damage from each of your creatures that entered this same turn.

In the last set that came out (at the time of writing this it's Edge of Eternities) the warp mechanic also came out, and especially with Tannuk, Steadfast Second it almost acts like a second Sneak Attack for red cards, that can then be cast again for their full cost. This gives some cards the opportunity of entering the battlefiled twice, which can be very advantageous, both with ETB effects, and Neriv's effect.

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92% Casual

Competitive