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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
World Queller
Creature — Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
Femme_Fatale on Commander bracket recommendation
4 months ago
It had not been implemented yet as I was asked to try and reduce some of the complexity. I don't think I succeeded.
Tutor:
"search your library for ... card..."
"searches their library for ... card..."
"may search their library for ... card..."
"search target opponent's library for ... card ... you may"
"search target opponent's library for ... card ... that card onto the battlefield under your control"
Exception: Any string that replaces the first elipses that has the words basic, Plains, Forest, Island, Mountain or Swamp.
Exception: Any string that replaces the first elipses that has a period in it.
Exception: Any string that replaces the second elipses that starts with "s named" or " named" or " with the same name"
This should catch instances of multiple cards being tutored. Note the lack of an inclusion of a period at the end for the first three.
All instances of the word "your" can be swapped for "target player" or "each player".
Individual cards: Demonic Consultation, Divining Witch, Emergent Ultimatum, Quiet Speculation, Tunnel Vision
Individual exceptions: AEther Searcher, Boldwyr Heavyweights, Hired Giant
Mass Land Denial:
"sacrifices ... lands"
"return ... lands to their owner's hands."
Exception: If the above ... has "two" or "three" in it for any of them.
"each player ... chooses ... land(s) ... sacrifices the rest."
"lands don't untap"
"players can't untap ... land"
Exception: If the card is instant or sorcery.
All instances of the word "land" dictated as a requirement in the strings above can be swapped for "permanent".
"lands are (land subtype)."
All instances of the word land dictated as a requirement in the strings above can be swapped with "nonbasic land", "Plains", "Forest", "Island", "Mountain" or "Swamp".
All instances of the word "sacrifices" can be swapped for "destroy" or "exile".
All instances of the word "player" can be swapped for "opponent".
A global expection for all Mass Land Denial is made if "nonland" is in any elipses.
Individual cards: Desolation, Equipoise, Hall of Gemstone, Land Equilibrium, Limited Resources, Mana Breach, Mana Vortex, Overburden, Pox, Quicksilver Fountain, Sands of Time, Storm Cauldron, Tangle Wire, Temporal Distortion, Thoughts of Ruin, Wake of Destruction, Ward of Bones, Words of Wind, World Queller
Individual exceptions: Hibernation, Scourglass
Nothing is case sensitive
DreadKhan on Fun cards make fun decks
5 months ago
When you talk about 'fun cards', it makes me think of political stuff, nothing makes for memorable games like politics showing up. I'm a fan of Axis of Mortality and Exquisite Blood, either is a useful card on it's own, but combined they can be really, really fun (opponent's exchanging life totals is treated as one gaining and the other losing life, so it'll trigger Esquisite). War Tax is a fun political trick, not sure if I prefer Tax or Flood, both can actually do valuable work.
Fractured Identity is a nice Azorius card that can both remove a problem card while also making a whole bunch MORE problems! Very weird with Strixhaven Stadium for example. Visions of Duplicity is an interesting spell if your Commander has a fairly high MV, the effect is quite strong potentially. If you like the idea of giving opponent's some choices to keep things interesting, there are also Callous Oppressor and the very $$$ Preacher. Fealty to the Realm is the final relevant theft effect that comes to mind, not sure if it's good enough.
I'm one of few people who cape for them, but some of the Advocates are very strong repeatable effects; I like Pulsemage Advocate, and I love Spurnmage Advocate. I love how vs some people you can actually hurt them by putting stuff they need in the graveyard into their hand, and that you can also give the player who's fallen behind a tiny leg up.
Oh, and if you ever feel like having a blocker that can feed people cards, there is Flumph, yet also Soldevi Sentry (which is a 'combo' with Smothering Tithe in the sense that you can just feed someone as many cards as both people want, handy if you're helping them dig for a solution fwiw). Coveted Jewel is hilarious in the right meta, a real joy to see in action.
Dawnbreak Reclaimer can do a shocking amount of work sometimes, as can a World Queller (even funnier with Martyr's Bond).
You might want to look into the Hunted creatures, Hunted Horror is probably the best, but there some others that work a bit differently.
Femme_Fatale on Commander bracket recommendation
5 months ago
note that the list hasn't been implemented yet. That specific part does hit Magus, Balance and Cataclysm but doesn't hit Razia's Purification, Balancing Act nor Pox. I can add in an additional option for permanents, Pox has unique wording so will have to be manually added.
This is what I have so far.
Mass Land Denial:
"sacrifice ... lands"
"each player sacrifices ... lands"
"return ... lands to their owner's hand"
Exception: If the above ... has "two" or "three" in it for any of them.
Note the requirement for the word land to be plural.
"lands don't untap"
"Players can't play lands"
Exception: If the card is instant or sorcery.
"each player ... chooses ... land(s) ... sacrifices the rest."
"return all lands to their owners' hands"
All instances of the word "land" dictated as a requirement in the strings above can be swapped for "permanent".
