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Vorstclaw
Creature — Elemental Horror
Mechanon on Xenagos' Revenge
3 years ago
Hey there! I would swap out Vorstclaw for something more useful. Reclaim the Wastes might be a better substitute for Lay of the Land and Vastwood Surge for Strength of the Pack . Cultivate is also a nice card. Check out my Zilortha deck Strength Incarnate for more cards that might be useful.
Kukkakaali on Tuhmeliinit Cube
4 years ago
Version 2.0 Upgrade:-Enchanted Carriage, +Renegade Freighter // -Screaming Shield, +Bonesplitter // -Prophet of the Peak, +Signal Pest // -Inquisitive Puppet, +Cultivator's Caravan // -Mana Leak, +Opt // -Mortivore, +Gonti, Lord of Luxury // -Renata, Called to the Hunt, +Witchstalker // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm. Lockets out, signets in.
Kukkakaali on Tuhmeliinit Cube
4 years ago
Suggestions: Buffing green, ramp payoffs, some boardwipes and tokens. -Nylea's Forerunner, +Polukranos, World Eater // -Renata, Called to the Hunt, +Witchstalker // -Tishana's Wayfinder, +Prowling Serpopard // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm // -Samut's Sprint, +Sweltering Suns // Lockets out, signets in.
Arni750 on Modern Elemental Tribal
5 years ago
I think that Thorn Elemental is better than Vorstclaw and worth is extra mana
multimedia on
5 years ago
Welcome to TappedOut :)
Nice start for a budget deck, but it needs more focus on Elementals. You're best cards here are not green they're red Chandra, Awakened Inferno and Cavalier of Flame . The problem is you've made a primary green deck and plugged your two best red cards into it which doesn't work. Both Chandra and especially Cavalier need lots of red in the manabase to support them, to cast them and you don't have this here.
A playable manabase is the hardest part of a deck to get right with such a low budget for this reason consider only one color? Either mono green or mono red? A mono colored deck only has to use one type of basic land therefore don't have to worry about playing dual lands for the second color. Since your two best cards here are red then consider mono red?
Obviously mono red will be a different deck than you have here and would require adding lots of budget red cards. Mono green wouldn't, but mono green wouldn't let you play Chandra or Cavalier. My advice is go with mono red since there's several good budget (less than $1 each) red Elementals in Modern to choose from: Smokebraider , Incandescent Soulstoke , Obsidian Fireheart .
For your current Gruul deck, if you don't like the idea of playing only one color, but wanting to keep two colors then focus on improving the manabase with more red sources. Add 4x Evolving Wilds , 2x Terramorphic Expanse , 1x more Gruul Guildgate or upgrade Guildgate to 4x Temple of Abandon ? The scry 1 is helpful when you play a dual land that ETB (enters the battlefield) tapped. Add Unclaimed Territory especially if you add more red Elementals since it can be make any color of mana to cast an Elemental.
Consider expanding on the Elemental strategy and less +1/+1 counters strategy? Consider building around the idea of ramp with Leafkin Druid and Smokebraider ? Grove Rumbler is a budget Elemental to considering ramping into. Rumbler is a creature to put counters on because it has trample and it gets a pump of power each time you play a land, +4/+4 until end of turn when you play and sac Evolving Wilds /Expanse in the same turn.
Smokebraider is the most powerful ramp creature for Elementals; it's budget and is an upgrade for Chandra's Embercat if using two colors. Incandescent Soulstoke is a budget anthem for Elementals and can cheat one onto the battlefield which has interaction with my next suggestion. Soul of the Harvest is a budget Elemental to ramp into and an upgrade for Vorstclaw and Wakeroot Elemental . A 6/6 with trample for six mana and it's ability to draw you a card whenever a nontoken creature you control ETB is good.
Cheat Soul onto the battlefield with Soulstoke for two mana; attack with a 7/7 Elemental with haste/trample. Not having to pay the six mana to cast Soul gives other mana to use to cast creatures to draw for the turn which is good with Smokebraider and Leafkin. The two mana that Smokebraider can make to cast an Elemental is good to ramp into Soul as well as can pay for Soulstroke or Cavalier of Flame 's activated abilities.
Example of budget ramp Gruul Elementals base (keeping several cards you already have):
- 4x Leafkin Druid
- 4x Smokebraider
- 4x Incandescent Soulstoke
- 4x Grove Rumbler
- 4x Soul of the Harvest
- 2x Chandra's Embercat
- 3x Pollenbright Druid
- 2x Overgrowth Elemental
- 1x Seed Guardian
- 1x Cavalier of Flame
- 1x Chandra, Awakened Inferno
- 5x empty spots for other cards.
The Elemental core of this example is:
- 4x Leafkin
- 4x Smokebraider
- 4x Soulstoke
- 4x Rumbler
- 4x Soul
Leafkin and Smokebraider are the ramp. Rumber and Soul are the creatures to ramp into.
Manabase for this example:
- 6x Forest
- 5x Mountain
- 4x Evolving Wilds
- 2x Terramorphic Expanse
- 4x Temple of Abandon
- 2x Unclaimed Territory
- 1x Flamekin Village : haste can be helpful, letting an Elemental attack the turn it ETB.
This example would add $10 to your current deck cost of $35. I offer more advice. Good luck with your deck.
Anti-sticky_keys on Community deck building first try - Yidris
5 years ago
Storm Crow and Colossal Dreadmaw removed. Yargle, Glutton of Urborg , Gigantosaurus , Chromatic Lantern , and Vorstclaw added
Deadpoo111 on Community deck building first try - Yidris
5 years ago
Vorstclaw for the vanilla I guess
nobarkmoon9 on
7 years ago
I'd list this under casual. Legacy is the second highest power level competitive format, and this deck wouldn't be good even in standard, not that there's anything wrong with that. You'll probably get more useful feedback in casual. As for recommendations, I'd take out the red splash, and in most casual games you won't see people sideboarding. As for the main deck, one pitfall I see is that you're running over 60 cards. When you go over 60 cards, you're generally putting in cards that are worst than your best cards, so you're decreasing your odds of drawing good cards. For strategy I'd either stick to the small creatures that can attack fast, like Strangleroot Geist or Young Wolf, or the big creatures that cost a lot of mana, like Wolfir Silverheart and Vorstclaw. If you go with small creature, you'll want to build around making a lot of creatures and dealing damage quickly. The most important cards to pick up in that case would be 3-5 of something like Overrun or Triumph of the Hordes that make all your creatures big temporarily, because they'll most likely die that turn. If you want build a big creatures deck, you'll have to make it a bit more complex. You'll want about 10 cards like Llanowar Elves or Rampant Growth that get you ahead on mana for a cost of one or two. Also, you'll want to run what are called removal spells, to deal with what the opponent is playing, like Doom Blade or Grasp of Darkness, and you'll want to run 10-12 of these. Continuing on you'll want about 6 discard spells, things like Distress, but not Mind Rot. Mind Rot is bad because the enemy will always discard their worst two cards, where with Distress you get to take their best card. You'll also want about 24 lands. The rest of the space should be your big creatures, generally costing between 5-7 mana. Wolfir Silverheart is just about the best creature for the money that you can run, as he'll close out games very quickly. I wouldn't recommend things like Acidic Slime as they don't deal very much damage. I hope this helps.