Tiamat - Dragons

Commander / EDH KaptnK

SCORE: 3 | 14 COMMENTS | 920 VIEWS | IN 1 FOLDER


Forkbeard says... #1

Urza's Incubator is a tribal fave. I reckon it would serve you well here.

March 13, 2015 12:29 p.m.

Forkbeard says... #2

You're also going to want Dragon Tempest in here, perhaps in place of Fervor.

March 13, 2015 12:44 p.m.

Forkbeard says... #3

March 13, 2015 12:45 p.m.

lucksterluke16 says... #4

Non-creature, non-lands I would consider cutting (many you have too many functional copies of or are 'win-more' cards)

1x Garruk, Caller of Beasts

1x AEther Vial

1x Caged Sun

1x Gauntlet of Might

1x Gauntlet of Power

1x Mercadian Lift

1x Mind's Eye

1x Planar Portal

1x Soul Foundry

1x Diabolic Tutor

1x Show and Tell

1x Wargate

1x Mystical Tutor

1x Idyllic Tutor

1x Aura Shards

1x Beastmaster Ascension

1x Citadel Siege

1x Collective Blessing

1x Dictate of Karametra

1x Fervor

1x Heartbeat of Spring

1x Mana Flare

1x Monastery Siege

1x Overabundance

1x Palace Siege

1x Phyrexian Arena

1x Rhystic Study

March 17, 2015 12:58 p.m.

Entari0 says... #5

you may want to consider Coat of Arms

March 17, 2015 1:21 p.m.

Romer says... #7

Pretty sweet looking deck. Excited to see what the final version looks like - seems super fun.

You've got a deck full of great stuff, which means the only way to get it down to size is to cut quality items. Some suggestions for trimming it down...

Citadel Siege, Monastery Siege and Outpost Siege. You've got other stuff that does this stuff but better.

I'd definitely ditch Fervor, you've got plenty of other, better haste enablers. Oh and Dragonlord Kolaghan because his last ability is pretty useless in EDH, and he's really expensive just to give other creatures haste.

I'd cut Form of the Dragon but maybe I'm just not understanding its value.

With Mana Reflection, Mirari's Wake, Gilded Lotus, Thran Dynamo, Sol Ring, Urza's Incubator and other rocks, your mana's pretty strong. I'd remove the ones that help your opponents: Heartbeat of Spring, Mana Flare. I'd probably get rid of Training Grounds too.

You've got some awesome tutors and ways to cheat things into play. I'd cut Planar Portal and Mindwrack Liege.

Anger, Brawn and Valor. Keep the creature spaces for dragons - you've got lots of other support to enhance your brood without these.

Ulvenwald Tracker, just not worth it.

You've got so many dragons, you'll have to cut some. I'd remove the devour creatures, Hellkite Hatchling, Predator Dragon, Preyseizer Dragon and the matching Awakening Zone.

Siege Dragon seems fun but the damage is pretty low and who uses walls anyway?

Thunderbreak Regent has a nice CMC but 3 life is a pretty weak deterrent in Commander. I think he's overrated.

Dragon Tyrant, seems really expensive when you have cooler dragons.

Boltwing Marauder's effect only targets one creature with a mere +2/+0. You've got better dragons and other effects with more reach and impact.

It's hard times getting this down in size. Seven planeswalkers seems like a lot. I'd cut Domri Rade and Garruk, Caller of Beasts to keep the flavour pure Sarkhan and Ugin.

And Draco. Definitely cut him. He's fun but he's a bad dragon.

March 18, 2015 2:59 a.m.

KaptnK says... #8

Romer I have looked at your suggestions and my responses are below. Thanks for the help!

Citadel Siege, Monastery Siege and Outpost Siege. You've got other stuff that does this stuff but better. - But the are so full of flavor!!!

I'd definitely ditch Fervor, you've got plenty of other, better haste enablers. Oh and Dragonlord Kolaghan because his last ability is pretty useless in EDH, and he's really expensive just to give other creatures haste. - Fervor is gone, but the dragon is just so cool!

I'd cut Form of the Dragon but maybe I'm just not understanding its value. - Value is non flying creatures cant attack me, i get to deal 5 dmg a turn and i go back up to 5 life if I go lower. Plus it is super cool and I have always wanted to use it... lol

With Mana Reflection, Mirari's Wake, Gilded Lotus, Thran Dynamo, Sol Ring, Urza's Incubator and other rocks, your mana's pretty strong. I'd remove the ones that help your opponents: Heartbeat of Spring, Mana Flare. I'd probably get rid of Training Grounds too. - Removed Mana Flare and Heartbeat of Spring. Training Grounds is just too good with reducting all the dragon firebreathing costs and other activated abilities

You've got some awesome tutors and ways to cheat things into play. I'd cut Planar Portal and Mindwrack Liege. - Both were cut

Anger, Brawn and Valor. Keep the creature spaces for dragons - you've got lots of other support to enhance your brood without these. - All were cut

Ulvenwald Tracker, just not worth it. - He is such good removal though, having my dragons fight other creatures. I have seen him used many times to great effect.

