|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
Creature — Elf Shaman
((B/G) can be paid with either (Black) or (Green).)
(4)(Black), Sacrifice a creature: Return target creature card from your graveyard to your hand.
(4)(Green): Put a +1/+1 counter on target creature.
Golgari Guildmage Discussion
11 months ago
goldlion I like the way your thinking, and plus it's so janky no one can hate it LOL!
Some instants and sorceries that you can benefit from hmm...off the top of my head you can go for a sub reanimator theme and I would like to go for the reusable ones. Here might be some cards that can help:
Regrowth, Oversold Cemetery, Animate Dead, Dance of the Dead, Athreos, God of Passage, Dawn of the Dead, Disturbed Burial, Dread Return, Golgari Guildmage, Meren of Clan Nel Toth, Palace Siege, Phyrexian Reclamation, Debtors' Knell.
On the more expensive scale:
11 months ago
Additionally, the OG ravnica guildmages were weak as hell and/or more useful because of their mechanics and interactions with other guilds:
Selesnya Guildmage vs Conclave Guildmage - they both have comparative token making abilities, since the token on the one is bigger. Trample for 1 mana vs +1/+1 for 4 mana - trample is way weaker, but not in the context of GRN. The payoff for the selesnya guild in OG Ravnica is a wide board - convoke on Scatter the Seeds vs GRN's payoff of Rosemane Centaur. GRN Selesnya is tall, compared to RAV's wide Selesnya.
Izzet Guildmage vs League Guildmage - League guildmage's copy ability is better than izzet mages. There are likely no turns where you can use Izzet's ability twice, since paying 6 mana on top of another 4 mana for decent spells is a lot. Getting to copy any spell, not just 2 CMC or less is a big plus in League's favor. When you do not cast a spell, Izzet guildmage is a bear. League can at least draw you into spells to copy.
Golgari Guildmage vs Swarm Guildmage - Golgari's abilities cost entirely too much - paying 5 mana for a counter or a worse Raise Dead is not really a worthy investment. Swarm has two relevant abilities and both put you further ahead in the game that shore up what the guild lacks.
Dimir Guildmage vs House Guildmage - is 4 mana draw a card vs 3 mana surveil 2 comparable? Yes, in GRN, the House guildmage has better abilities. The tap ability is rarely useful, but potent when the opportunity arises, but instant speed surveiling is very powerful. Dimir guildmages's abilities are both sorcery speed, which limit their uses significantly.
Boros Guildmage vs Legion Guildmage - Boros' abilities are a bit overprised, especially the haste ability for 2 mana is rarely useful. The first strike ability is very powerful though and makes for tough combat math, but has very limited cases in which it allows you to actually win combats, because it is open information compared to a combat trick. Legion on the hand is much better at pushing damage with its (overpriced) 3 mana tap ability, which actively changes combat whether you are attacking or not. The 6 mana ability is a game ender and mana sink for a guild made up of low-cost aggressive cards. Legion guildmage is more versatile than its RAV counterpart.
I would say all of the new guildmages are better than all of the oldest ones. However, none of them are better than Ravnica 2's guildmages.
TLDR: Powerlevel of guildmages goes Ravnica 2 -> Ravnica 3 -> Ravnica 1
11 months ago
I just looked at the Golgari cycle: Golgari Guildmage, Korozda Guildmage, and Swarm Guildmage. Looking at them I feel they support your original point that the Guildmages have weakened over time with this most recent Guildmage being the weakest in the pseudo-cycle.
1 year ago
Geier reach sanitarium looks great, ill have to add that to my list. do you think that Crop Rotation would be a good way to find it, or another utility land?
Another all star land for me has been Yavimaya Hollow. I would recommend getting one as its great for protecting hapatra. its a little pricey, but totally worth it. Ive justified the price tag but just rotating it throughout all my green decks. I cut Whispersilk Cloak for the Sword of Feast and Famine, not sure this was the right cut but i still have Lightning Greaves and Swiftfoot Boots in the list. Do you think these 3 are necessary for protection?
I added Bitterblossom to my list as I think that your logic in needing more token producers is correct. Having flying blockers is relevant as well. I also added Westvale Abbey Flip and removed Rogue's Passage. passage seemed nice as a way to make hapatra unblockable but the activation cost is just too high for this deck and I never used it much.
I also wanted to recommend Forbidden Orchard. It helps to color fix, is an untapped land, and is great for putting more targets into play for -1/-1 counters. I find alot of times i run out hapatra on turn 2 and there are no other targets besides her to put a counter on, so this should help with that.
Also if you want another cycling land we can put in Polluted Mire.
How has Slate of Ancestry been working? I put it in my list but it seems kinda slow, although I haven't been able to really use it yet.
Sounds like life from the loam has been great. Honestly, I've never used this type of dredge strategy and I'm worried about discarding a win con ( like craterhoof or the archfiend) when dredging. What are your thoughts on this? is the risk worth the reward here? Maybe more recursion is correct if life from the loam is included?
I agree that the creature count is low. I've played a few games where I have nothing to discard to fauna shaman or survival. And Undead Gladiator looks like a great inclusion.
I cant think of many other creatures to recur to our hand, maybe Genesis? discarding it will turn on the ability we want anyway. How about something like Evolutionary Leap? With all the tokens we should be able to activate it multiple times in a turn if necessary to get some creatures into the hand.
Golgari Guildmage could work but its an expensive activation cost.
Sanitarium Skeleton could work as a creature to discard and return to hand.
Stinkweed Imp is a nice utility creature but dredging 5 seems too high for this deck.
Could Grave-Shell Scarab work here?
Its too bad that we don't have more creatures with relevant keywords for something like Mwonvuli Beast Tracker. its a nice creature tutor along with Fierce Empath. Actually, fierce empath might be nice for finding hulk or craterhoof. I guess if we are looking to up the creature count these could be nice utility guys but you're probably right in using wood elves and steve as utility creatures to ramp and possibly discard later on in the game if necessary.
2 years ago
Nickem2012 Thanks for your comment and deck suggestion.As I had written, budget suggestions would be fit. I found some in your deck such as Xathrid Demon and Golgari Germination. I have Ob Nixilis, Unshackled and think it might be also a good ideia. Butcher of Malakir can also be a good call. While checking your deck, I couldn't find many ways to return creatures to either your hand or battlefield. Of course, there's Reanimate, Sheoldred, Whispering One, Victimize and Golgari Guildmage. Correct me of I'm wrong, however I don't think only this few options can work that much.
2 years ago
Hey, saw you kicking around in #mtg. Have you looked at Freyalise, Llanowar's Fury?
Re: cuts, I'm not a huge fan of Golgari Guildmage-- it's maybe the only Regrowth effect on an elf, but I dunno if it's good enough. If you're looking for a piece of repeatable re-animation, maybe Nim Deathmantle?
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