Planar Gate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Planar Gate

Artifact

Creature spells you play cost up to less to play.

Inferus11 on Eldrampzi

3 years ago

Another Kozilek deck, love them! I have a deck built around him as well so feel free to check that out, but a couple thoughts from my perspective.

40 lands is too much, you can run this on 37ish just fine. I say ish cause each deck has that tuned number up or down 1. (Mine is 36, and I can mulligan to 4 cards then pump out Kozilek on turn 6 without trying that hard.) I agree putting the Tron lands in as you have expedition map to go fetch them anyways, but I also think you shouldn't cut any Wastes. Too many effects that allow you to get basic lands in the meta these days.

For your consideration: Soul of New Phyrexia Duplicant Doubling Cube Planar Bridge Planar Gate Trading Post Scorched Ruins

Keep tweaking and have fun!

CrimsonWings3689 on The Swarm

4 years ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

BMHKain on Jhoira #1 CHAOS/Suspend Help (Jhoira …

4 years ago


If we're NOT Heroes, then Jhoira is Occam's Razor.

Commander / EDH* BMHKain

SCORE: 1 | 87 VIEWS | IN 1 FOLDER


(Someone tell The Professor The Time Spiral's end turned off all the Planar Gate s, & only debris can get through. The Weatherlight has lost the ability of interplanar travel.)

If CHAOS was meant as a Casual Favor, then nobody would try & exploit its full power. Jhoira of the Ghitu , Captain of the Weatherlight WILL make you beg to differ. With Izzet League colors, & the intelligence even The Con's Clave would make an exception to their Unthinkable Natural Laws against Identity, & would like to learn from Jhoira, & not any other colored individual. Jhoira is Well-Rounded, Intelligent, Cunning, even Self-Centered is something The Con's Clave doesn't think of with The Izzet League, which is seen as The Con's Clave as their Prime Enemy for their "Problem Solving". But does Jhoira of the Ghitu get crazier than even what is left of the aligned Guild?

1: The deck is already at 100 cards, so all we need to do is Replace; Not Add to or Cut from, Replace a card w/ another entirely. Which ones?

2: & are the best colors for CHAOS, & Jhoira has both. What CHAOS cards would you think would work in this deck w/ a Suspend Subtheme also?

3 FINAL: Think about your choices. Think to yourself: (Will Card A have an impact that's bigger than a Nuclear Bomb on Cards B, C, D, etc. (HUGE impact on the whole Game.), or Smaller than choosing Pinball (NES) over CONTRA (Remember, 1988 was more costly than even 2020, where what we have now, is very likely to be more affordable. Basically a 1-Video-Game per Year Clause.)? (Too Little of an impact to do much.). Next, think about Flaxen Intruder as "Evil Goldilocks". Her Flavor Text alone should ask: What Card is Not Too Strong, Not Too Weak, but just Right? Out of exclusively CHAOS cards in //, which cards have a balanced CHAOS ratio than can still make the deck work outside of Casual Gaming?

Oh, BTW: here is the analysis for the Evil Goldilocks Effect : Grip of Chaos : Too HOT! (This card makes every play, & every effect unpredictable, thus it should be wise to only take Random Effects to a controllable environment.) -> (Just Right.) <- Too Cold... Conundrum Sphinx (Too weak for a 6-cost, & just using it's effect may as well be a "Draw one card" effect & nothing else.) This should be a guide in case any of you want to use...

Any suggestions must include a card to replace with. Besides that, what do you suggest? I'll be waiting...

Regoober on Giada, Font of Hope

5 years ago

Cloud Key, Urza's Incubator, The Immortal Sun, Herald's Horn, Pearl Medallion, Oketra's Monument, and Planar Gate (if you're rich) are all cards you can consider to speed up the play of your Suuuuper fat stack of creatures.

You're already running Quicksilver Amulet, but maybe consider Belbe's Portal.

Knight of the White Orchid, Weathered Wayfarer and Land Tax are ways to make sure you keep up with the Joneses with the weak draw you've got. Tithe Works, too. These aren't true ramp because you have to be behind in land drops for them to trigger for positive gains. You're going to have to rely on more rocks: Sol Ring, MindStone, Fellwar Stone, Thran Dynamo, and Gilded Lotus should probably all be in here.

Hopefully that'll get you the speed to make you more scary in the middle.

I feel like Wrath of God and Armageddon should be in here, and maybe Faith's Reward for maximum flavor.

Liscom on

5 years ago

With the mana I really struggle to be content. First, I have to say that I could not playtest the deck yet and even though I already own all the cards, I can only make best guesses. The big question about Planar Gate and Worn Powerstone i of course, how many creature spells I do each turn and also, at what stage during the game. I also admit, that Planar Gate was in my card collecton catching dust and I wanted to play it. But thinking of te situation, I will for sure consider exchanging it for the Worn Powerstone or a similar mana rock.

ATM I count 8 enrage enabling cards. Some of these are fight-cards, that are alse removal and that often can be repeated. Caltrops seems like a great idea, as soon as I find out what to kick out :D

Thanks a lot for your input!

Adenthar on

6 years ago

For your mana engine i would remove Planar Gate and replace it with a Worn Powerstone

also you don't have lots of card to ping your dino and activate enrage yourself, perhaps you can have a use of cards like Acorn Catapult, Caltrops or Outpost Siege ?

BarrinsBuddy on Animar Morph Draft

6 years ago

Nice deck! I've been brewing a morph deck too and found your deck while googling for ideas. You had some cards down I hadn't thought about, so thanks for that!

I'm using Atraxa, Praetors' Voice as the Commander, because I really wanted to use again Mastery of the Unseen since it rotated out of Standard, and black has some powerful cards too, like Ghastly Conscription. I'm making use of the proliferate too with planeswalkers and cards like Gavony Township.

Here're some cards I've considered that you don't have on your list.

Backslide and Master of the Veil to reuse your morph tricks.

Whisperwood Elemental is incredibly strong, and can give you an advantage over board wipes.

To make your morphs cheap there's Cloud Key, Planar Gate, Helm of Awakening, and in your colors Herald of Kozilek. And definitely Qarsi Deceiver.

Illusionary Mask probably has the most convoluted card text of all time, but it has great synergy with morph.

If you'd consider other colorless lands, some you might look at are Ancient Tomb, Temple of the False God, Tomb of the Spirit Dragon, and Shrine of the Forsaken Gods.

You can take advantage of your face-down creatures by using All Is Dust and Ugin, the Spirit Dragon to wipe out your opponents.

Also, Ritual of Subdual shuts down your opponents' spells and lets you beat them down with morphs.

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