You've got so many dragons, you'll have to cut some. I'd remove the devour creatures, Hellkite Hatchling, Predator Dragon, Preyseizer Dragon and the matching Awakening Zone. - Cut the hatchling and zone but devour is so good with doubling season and gives me some cool plays. Your most likely right but ill have to think on it...

Siege Dragon seems fun but the damage is pretty low and who uses walls anyway? - Lots of people use annoying walls and the dmg may be low but it ruins token decks.

Thunderbreak Regent has a nice CMC but 3 life is a pretty weak deterrent in Commander. I think he's overrated. - I think his damage will help a lot.

Dragon Tyrant, seems really expensive when you have cooler dragons. - I am on the fence with him. The double strike is tempting with the firebreathing.

Boltwing Marauder's effect only targets one creature with a mere +2/+0. You've got better dragons and other effects with more reach and impact. - On the fence with him.

It's hard times getting this down in size. Seven planeswalkers seems like a lot. I'd cut Domri Rade and Garruk, Caller of Beasts to keep the flavour pure Sarkhan and Ugin. - Garruk is on the fence but Domri is too good to cut.

And Draco. Definitely cut him. He's fun but he's a bad dragon. - He is an awesome dragon and now you have hurt his feelings... but I cut him.

March 18, 2015 9:42 a.m.

Forkbeard says... #9

Patriarch's Bidding could come in handy.

March 18, 2015 7:14 p.m.

carpecanum says... #10

You could cut all plainswalkers since you can't protect them until you already have dragons out and by then you want to summon dragons.

Hunting Grounds : Threshold will be hard to hit barring a boardwipe or mill deck (so sideboard it? a lot of metas's are wipe heavy)

Cut all the Planar Chaos dragons except Dromar, the Banisher and Numot, the Devastator (i hated doing that in my old deck but there are too many good dragons to fit). (thats 7 creature cuts)

Forbidden Orchard and Ancient Ziggurat

Caged Sun, Dragon Arch and Rings of Brighthearth

Dragonstorm and Hypergenesis

Warstorm Surge, Palace Siege

23 hard cuts, more has to go

March 26, 2015 10:08 a.m.

gdubya says... #11

Hey man, sweet list! Dragons, so hot right now. #mugatu

I'm a little late to the party but...


Cuts

Crucible of Fire - Even though there's no better deck for it (aside from maybe a changelings deck??) I feel like Crucible of Fire is a little win-more when you consider the already-lethal nature of the dragons. The quality of magics cards here is just too high for poor ol' Crucible. Also, it's a nonbo with Wild Pair (which itself is awesome!)

Strionic Resonator - Synergistic and not bad at all, but again, compared with all else, it may not be up to ze snuff.

Earthquake - Synergises nicely and normally a favourite WMD-MAD spell, but perhaps 1 more board-wipe than you need, one which can sometimes be dead in your hand. If you feel you can do with one less wipe, then I'd cut it.

Sarkhan's Triumph - Perhaps too flava-flave to cut, but once again if you can do with one less tutor, this one is the cut when compared to your others (Mystical tutor's ability to grab D-storm is too important).

Mind's Eye - Absolutely savage EDH staple, and very solid, but I think that it may feel awkward given that you probably want to start laying down dagrons every turn at the time this is coming online. Your other card draw effects (Ascendancy, greater good, etc) are probably better here given that they don't tie up your valuable mana. This deck may not have a ton of extra mana all the time, but who knows!

Ulvenwald Tracker - If you draw him late, I suspect his sorcery-speed activation may be disappointing at times. He's pretty well at home in this deck, but of all your fighting effects (warstorm-effects too) this might be your weakest and most cuttable.

Path to Exile - Given that you can pretty much count your Mystical, Demonic, and Vampiric tutors as single-target removal, I think you could afford to remove the less versatile PtE from this list. However, if Exile effects are important, then either vindicate or hero's falldown would be fine to cut too.

Quicksilver Amulet - Might just be cuttable in the face of the arguably more superior Belbe's and Dragon Arch. Depends on how many of these effects you feel you need.


It's getting pretty tough at this point and I've been loath to even look at cutting any of our winged overlords, but you probably could trim 3 of the weakest dragons to end up at a nice round 35 creatures.

Other than that I might look at categories of effects and determine just how important some of those are for your deck. E.g. if you can do with less card-draw, cut one of those effects. I really Like the Patriarch's Bidding suggestion and I think that given greater good and the tendency for dragons to die, replacing your card draw with reanimation effects might be an interesting alternate path to card advantage.

Anyway it's 330 AM here... peace!

-G

March 29, 2015 3:29 p.m.

MORE CUTS

Planeswalkers

Although the fit the theme and are dragons themselves, they could probably be cut. They are expensive and won't get easier to cast with your tribal ramp/artifacts that cheat creatures in.

Enchantments

Both of these seem a little "win more" to me, could probably be cut with little affect on how the deck plays and wins.

