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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Quest Magic | Legal |
Vintage | Legal |
Gimli, Counter of Kills
Legendary Creature — Dwarf Warrior
Trample
Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
Optimator on Anarchy Burger
1 year ago
Spiteful Banditry - ramp and a mini-wrath. Seems pretty good
Gimli, Counter of Kills - has the potential to deal certain opponents a lot of damage. Good for board wipes. Is Dwarf
Fiery Inscription - strong instant/sorcery synergy!
Erebor Flamesmith - some more bonus damage. Is dwarf
Fear, Fire, Foes! - decent multiplicative damage.
Display of Power - strong copier, if you're looking for more
Wrenn's Resolve and Reckless Impulse - quality cheap impulse-draw in Red. Doesn't get too much better than this for it's cost. Well worth noting
Nahiri's Warcrafting - weird removal/impulse-draw hybrid. Worth noting
Into the Fire - another modal damager/card selector. Seems all right
Invasion of Karsus Flip - mini wrath that turns into an instant/sorcery payoff. Not terrible
Invasion of Regatha Flip - mini Torbran!
Invasion of Kaldheim Flip - pretty decent card advantage on both sides, plus damage. Well worth noting
Chandra, Hope's Beacon - probably too difficult to defend planeswalkers in this deck, but this one has all the synergy
Bloodfeather Phoenix - probably doesnt fit the deck perfectly, but it has the synergy. Better in 1v1
Curse of Opulence - very strong ramp, can get some heat off of you
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this deck the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!