Maybeboard


So this is my first stab at Aunty Blyte.

It started off as a naughty list christmas theme deck and moved on from there.

Current thought process for the deck: The deck has a very voltrony feel by building up Auntie with the multiple self damaging effects in the deck and the variety of very cost effective equipment. The deck does include a small stax package to slow the game to a pace where we do not get overwhelmed while taking a lot of self damage. There are a couple combo packages in the deck that just kind of made way into the deck and two combos that were intentionally placed into the deck.

Combos Auntie Blyte, Bad Influence + Chandra's ignition - With the universal damage in this deck it quick builds Auntie up to where Chandra's ignition is a kill

Underworld breach + Lion's Eye Diamond + Wheel of Fortune + Obstinate Familiar (description from mtg.cardsrealm.com) - To start the combo, your hand and your graveyard together must have at least six cards (not counting Lion's Eye Diamond and Wheel of Fortune). Put three mana in the pool with Lion's Eye Diamond. Cast Underworld Breach and Wheel of Fortune. At this point you will have at least eight cards in the graveyard. The six you needed to have to start the combo, Lion's Eye Diamond and Wheel of Fortune. Cast the two with escape. You will discard the seven cards you have previously drawn with the Wheel of Fortune cast. That is, for each time you repeat the process, you will have a card left in the graveyard. So, every three times you perform the loop, you will be able to cast the Lion's Eye Diamond once more, giving you enough mana to cast your win condition.

Brash taunter + Blazing Sunsteel (description from mtg.cardsrealm.com) - Equip Brash Taunter with Blazing Sunsteel Activate Brash Taunter's ability to fight another creature (or have another way to deal damage it). Blazing Sunsteel's ability will trigger, target Brash Taunter with it. Brash Taunter's ability will trigger, dealing that same amount of damage to the opponent. This process will repeat indefinitely until you deal infinite damage to all opponents.

Looking for any and all advice, thanks!

Suggestions

Updates Add

Removed

Zo-zu, The punisher - When making this deck I have specifically avoided land destruction effects which would make zo-zu even better so I feel hes a bit underwhelming in some matches. May go back in at a later date.

2 Snow-covered Mountain - Removed these just to add in 2 more lands that can self damage me to have some more consistent self damage. endless atlas - no specific reason here just trying a couple cards in its place

added

Imperial Recruiter - Feels like this should have been an auto include as it can fetch most of my creatures to allow for a bit off tool box answers.

Tarnished citadel - provides colored mana and self damage

grand coliseum - provides colored mana and self damage

Soul-guide lantern - needed a little more graveyard interaction

-Considerations- Thinking of removing Pristine Talisman, the little life it provides is helpful but at 3 mana I feel there are better mana rocks would appreciate feedback on this.

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76% Casual

24% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

47 - 0 Rares

10 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.78
Tokens Phyrexian Germ 0/0 B, Treasure
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