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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
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| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Trinket Mage
Creature — Human Wizard
When this enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle your library.
skibulk on
Nemesis Mask + Infiltration Lens
1 month ago
In the past, I have avoided using Psychosis Crawler since it bypasses interaction. It might be okay in this case. Your opponents are unlikely to have 10 creatures when you assemble the combo, so it'll usually take you a couple of attacks to knock everyone out.
Some things to consider: Urza's Saga, Trinket Mage, Renowned Weaponsmith, Grand Architect, Ornithopter of Paradise, Trophy Mage, Glint-Nest Crane, Ingenious Smith, Loyal Inventor, Body of Knowledge, Illusory Ambusher, The War Games, Combat Calligrapher, Kozilek's Command
indieinside on
Hazardous Healing
2 months ago
Grindstone + Painter's Servant is a win combo for mill. Cut Your Losses and Bruvac the Grandiloquent is an instant kill. Traumatize does the same thing. I don’t know what your budget is, but I would look into adding some tutors for consistency.
The only reason I am only suggesting Mono Blue cards is due to the fact that I already have a Mill deck. Bruvac the Grandiloquent is my commander. You can Click Here to check it out for ideas if you want.
SaberTech on Animar enthusiasts!
6 months ago
The value of Trinket Mage really depends on what else you have for it to target besides the Ballista. I did run it at one point but that was back when I was also running Skullclamp, which I think is the main inclusion that makes Trinket Mage worth considering. If you are also running a number of cheap mana rocks like Chrome Mox and Mana Vault that can also help justify the inclusion. If you face a lot of graveyard decks and feel compelled to put in some artifact-based graveyard hate then that could be another reason to run Trinket Mage. It can also tutor for artifact lands, but generally you want as many of Animar's lands as possible to produce at least two different types of mana so the single-colour artifact lands aren't the best to include while the dual-colour artifact lands enter tapped, which you also want to avoid your lands doing if you can.
The reason why Transit Mage makes the cut despite also only having a few targets is because:
- Finding Ancestral Statue is more important to the deck. There are already a number of ways to get to the Ballista.
- Being able to go Imperial Recruiter -> Phyrexian Metamorph -> Transit Mage -> Ancestral Statue -> Rack up counters on animar then bounce Metamorph -> Metamorph copying Recruiter to get Walking Ballista is a super mana efficient line when Animar starts with just 2 counters.
Total mana cost for the line: RU + 4 life.
That line is way more mana efficient than the old line that required you to tutor up Spellseeker, have the Seeker tutor Neoform and then you Neoform the Seeker into Ancestral Statue. Transit Mage basically lets you get the same result for that stage in the line for just one blue mana, and it keeps the line to only using creatures so there are less commonly-used counterspells that can interrupt it.
greyninja on Animar enthusiasts!
6 months ago
SaberTech super appreciate the input!
I would not have thought about Shield-Wall Sentinel to find Drift of Phantasms. Interesting strat right there. Helps find the win for sure.
Trinket Mage could be in interesting include as well, to find Walking Ballista(?)
wozislightning on
Heavy Grinder
11 months ago
I have run Phenax basically since he came out. I like your brew! Here are a few things that work well for me.
Card draw is important: Fallowsage , Into the Story , and Visions of Beyond have put in a ton of work for me.
Combo potential: Intruder Alarm , Zellix, Sanity Flayer
, and Undead Alchemist all seem to work well with what you already have.
Other: Gyruda, Doom of Depths has been an absolute powerhouse for me. Sheoldred
Flip has a decent body and is easy to flip. Silent Arbiter is also good against a lot of go wide decks. Trinket Mage may be small, but it can tutor up sol ring, Alter of the Brood, and Soul Guide Lantern depending on what you need - very versatile. Wight of Precinct Six can get enormous for only 2 mana.
Good luck and happy brewing!
Nixcron on
the very world of mill-ton jones
1 year ago
Traumatize + Elite Arcanist Mill big, mill half their library. Try Hidden Strings on a Wake Thrasher to take advantage of all the tap/untap's going on. Ensure a hit by enchanting with Aqueous Form. Also Trinket Mage would be a good fit.
nuperokaso on
Help me Man the Lux Cannons!
1 year ago
The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:
- Braided Net Flip - This is a Tumble Magnet with multiple advantages. It can stop Planeswalkers what the original magnet could not. It stops other activated abilities. It can draw a lot of cards. Note that once again, the other side can be untapped in reaction to the activation, so you'll have the effect twice.
- Manifold Key - Strictly better than Voltaic Key
- The Enigma Jewel Flip - another mana source for activated abilities. However, it legendary, so play at most one.
- Pithing Needle - stops problematic Planeswalker and can be found by a Trinket Mage
- Relic of Progenitus - stops graveyard strategies without hurting your deck. Even when the opponent doesn't have anything with graveyard, this can draw a card to replace itself. Can be found by a Trinket Mage
- Experimental Augury - reasonably cheap card selection that proliferates.
- Vesuva, Tolaria West - If you ever want more Locus Lands.
- Urza's Tower, Urza's Power Plant, Urza's Tower, Expedition Map - alternative mana base instead of Cloudpost.
- Moonsnare Prototype - One mana accelerator.
- Inventors' Fair is artifact tutor and a life gain on a land.
If you REALLY want to go all in on counters and play older cards:
- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.
nuperokaso on
Help me Man the Lux Cannons!
1 year ago
- I wouldn't play Pyroclasm. That card is dead against many decks such as Ramp, Control, Combo, even late game Midrange. It requires splash to additional color, and even kills your own stuff such as Mages and Myr tokens. Try replacing it with Necropede as I did.
- Precursor Golem seems like a bad choice. You yourself have no spell that could target it, so it's only disadvatage that opponent needs just one removal spell to destroy it.
- In my deck, I should have probably played 1 Surge Node. It can be found by Trinket Mage. Unlike proliferate, it can place charge counters even on artifacts that lost the last one. In my version, if I ever went to 0 counters with Tumble Magnet, it got permanently useless. Also turn 1 Node into turn 2 Everflowing Chalice and activation is great.
- Regarding win condition - don't play Eldrazi. Either play artifacts deck or Eldrazi deck. They have no overlap in synergies.
- Do you really need to play multicolor? The less colors you play the more nonbasic lands with relevant abilities you can play. Look for lands such as This could be played even colorless.