Artifacts

I would remove one of the following 3 artifacts that cheat creatures into play (probably the Dragon Arch as it hits less creatures than the other two):

To make some more space it might be worth cutting one of these doubling effects (whichever one has less targets):

Creatures

I would take out anywhere from 2-7 of the following (I think going as low as 30 creatures is fine since each one should have a big impact on the game and you don't want to get stuck with too many over-costed spells in hand).

  • Crosis, the Purger: Not too potent being your only hand control affect.
  • Darigaaz, the Igniter: If you are able to hit with dragons, inconsistent bonus damage doesn't seem necessary.
  • Mana-Charged Dragon: I have a feeling other players won't want to assist when this is attacking.
  • Mordant Dragon: Overcosted fire-breathing, and you have other ways of killing creatures (targeted removal, fighting, sweepers, etc).
  • Oros, the Avenger: An effect that might not matter often, can't always expect a white player won't be at the table.
  • Vorosh, the Hunter: No need to pump up a single dragon that doesn't have trample.
  • Rith, the Awakener: You don't have any sort of devour theme to take advantage of the tokens.
  • Treva, the Renewer: As your only life-gain effect, doesn't seem too worth the slot especially since it is conditional.
March 30, 2015 4:50 p.m.

Forkbeard says... #13

Some thoughts on some potential final cuts...

  • Harbinger of the Hunt - Let's just bring the dragon count to an even 30 which is probably plenty. Harbinger is pretty lacklustre IMO. Such a dinky toughness too, poor little fragile dragon.
  • Dragonstorm - I know you really want this in here but it's just too damn pricey. The 1 time you get to throw it down with activated Storm wildness every 5 years or so will be glorious, but is it worth a precious 99 slot when cuts are getting this tough?
  • Defense of the Heart - I know this card is awesome, but I also know from experience that everyone at the table will not sit idly by and allow it to happen. You've got ample tutor going on in here.
  • Palace Siege - You're only ever going to want to choose Khans and although cool, I'd personally run Patriarch's Bidding before this.
  • Rhystic Study - Excellent card but with such a mana intensive deck and so many activation costs, are you really going to need this? Plus you have to sit there like an asshat reminding everybody "are you going to pay the extra 1 or do I get to draw a card?" after every spell. I'm annoyed just thinking about you saying it.
  • Dragon Arch - Nope, no need. Quicksilver Amulet & Belbe's Portal are ample, hell I'd consider cutting one of those too.

  • You're nearly there - Cuts are definitely getting tough, that's a good thing! I'm sure there will be lots of opinions on your dragon choices. There's definitely a few omissions that I would sub in for ones that you've got here at the moment but that would simply be personal preference. I'll gladly chime in on that too if you want...But it's your deck dammit, your dragon choices!

    March 31, 2015 1:16 a.m.

    Forkbeard says... #14

    Dragons that deserve some consideration...

  • Dragonlord Silumgar: I feel like he would be fun to throw in here, simply for his off the wall un-dragon-like ability. In some cases it could actually act as game changing utility.
  • Keiga, the Tide Star: The first of the 3 Kamigawa dragons you've decided to cruelly ignore. The threat of creature theft is a strong deterrent for toasting this guy.
  • Kokusho, the Evening Star: Because he's Kokopuffs! Again, nice little deterrent bonus.
  • Ryusei, the Falling Star: Why wouldn't you want the looming threat of a potential 1-sided wipe? Goodbye Ryusei? Goodbye filthy, lowly ground dwellers.
  • Scourge of Kher Ridges: Pyroclasm on a stick. Mana allowing, you can trigger a few times & truly nuke your opponents' non-fliers.
  • Scourge of the Throne: A no-brainer really, this guy will win you games.
  • Thundermaw Hellkite: Cast this spikey bastard to clear the path for your dragon army of death to swoop in for the win.

  • But what to take out you ask?

  • Darigaaz, the Igniter: His ability is lacklustre IMO.
  • Dromar, the Banisher: My guess is that you're not going to want to trigger Dromar's ability too often due to having to bounce your own creatures back. Doesn't seem like a great plan in a 5 colour deck.
  • Hellkite Overlord: Ultimately a big, dumb beater with regenerate. Boring.
  • Intet, the Dreamer: Intet's ability is powerful, there's no denying that. But this isn't the most instant/sorcery heavy deck, I don't think he'd be that mighty here.
  • Kilnmouth Dragon: This guy is actually pretty scary, but he could also be a huge kilnmouthed dud.
  • Stormbreath Dragon: Stormbreath is awesome, there's no denying it. There's also no denying that he's maybe a tiny bit boring. Apart from pumping him up a bit & doing a smidge of dmg with mounstrous, he's pro-white!! Wheeeeeeeeeeee!!
  • Thunderbreak Regent: He might be ok, but ultimately I don't think his ability is *that* good in EDH.

  • This is all personal opinion and hopefully some decent food for thought. Congrats on getting the list down to a tight looking 100!

    March 31, 2015 7:58 p.m.

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