"Whenever a player .... that player returns a land they control to its owner's hand."
"lands are (land subtype)."
All instances of the word land dictated as a requirement in all the strings above can be swapped with "nonbasic land", "Plains", "Forest", "Island", "Mountain" or "Swamp".
All instances of the word "sacrifice" can be swapped for "destroy" or "exile".
All instaces of the word "player" can be swapped for "opponent".
A global expection for all Mass Land Denial is made if "nonland" is ever in the textbox.
Individual cards bypass exceptions.
Individual cards: Desolation, Equipoise, Hall of Gemstone, Mana Vortex, Mist of Stagnation, Parallax Tide, Pox, Quicksilver Fountain, Sands of Time, Smokestack, Storm Cauldron, Tangle Wire, Temporal Distortion, Thoughts of Ruin, Words of Wind, World Queller
SufferFromEDHD on
Progenitus Avatar Tribal
2 years ago
C O O L !
Cavern of Souls best tribal land.
Kindred Discovery value.
Kindred Summons more value.
Herald of Leshrac seems incredible in a 5 color deck.
World Queller really unique effect and fits the tribe.
DreadKhan on
Mathas, King of Politics
2 years ago
In Political decks with White I like stuff like Pulsemage Advocate, Spurnmage Advocate, and Dawnbreak Reclaimer. I'm not sure if it's strictly necessary, but Flumph (I agree with Mr Hammer above) and World Queller are pretty political and can do useful things in some metas, but they can also be really dead cards in others. World Queller can be infuriating if a deck runs a small number of key cards of a certain type and thus can't protect them.
Make an Example is an interesting new card that can be a lot better than Soul Shatter, it also hits each opponent, doesn't target (you choose the pile though) and is a sacrifice effect. It's not an Instant, but it has big upside if a player doesn't already know what you need gone and can isolate that creature. Another cool new card is Protection Racket, I didn't notice a ton of cards that your deck is completely dependent on, if that is correct then Racket is a really useful card, either pinging each opponent or giving you cards. It's even more absurd if you can get out Exquisite Blood.
With your Commander I feel like Volcanic Offering would be interesting, you should be able to draw 2 cards off it via your Commander in addition to blowing up 2 lands that aren't yours.
DreadKhan on
Liesa final
3 years ago
There is an odd white Enchantment called Noble Purpose, which gives all your creatures Not-Lifelink, which stacks with Lifelink. There is also Axis of Mortality, which you can use to give your strongest opponent the lowest life total, possibly weakening them enough so that you can finish them off. There is also Martyr's Bond, which works with any sort of sacrifice effects, including fetch lands that synergize well with Sun Titan. Very good with Matyr's Bond is World Queller, which will trigger Bond to double up the effect. I like it's ability to hit permanent types that you might not even have, but hitting a type that you have but don't care about is also nice, very useful vs Voltron decks with very few creatures. Finally, I like Dawnbreak Reclaimer in a deck that cares about creatures and wants a big flyer. These are all fairly high MV, so keep that in mind, but Dawnbreak can be very politically useful, especially if you play vs non-budget decks.
Fireshrieker might be good for Liesa, Double Strike is really good on her, if you can giver her +1 power for one swing she's a 2 hit kill with just Double Strike, and she's already got flying.
A bit random, but Orzhov might like Conqueror's Galleon Flip, which curves into Liesa and which Liesa can crew by herself. As long as a 2/10 can survive combat, you get ramp and some utility.
I would look at Tragic Arrogance over Kaya's Wrath, I always found that incredibly hard to cast, though I was Esper. Arrogance is a much bigger effect that is much harder on your opponents. There is also Promise of Loyalty if you are only worried about creatures, it not only gets rid of most, it prevents the survivors from coming after you.
DeinoStinkus on Dominaria United Spoilers
3 years ago
Karn feels incredibly meh, which sucks because all of his cards in the past have at least had some use. I just don't feel like he brings enough to the table in this form. Maybe I'm wrong.
I'm going to agree on Plaza of Heroes. Definitely going to pick up one for my Slogurk once I build it irl, and it's gonna go in a lot of my online decks too.
Monstrous Warleech might have a place in my Scarab God deck. I don't know how well it scales in normal play, though. Seems a bit flimsy in anything competitive, but a good casual creature for sure.
Dragon Whelp taking up an uncommon slot again kinda miffs me, because I thought we were past that. It would be a flex on Wizard's part to print it at common, to show how the game has progressed and power-crept. But it's a thematic reprint, and I enjoy that it's in the set.
Enlist creatures, especially Keldon Flamesage, seem pretty good with cards like Slumbering Dragon. You kinda get to cheat some extra power in without putting in actual effort, which I'm a big fan of :)
Jaya seems pretty strong, as does Ajani. I'm really liking the Compleated mechanic that these planeswalkers have.
Shanna is just Well of Lost Dreams on a creature card. I don't know that it's going to take off, but it doesn't necessarily need to. Then again, Yarok, the Desecrated is a very popular commander despite just being Panharmonicon, and Shanna comes with an upside on cost and self-sufficency.
