This deck aims to drop its commander asap and play sea monsters! I tried to include as much hexproof and other slipperiness as possible to make sure my threats stick, in addition to plenty of control. However, the more powerful win condition is the (admittedly pretty complicated) combo outlined below. Control the game and win with the power of Arixmethes!

Making infinite is easy: attach Pemmin's Aura or Freed from the Real onto Arixmethes, Slumbering Isle or Gyre Engineer (or a couple conditional ones: be creative). Then, pump that into any draw x spell and pick up your deck. But winning from there is a sick loop I'm honestly pretty proud of so here ya go.

  1. Play out all your mana rocks except Talisman of Creativity, and tap them for . If any are already out, you can get them with Manglehorn and Eternal Witness.

  2. Play Eternal Witenss. You don't actually need to target anything.

  3. Play Flood of Tears, returning everything. Put the Witness back into play, returning the Flood. You've net .

  4. Replay the rocks and tap them.

  5. Repeat steps 3-4, netting each time. You have infinite of both colors now!

Now, you need to break the loop of bringing back flood each time and start killing people.

  1. After step 4, Play Kederekt Leviathan, returning everything.

  2. Play Stroke of Genius on an opponent for X=5000, killing them.

  3. Cast Witness, returning Stroke.

  4. Play Flood of Tears, returning everything. Put Witness back into play, returning Flood. You've killed someone and you're back at step 3! Keep running through 6-9 and win the game!

If some of your pieces are exiled, there are plenty of ways to get around this using your recursion. Be creative!

Updated thru C20, built on a $150 budget.

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91% Casual

Competitive