Plots That Span Centuries

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Plots That Span Centuries

Scheme

When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.

Rhadamanthus on How Does My Laughter Echoes …

5 years ago

It depends on what the player wants to do. They can either set 5 schemes in motion on the next turn or set 3 schemes in motion this turn.

When the player sets Plots That Span Centuries in motion, 2 abilities will trigger in your example: The ability on Plots that Span Centuries ("When you set this scheme in motion...") and the ability on My Laughter Echoes ("Whenever you set a non-ongoing scheme in motion..."). Because the triggered abilities are trying to go onto the stack at the same time and they're controlled by the same player, that player can choose what order to put them onto the stack.

  • If they put the Plots trigger on the stack first, then the Laughter trigger will resolve first and put another Plots in motion on top of the original. The copy of Plots will create a replacement effect as its trigger resolves and then the original Plots will do the same. The next time the player would set a scheme in motion, one of the replacement effects will be applied and 3 schemes will be set in motion instead. The remaining replacement effect will be applied to the first of those schemes, so the player will set a total of 5 schemes in motion (1 - 1 + 3 - 1 + 3 = 5).
  • If they put the Laughter trigger on the stack first, then the Plots trigger will resolve first and create a replacement effect. As the Laughter trigger resolves, it will try to set another Plots in motion, but the replacement effect from the original Plots will be applied and 3 schemes will be set in motion instead.

DemonDragonJ on How Does My Laughter Echoes …

5 years ago

If a player has an ongoing My Laughter Echoes in their command zone, and they set into motion Plots That Span Centuries, choosing to abandon my laughter echoes, how many schemes will they set into motion on their next turn? Six, I presume?