Sheoldred gets better every time I look at it. I love that she's now the cheapest Praetor they've printed, and yet it stands up strong to the rest. This one also doesn't seem to have the color pie breaking quality of the other Praetors, which I enjoy.
I don't see the draw of Shivan Devastator as compared to something like Voracious Hydra or Mistcutter Hydra, but then again it's red and I can't be unbiased about it because of that.
Sol-kanar's design is neat. Not mythic neat in my opinion, but neat.
I NEED SOUL OF WINDGRACE FOR MY SLOGURK DECK OR SO HELP ME- unfortunately it's Jund :(
Is it just me or is Sphinx of Clear Skies just... not good?
I really like the creativity of the World Spell and the whole idea of the Read Ahead mechanic. It's about time Sagas got another level of flavor after Kamigawa: Neon Dynasty's flip-Sagas and this is it.
Reprinting the pain lands, eh?
Zur could actually be a Shrines commander now. Just saying. I know it's not five colors, but you'd still have access to nine Shrines-
Archangel of Wrath makes me smile. It's just so creative.
Astor, Bearer of Blades is another pretty good Equipment commander. Nothing exceptional, but a warm, friendly commander, and maybe something in Standard? Who knows?
The new Braids is World Queller on a stick with advantage. I really like it. I really could not care less about the fact that it "breaks the color pie". Black should have access to difficult enchantment removal. drops mic
I love the blue and green Defilers (the green one is a definite spot for my Vorinclex deck), and cannot wait to see the rest of the cycle.
I'm honestly just tired of seeing Phyrexian Sleeper. I see it every time I look through the spoilers lol
Guardian of New Benalia gives me Adanto Vanguard flashbacks. I'm afraid.
Squee, Dubious Monarch has escape, but because of rules it doesn't officially has escape. :(
I know I said I didn't care about color pie breaks earlier, but the Phasing of Zhalfir is an ungodly, terrible atrocity and it should immediately be banned in every format
Cut Down is very, very interesting. I forsee it being a Commander staple. I mean, it can take out most creatures in competitive formats.
Sengir Connosieur has the clause "This ability triggers only once per turn", therefore, I do not like it.
"Making the frost ability into 'stun counters' is very fun and balanced. This message brought to you by the Atraxa gang."
I don't know why, but the cycle of common off-color kicker cards make me feel... queasy. I guess I'm just not a big fan of color identities being largely determined by other pips in the text of the card.
Take up the Shield has Ajani being a bro on it, which makes me feel sad, ergo, I do not like it.
This set has a bunch of really cool and interesting designs! I'm excited for the rest of the spoilers to come ^^
psionictemplar on
Braids pox
4 years ago
First off I want to say thanks for your reply and interest in my deck. I'd like to take a second to follow up on your thoughts and say why I wanted to try what I did.
"You have some cards that don't add enough to your gameplan" section. 1. Greater Harvester probably isn't good, and I am willing to admit its something I put in here as a pet card. The general idea I had behind harvester being a sac outlet for flagstones (originally a 4 of) and any other random permanents I might want to lose. The upside I did see is that it will generally require a 2 for 1 to remove and if it happens to deal combat damage, all the better.
Regarding your suggestion of World Queller , it was a card I didn't even know existed. I like it and will consider it for future versions of the deck. Ideally, I would like the deck to be primarily black based with a small amount of white, if possible.
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Tergrid is just something to help break the symmetry of braids. I intend to use this primarily for the front side, but I've considered the back side if I ever wanted to try and go in a full pox or even Death Cloud style of build.
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Thalia taxing me a lot is a pretty accurate point. The only reason I really like thalia is for it's ability to block and slow an opponent down.
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I just went with leyline for the free aspect. Your suggestion of virtue is probably better, because I do want something to make my creatures reasonable clocks. It also helps against things like Plague Engineer .
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I got nothing on this one...just figured it fit the token theme.
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Coffers doesn't have any real point, but I think about it like a Nykthos, Shrine to Nyx . Maybe I should consider that.
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Crucible is there to leverage braids some more. Side note, I meant to work in a Silent Clearing or two for card advantage.
"You should probably have more early game resource denial, lower your mana curve, and have more pieces that break symmetry" section.
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I like smallpox, but always feel like it would destroy the things I want to keep on board.
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This started as a 4 of, but I started trimming it back since I did not have a lot of plains in the deck.
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Probably worth adding as pw pressure and synergy piece.
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I don't mind having 4 since I really want to draw it and can sac/replay the next if needed.
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No real thoughts on this one. Gut feel is maybe 1-2 as a suppliment to bitterblossom.
"Your only early game disruption is Thoughtseize. This is definitely not enough." I think this is a pretty fair point to make and the one thing I was certainly feeling poor about posting this build. I will probably work some of those suggestions in somewhere.
Sideboard stuff, I'll consider after I get a decent main deck and feel for what I might need from there.
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