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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Abstruse Interference
Instant
Devoid (This card has no colour.)
Counter target spell unless its controller pays . You create a 1/1 colourless Eldrazi Scion creature token. It has "Sacrifice this creature: Gain ." ( represents colourless mana.)
CrimsonWings3689 on The Swarm
4 years ago
To Remove:
Extricator of Sin Flip - easily one of the least impactful cards you have and you have 9 to cut.
Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.
Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.
Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.
Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.
Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.
Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.
From Beyond - very slow for what it does, not sure it's worth it in the long run.
Endless One - a big mana sink with no keywords or activated abilities is underwhelming.
Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.
Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.
Cards to consider:
Void Attendant - Mana sink to potentially get more scion tokens.
World Breaker - a recurrable threat that exiles permanents.
Essence Depleter - Mana sink to lifegain/drain someone.
Grip of Desolation - 2 for 1 removal spell.
Ruination Guide - Colorless, front-end creature pump.
Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.
Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).
Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.
Cards to Add:
Herald of Kozilek - cost reduction for your deck.
Swarm Surge - Colorless creature pump and First Strike.
Smothering Abomination - Card draw for sac'ing a token on upkeep.
Brood Butcher - turns your tokens into removal for BG to -2/-2 something.
Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.
aceofrainbows on See That 1/1? That's Actually Blightsteel Colossus
5 years ago
onehitterquiter: Thanks for the suggestions! I've tried each of those lands in previous versions of the deck, and I've found that either I need the blue mana more for counterspells or I need untapped lands. My strategy when playing this deck is often to sit back, do things at instant speed, and wait until everyone is tapped out in the very late game. At that point, I usually have a small creature or something to sacrifice, so Chimeric Coils , Guardian Idol , Chimeric Mass , Mortarpod , Flayer Husk , and Fountain of Ichor wouldn't fit with how I play the deck. I think Abstruse Interference isn't a good fit for a similar reason. The counterspell aspect of it isn't good enough to justify a spot in the deck.
All that being said, I think Lazotep Plating and Callous Dismissal are worth a look, so thanks for those!
king-saproling on See That 1/1? That's Actually Blightsteel Colossus
5 years ago
Interesting! You might consider giving these cards a try: Mutavault , Faerie Conclave , Zoetic Cavern , Flayer Husk , Mortarpod , Chimeric Mass , Chronatog Totem , Guardian Idol , Fountain of Ichor , Chimeric Coils , Dance of Many , Callous Dismissal , Mobilized District , Dread Statuary , Springjack Pasture , Abstruse Interference , Lazotep Plating
KongMing on Fblthp the found
5 years ago
Some more noncreature spells that get you creatures you can use with the Staff: Abstruse Interference , Efficient Construction , Geist Snatch , Grip of Phyresis , Metallurgic Summonings , Orochi Hatchery , Rise from the Tides , Skywise Teachings , and Thopter Spy Network .
Depending on the decks in your pod, certain suggestions may be better than others.
Kogarashi on Nightsky Mimic
5 years ago
To elaborate, the color of a spell is not the same thing as a card's color identity.
A spell's color is determined by the colored mana symbols (if any) in its casting cost, as well as any color-defining text in the rules text box such as Ghostfire or Abstruse Interference, and color indicators such as on Kobolds of Kher Keep and Pact of Negation (color indicators also show the color of permanents that don't have a casting cost that defines the color, such as the back side of double-faced cards).
A color identity, on the other hand, as Boza said, is specifically for Commander and is used only for deck construction and a select few cards that care about a commander's color identity such as Command Tower. It has no other MtG-related rules use at this time, and doesn't factor into cards that care about a spell's color.
Similarly to how Dutiful Thrull is a white card with a BW color identity, while Ramos, Dragon Engine has a 5-color identity, it won't trigger any colors-matter cards like Nightsky Mimic because it's actually colorless.
Newlamog789 on UB Eldrazi
6 years ago
well it depends on how powerful your meta is because if the competition is quite strong i would recommend Counterspell as it a hard counter to anything on 2 or if your meta isn't as strong maybe something like Mana Leak or Essence Scatter to help deal with those creature heavy decks. I've never actually seen Abstruse Interference before although it doesn't counter for much i guess it helps keep the swarm going. I would drop the 2 Jorubai Murk Lurker as although the lifelink is nice i guess 3 mana for a 2/3 without ingest and that doesn't make tokens ins't great. The other thing i would drop is maybe 1 or 2 ulamog's nullifier as it is really asking a lot of you to counter a spell as you need 4 mana 2 cards and 2 cards in your opponents exile for it too work. i guess you get a 2/3 after it resolves but still. also if your getting beaten by aggro deck this is what the sideboard is for. I would recommend you add some Vapor Snags , Propagandas and maybe some Spatial Contortions in your sideboard to help deal with these decks.
Irianne on UB Eldrazi
6 years ago
@Newlamog789 Thanks for the feedback! :) The only time I've been having a problem with this deck is against decks slightly faster. It's pretty fast itself, and I usually find myself using Rush of Ice to stall larger ground creatures so I can stay alive while I send an endless stream of teeny tiny fliers to peckpeckpeck my way to victory. Other rush decks make enough creatures that I get overwhelmed while I'm trying to overwhelm them. I'd love to add some more protection from that, but I'm nervous adding things that take away from the deck's speed without giving it more of an end-game plan.
What counter spells would you recommend and what would you drop for them? I guess Abstruse Interference may be a nice one since it also gives me another chump blocker/a little mana boost, depending on what I need.
Illusificate on Job 41:
7 years ago
Also, Abstruse Interference is basically a 1/1 with flash that you can use to chump block with plus it's a counterspell.