Trinket Mage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Trinket Mage

Creature — Human Wizard

When this enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle your library.

skibulk on Nemesis Mask + Infiltration Lens

1 month ago

In the past, I have avoided using Psychosis Crawler since it bypasses interaction. It might be okay in this case. Your opponents are unlikely to have 10 creatures when you assemble the combo, so it'll usually take you a couple of attacks to knock everyone out.

Some things to consider: Urza's Saga, Trinket Mage, Renowned Weaponsmith, Grand Architect, Ornithopter of Paradise, Trophy Mage, Glint-Nest Crane, Ingenious Smith, Loyal Inventor, Body of Knowledge, Illusory Ambusher, The War Games, Combat Calligrapher, Kozilek's Command

indieinside on Hazardous Healing

2 months ago

Grindstone + Painter's Servant is a win combo for mill. Cut Your Losses and Bruvac the Grandiloquent is an instant kill. Traumatize does the same thing. I don’t know what your budget is, but I would look into adding some tutors for consistency.

Fabricatefoil

Solve the Equation

Mystical Tutor

Hedron Crab

Ruin Crab

Snapcaster Mage

Spellseeker

Tribute Mage

Trinket Mage

The only reason I am only suggesting Mono Blue cards is due to the fact that I already have a Mill deck. Bruvac the Grandiloquent is my commander. You can Click Here to check it out for ideas if you want.

SaberTech on Animar enthusiasts!

6 months ago

The value of Trinket Mage really depends on what else you have for it to target besides the Ballista. I did run it at one point but that was back when I was also running Skullclamp, which I think is the main inclusion that makes Trinket Mage worth considering. If you are also running a number of cheap mana rocks like Chrome Mox and Mana Vault that can also help justify the inclusion. If you face a lot of graveyard decks and feel compelled to put in some artifact-based graveyard hate then that could be another reason to run Trinket Mage. It can also tutor for artifact lands, but generally you want as many of Animar's lands as possible to produce at least two different types of mana so the single-colour artifact lands aren't the best to include while the dual-colour artifact lands enter tapped, which you also want to avoid your lands doing if you can.

The reason why Transit Mage makes the cut despite also only having a few targets is because:

Total mana cost for the line: RU + 4 life.

That line is way more mana efficient than the old line that required you to tutor up Spellseeker, have the Seeker tutor Neoform and then you Neoform the Seeker into Ancestral Statue. Transit Mage basically lets you get the same result for that stage in the line for just one blue mana, and it keeps the line to only using creatures so there are less commonly-used counterspells that can interrupt it.

greyninja on Animar enthusiasts!

6 months ago

SaberTech super appreciate the input!

I would not have thought about Shield-Wall Sentinel to find Drift of Phantasms. Interesting strat right there. Helps find the win for sure.

Trinket Mage could be in interesting include as well, to find Walking Ballista(?)

wozislightning on Heavy Grinder

11 months ago

I have run Phenax basically since he came out. I like your brew! Here are a few things that work well for me.

Card draw is important: Fallowsage , Into the Story , and Visions of Beyond have put in a ton of work for me. Combo potential: Intruder Alarm , Zellix, Sanity Flayerfoil , and Undead Alchemist all seem to work well with what you already have. Other: Gyruda, Doom of Depths has been an absolute powerhouse for me. Sheoldred  Flip has a decent body and is easy to flip. Silent Arbiter is also good against a lot of go wide decks. Trinket Mage may be small, but it can tutor up sol ring, Alter of the Brood, and Soul Guide Lantern depending on what you need - very versatile. Wight of Precinct Six can get enormous for only 2 mana.

Good luck and happy brewing!

Nixcron on the very world of mill-ton jones

1 year ago

Traumatize + Elite Arcanist Mill big, mill half their library. Try Hidden Strings on a Wake Thrasher to take advantage of all the tap/untap's going on. Ensure a hit by enchanting with Aqueous Form. Also Trinket Mage would be a good fit.

nuperokaso on Help me Man the Lux Cannons!

1 year ago

The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:

If you REALLY want to go all in on counters and play older cards:

- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.

nuperokaso on Help me Man the Lux Cannons!

1 year ago
  • I wouldn't play Pyroclasm. That card is dead against many decks such as Ramp, Control, Combo, even late game Midrange. It requires splash to additional color, and even kills your own stuff such as Mages and Myr tokens. Try replacing it with Necropede as I did.
  • Precursor Golem seems like a bad choice. You yourself have no spell that could target it, so it's only disadvatage that opponent needs just one removal spell to destroy it.
  • In my deck, I should have probably played 1 Surge Node. It can be found by Trinket Mage. Unlike proliferate, it can place charge counters even on artifacts that lost the last one. In my version, if I ever went to 0 counters with Tumble Magnet, it got permanently useless. Also turn 1 Node into turn 2 Everflowing Chalice and activation is great.
  • Regarding win condition - don't play Eldrazi. Either play artifacts deck or Eldrazi deck. They have no overlap in synergies.
  • Do you really need to play multicolor? The less colors you play the more nonbasic lands with relevant abilities you can play. Look for lands such as This could be played even colorless.
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