This deck is simply put: the biggest creatures, a crazy amount of ramp and a little unexpected utility for fun. I've consistently been polishing this deck and thus far it has worked out really well with my local meta. It's a super fair deck, but once you get to lategame, your opponents might disagree.

The mechanic is as simple as is gets; you ramp, set up a little early on, maybe even wipe once or twice. And when you get to a comfortable amount of mana you bust out Kozilek and put a lock on the game by either countering their stuff or flood out more Eldrazi.

Once you're low on cards, cast Kozilek again – not once did i feel like i needed any other colorless carddraw for that before. So no Mind's Eye or Staff of Nin or anything like that.

Be mindful of the utility lands you have on board. The answer to a sticky situation could've been a land you tapped before. So make sure you anticipate your opponent's potential moves and keep those utility land untapped.

I'm doing quite well with it, but one can always improve, so i appreciate any feedback.

-- August 2020 Update --

I've gotten to the point where i'm open to include Lion's Eye Diamond and Mana Crypt.

Do i feel shame? No. Should i feel shame? No. But is it a lowpoint in my Magic career? Also no.

The average turn Kozilek graces the battlefield is turn 5 (result of a ton of playtests). If you wanted to reduce that time, you can exchange a lot the utility for more ramp. But from what i gathered i'd rather have him out with something of value on the board already, instead of him isolated on turn 3, waiting for the first successful removal and nothing else to fall back on.

-- June 2021 Update --

The Power Creep is real. With "Modern Horizons 2" coming up, i don't see any reason to artificially keep the deck at a lower power level. I have mixed feelings about this, but for now my goal is to optimize it through a ton of playtesting and that includes picking the absolute best cards and not necessarily the most fun ones. Drastic changes coming up.


Updates Add

Removed: Deserted Temple, Fabled Passage, Petrified Field, Reliquary Tower, Vesuva, Wastes /// Added: Grim Monolith, High Market, Lotus Petal, Mox Opal, Sol Talisman, Thought Vessel. So i basically removed all the unnecessary or slower lands, replaced them with much more efficient ramp and a Highmarket, because Darksteel Mutation is a thing. The goal is to get Kozilek out one turn earlier on average.


26% Casual

74% Competitive

Top Ranked
Date added 2 years
Last updated 2 weeks

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

48 - 0 Rares

21 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.81
Tokens Construct 0/0 C, Spirit 2/2 C, Zombie 2/2 B
Folders Deck commander idé, eldrazi artifax, stuff I like, Uncategorized, Dope Decks, stolen decks, fav decks, Deck Ideas, Uncategorized, PlayDecks, See all 29
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Revision 22 See all

5 months ago)

+1 Clock of Omens main
+1 Diamond Lion main
+1 Grafdigger's Cage main
+1 Inspiring Statuary main
+1 Liquimetal Torque main
+1 Lotus Petal main
+1 Mox Opal main
-1 Sculpting Steel main
+1 Sol Talisman main
+1 Thought Vessel main
+1 Urza's Saga main
+1 Voltaic Key main
+1 Wandering Archaic  Flip main
-2 Wastes main