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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Riveteers Overlook
Land
When this enters the battlefield, sacrifice this. When you do, search your library for a basic Swamp, Mountain or Forest card, put it onto the battlefield tapped, then shuffle your library and you gain 1 life.
krabNOwl on Isshin, for Kasper
2 months ago
Have been Removed: Goro-Goro, Disciple of Ryusei Heiko Yamazaki, the General Inferno Titan Ironsoul Enforcer Lizard Blades Mardu Strike Leader Sigiled Sword of Valeron Vault of the Archangel Ajani, Caller of the Pride and some lands. -Added in: Savai Triome Westvale Abbey Flip Riveteers Overlook Cabaretti Courtyard Maestros Theater Inquisitorial Rosette Myrel, Shield of Argive Commissar Severina Raine Mind Stone Sol Ring Elder Brain
Zobeth on Omnath 9.22.2022 preEdit
3 months ago
Some new cards to consider after you become a multi million dollar engineer
Lands: All of the New Capenna sac lands. Obscura Storefront, Maestros Theater, Riveteers Overlook, Cabaretti Courtyard, Brokers Hideout. These will trigger landfalls 2x and let you search for the colors you need.
Instants/Sorceries Entish Restoration - If you have Omnath in play you hit 3 of his triggers in just one card Awaken the Woods - Pay X mana to make that many land creatures. Seems pretty good for landfall
Enchantments/Artifacts Conduit of Worlds - You can play lands from graveyard and if you are in a bind, cast spells from there too. Spelunking - Lands come in untapped Back to Basics - Ruins peoples lands if they arent playing basics
Creatures Nissa, Resurgent Animist - Pricey but another mana generator Greensleeves, Maro-Sorcerer - Another Token Generator Rootpath Purifier - Niche card but allows you to search for any land in your library
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
7 months ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this deck the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
7 months ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
Bradyarch on Abzan {W}{B}{G} Moderate Budget Land Base
8 months ago
Thank you for this! It might be old but I do appreciate these. Wanted to also add to anybody who sees: Riveteers Overlook Brokers Hideout Cabaretti Courtyard Obscura Storefront They only pull basics but at least you get the choice for 2. Unfortunately no Abzan version of these.
DreadKhan on Claim The Dark
8 months ago
Just checked your lands, you probably should look for some lands that don't enter tapped. Either way IMHO you'd be better off running budget fetchlands like Evolving Wilds over non-Basics like Guildgates, there are effects that will punish you for having non-Basics, and you don't need heavy fixing in here. You really, really want to use 1 drops and untapped lands in Modern, I took the liberty of looking up a few possible fits (relatively budget), Blackcleave Cliffs (pricey but good turn 1), Blightstep Pathway Flip (pricey), Foreboding Ruins (good with lots of Basics, dirt cheap), Sulfurous Springs (great with your life gain, very cheap), budget Basic fetching lands are worse than untapped duals, but most people already have multiple Evolving Wilds/Terramorphic Expanse kicking around, and they added the new Riveteers Overlook too fwiw.
If you want sneaky way to fix/ramp, you might try out Rakdos Keyrune, normally a 3 mana rock sucks, but this can also be a 3/1 First Strike for relatively little mana, and it's usually much harder to kill than a traditional creature. If you really want to keep a bunch of big mana cards then adding some ramp like this wouldn't hurt.
eliakimras on Omnath, Locus of Douchebaggery
9 months ago
I play Obuun, Landfall Ancestor, and I came to realize the best removal in landfall is the one that can be used on myself to net more landfall triggers:
- Ghost Quarter is a Strip Mine that can be used on your own lands. Since you run a heavy recursion + extra land drops package, you can recur both in no time.
- Dire-Strain Rampage is another one. Unless instant speed removal is crazily needed, I would run it over Nature's Claim, for it can net you four landfall triggers and two lands in the graveyard, and has the extra benefit on being double-use removal whenever needed, even if milled or discarded.
If you don't mind lands entering the battlefield tapped, you might consider Riveteers Overlook, Cabaretti Courtyard and Brokers Hideout. They are easy double landfall triggers that immediately set themselves up for recursion. There also are Obscura Storefront and Maestros Theater, but I believe the green ones are the most important, since they can lead on turn 1 to guarantee a green spell on turn 2 without losing tempo.
- I since removed Command Tower, Exotic Orchard and lands like that, because I need my lands to either fetch others, be fetched or have an amazing utility (like Field of the Dead), and my deck runs smooth like butter ever since :-)
_Kane_ on Omnath, Locus of Rage
11 months ago
Wants:
Oracle of Mul Daya, Where Ancients Tread, Scapeshift, Awaken the Woods, Harrow, Conduit of Worlds, Cabaretti Courtyard, Riveteers Overlook, Ghost Town, Field of the Dead, City on Fire, Life from the Loam, Greensleeves, Maro-Sorcerer, Exploration, Nissa, Resurgent Animist, Titania, Nature's Force
Any reason to add a couple snow basics?