The One Ring

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

The One Ring

Legendary Artifact

Indestructible (Damage and effects that say "destroy" don't destroy it.)

When this enters, if you cast this, you gain protection from everything until your next turn. ((Remember the acronym debt.) You can't be damaged, enchanted, equipped, blocked or targeted by anything. Anything attached to you immediately falls off.)

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring/

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

theNeroTurtle on Unlimited Draw

3 weeks ago

since card draw matters, I would recommend The One Ring, personally (proxy obviously).

gzusvictory on Halvar, Divine Voltron

1 month ago

Morningtide's Light

I am a sucker for one-sided board wipes. This will clear the way of any blockers for your team, you can choose to have it not affect any of your board, and you will not have to worry about leaving blockers up since damage is prevented until your next turn. The timing and damage prevention reminds me of The One Ring. Since the creatures come back tapped, it will actually incentivize the players to your left attack the players to their left for a turn since they have no blockers still and you take no damage since it isn’t your turn yet. For example, if you are player A and you play Morningtide's Light, then player B will likely attack the other opponents since the creatures of players C D or E are still tapped and you would not take any damage from them. This can also retrigger your own ETB effects.

Downside: Morningtide's Light targets, so protection effects are resistant. This card isn’t true removal since they will get their creatures back at a cost of getting them tapped. This will also retrigger all of your opponents ETB effects as well. The damage prevention does not stop loss of life.

Card in consideration of taking out for it: a 3-cost single targeted removal like Stroke of Midnight or Generous Gift, or another one sided board wipe like Winds of Abandon or Avatar's Wrath

theNeroTurtle on Competitive card Draw in Mono …

1 month ago

gildor28, I had Skullclamp at first. Took it out for the larger draw cards like The One Ring.

theNeroTurtle on Competitive card Draw in Mono …

1 month ago

I am trying to build a competitive early game version of Rat Colony without strictly relying on comboing off. I need draw power and I don't know where to go! Paying two life and drawing two cards isn't going to cut it.

I am already using several cards like the following...

Ad Nauseam

Bolas's Citadel

The One Ring

Click here to review the deck, please. I need suggestions.

theNeroTurtle on Ratatouille, the Movie - Let's Cook

1 month ago

Buried Ruin for sure needs to go in for recursion. I don't really feel like the tribe CMC is high enough to work with Urza's Incubator.

Imp's Mischief sounds cool. I will have to think on that one a bit. Like you, I feel like draw is my weakest link here. I don't really know what cards would be best outside of Bolas's Citadel and The One Ring. When I look at the draw spells, including the ones already in the deck, I honestly am not that impressed with any of them.

draw is for sure what needs to be focused on.

Profet93

Makin.Bacon.Pancakes on Squee's Weak Mom's Daretti

2 months ago

JacobAGrossman on Glittering Company

5 months ago

Actually, I see what to do here. Thank you for the suggestion, Knight of Autumn is kind of too good not to include. The fact that it's main use is to destroy something, but its backup abilities are both super relevant with either lifegain or +1/+1 counters is too good not to just use. Not to mention being a creature that costs 3 or less, so it can be substituted in the mainboard.

Despark and now Anguished Unmaking were about exiling a permanent Abrupt Decay couldn't. But not only does that no longer seem necessary, with things like The One Ring already banned, but I already have other ways to deal with threats or specific things I would need removed. And with Anguished Unmaking already costing 3, I might as well switch that one out for Knight of Autumn.

Great suggestion, thanks!

Crow_Umbra on Should Colored Artifacts be the …

5 months ago

I think having color specific artifacts is fine, and introduces a new means of power regulation for them. Although being colorless is a key feature of their original identity in the game, I think both flavor and "safety valves" for power are both valid reasons to include color when possible.

Being colorless can run the risk of making certain artifacts ubiquitous if they are powerful enough. Looking at The One Ring as a kind of more recent example, one means of "toning down" this card would have been to include as part of its casting cost. Having Black as part of its casting identity would still be flavorful regarding the greed and corrupting nature of The One Ring.

Another case to look at would be Crucible of Worlds and Conduit of Worlds as more direct side by side comparisons. By making Conduit a Green card (and more expensive), it adds some wiggle room to give it a bit more utility than what Crucible has, but safety valves that additional utility behind a specific color identity, additional mana cost, and conditional sorcery speed activation. Imagine if Conduit was instead colorless and cost , this would give other colors access to the nonland permanent recursion that typically don't have access to it.

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