
Combos Browse all Suggest
- Isochron Scepter + Lightning Bolt + Paradox Engine
- Lightning Bolt + Snapcaster Mage
- Dual Casting + Guttersnipe + Lightning Bolt
- Isochron Scepter + Lightning Bolt
- Desperate Ritual + Lightning Bolt + Reiterate
- Guttersnipe + Lightning Bolt
- Lightning Bolt + Monastery Swiftspear
- Lightning Bolt + Pyromancer Ascension
- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Lightning Bolt + Thermo-Alchemist
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lightning Bolt
Instant
This deals 3 damage to any target (creature, player, planeswalker or battle).
amarthaler on
Pauper Izzet Assault?
1 week ago
Update!
Out: Lightning Bolt... Nivix Cyclops... Bloodwater Entity
In: Mutagenic Growth... Crackling Cyclops... Snap
VladMarkov on
First
1 week ago
I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry
mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile.
You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor.
The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft
mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.
Must have: Path to Exile, Cyclonic Rift
Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash
Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,
Icbrgr on
Boros Skalds
3 weeks ago
Mainboard Modern format transfer Suggestions:
-
2x Battlefield Forge + 2x Mountain < 4x Arid Mesa
maybe cut Showdown of the Skalds for Manamorphose... maybe a 2-2 split?
Foxigami on
Infestation of Goblins and Rats
3 weeks ago
Heyo, i love this deck as i have been brewing around this style of deck for a while. I am specifically trying to make a vampire tribal version of this deck as i found some fun combos and vampires that work well with this strategy. Here are my suggestions
first: if you are gonna kill the tokens off, Blood Artist and Slaughter Specialist are some cards you should think about, they work well and offer other ways for this deck to win.
second: Illness in the Ranks is a good way to remove all the tokens, Toxic Deluge would be helpful as well as it would be another way for you to do a mass board wipe other than.
third: some fun cards you can add i would recommend would be Hunted Bonebrute, and Hunted Horror. they are not the best cards as bonebrute can be easily killed by a Lightning Bolt and hunted horror might give the opponent too much value, but they should be considered as well.
some other fun cards to consider are Massacre Girl, Known Killer and Massacre Wurm. massacre girl just gives you automatic value with draw cards, while massacre wurm can be another wincon. they might be a bit too slow though.
eitherway, great deck. i wish you luck with it!
MollyMab on
Pauper Blue Ninjas
3 weeks ago
OK? Comment still apply, will a casual deck not run Lightning Bolt or Cast Down?
TypicalTimmy on Card creation challenge
1 month ago
Years ago I had an idea for a Cambion Fire Domain Cleric for D&D. Cambion are half-Human, half-Devils.
Her story is noble and heroic, but her birth was tragic and sinister. I don't want to retell it right now.
My friend used AI to generate an image for her, so I made her into a card.
Yes, she's a 4/6 for 3 because other than her actual ability, she's a vanilla creature.
Her activated activated sounds wonderful and all. First time being cast you can literally exile Flame Slash.
Tapping her, without Vigilance, means you lose out on a valuable attacker or blocker but she deals 4 damage to any creature, but you lose 4 life.
Her MV being 3 means she can be recast numerous times per game, getting more and more powerful spells, at higher and higher risk to yourself.
Overall I love her design.
Turn a character you love into a legendary creature or Planeswalker. Can be from any work of fiction, or your own TTRPG character if you have one
thar_b_dragons on Spell Copy Targeting Timing
1 month ago
In play, I have Precursor Golem, the two golem tokens it created when it entered, and Amoeboid Changeling. My opponent casts a Lightning Bolt targeting Precursor. I tap Amoeboid Changeling and use its ability to change Precursor's creature type to Elf...were my other Golems already being targeted by bolts due to Precursor's triggered ability, or will this stop that since he isn't a golem anymore?
Thanks!
Sliverguy420 on How Can Mono-Colored Cards be …
1 month ago
plakjekaas "That's the topic of discussion yes, that's exactly the question that was asked in the original post, with given examples where exactly that is the case, and if there were any rule behind it. It was not magwaaf who said that, it was DemonDragonJ."
i never implied magwaaf said that, and what you quoted just now was entirely different.
i literally did not "deny the entire premise of the post". certainly not to "spite" anyone. i actually AGREED with the post by saying that multicolored cards are in fact usually stronger than monocolored counterparts.
the one derailing and not contributing is in fact you. saying that "af is stronger than rt because of power creep" does not answer why Thought Collapse is stronger than Psychic Strike you derailed, not me. you got off topic, not me.
Shock and Lightning Bolt do not have the same effect. the effects are not equal. i know what an effect is. been playing this game over 20 years, most of those years competitively. 2 is not the same as 3. you are factually, mathematically, and provably wrong. it is not the same effect no matter how you spin it.
you don't even know the definition of ad hominem. i've never once attacked any person here. i've argued against your logic. that is, by definition, not ad hominem.
this whole post is a trivial nitpick anyway because at the end of the day it doesn't matter if sometimes a monocolored card is stronger than a multicolored card with a SIMILAR effect. OP is constantly making these posts every time some minor thing doesn't go his way in this game.
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