Emmara Tandris
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Emmara Tandris

Legendary Creature — Elf Shaman

Prevent all damage that would be dealt to creature tokens you control.

Recommendations View more recommendations

lhetrick13 on G/W Token Healing

1 year ago

TheStoneRaptor - I have a few suggestions I can share but keep in mind, I am by no means an expert so take all my advice/suggestions with a grain of salt.

  • You have a very high mana curve with a average CMC of 3.95..this is a very slow deck. Also to your disadvantage, you are not running much in terms of "interaction" beside Aim High + Plummet , which is not exactly efficient. Regardless of what you do here, you will need to likely lower your mana curve to either speed up the deck or add in more interactions.

  • You are running more than 60 cards, I would not recommend this as it is a trap...usually. Most decks are built around a few cards that you want to draw every game for the deck to work at its best, adding in more cards just lowers the probability of drawing the cards you really want.

  • It seems like you have a few themes with this deck. I see Essence Warden so think Soul Sisters...I see some +1/+1 counter synergy...AND I see token creation. I would pick a theme and really hone in on it. The deck will run much smoother.

  • Some suggestions for trimming down the mana curve. Darien, King of Kjeldor, Emmara Tandris, Iridescent Hornbeetle, Mycoloth are all almost at least 5 CMC and create tokens in some manner. I would recommend removing most of these cards and replacing them with something similar. Some great options include Brimaz, King of Oreskos, Esika's Chariot, Anointed Procession, Parallel Lives, Intangible Virtue, etc. The same goes for Planeswalkers...you have Ajani, Valiant Protector who throws around +1/+1 counters and Elspeth, Sun's Champion. I would take these out and maybe replace with maybe Basri Ket or just drop them entirely.

Hopefully something I mentioned you will find helpful. If seeing something similar might help, I do run a +1/+1 counter deck (I'll Raise you +1/+1...) and specifically a cat theme token deck (Feline Feelings. Take a look at those for some inspriation. They are not perfect by any means by they are fun an effective.

Good luck and happy brewing!

TypicalTimmy on Ray Fe Laz, Scorpion Trainer

2 years ago

The absurd value from a density of fetch lands is omg, lol.

3 colors, I believe you can use 9 of the 10 fetch lands. Only one you don't have access to is the Izzet one.

Then Evolving Wilds and Terramorphic Expanse, as well as Blighted Woodland and the Panoramas such as Jund Panorama.

Grab shock lands and Vilis, Broker of Blood so you get immense card draw. You can use K'rrik to pay less for Vilis so he ETB faster.

Then you could offer light Zombie tribal support to make RFL a bit deadlier. You have Parallel Lives and Anointed Procession as well as the others.

Landfall, Avenger of Zendikar and Rampaging Baloths

Harsh Sustenance would be amazing in this deck.

Intangible Virtue as a secondary vigilance source and makes them all 2/2s. Emmara Tandris as a Secret Commander. Same with Rhys the Redeemed

Lots of fun Timmy builds to explore here. I may do it this weekend <3

Kwhill on Derevi, Empyrial Tactician

2 years ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

cavemancerny on Sakashima of a Thousand Tokens

3 years ago

Great deck. Might I suggest Mechanized Production to go with Helm of the Host. And Emmara Tandris for some protection. Elspeth Tirel is a backup I use for just in case. I love the overall theme of this deck and I hope it performs really well.

DoomNoodle on Rhys, The Remastered

3 years ago

Emmara Tandris high cmc but with a focus on tokens shes a great help!

multimedia on conclave Exile

3 years ago

Hey, you're welcome.

Something to worry about is there's 23 cards here that are 5 CMC or higher which is lot. You risk with only 31 lands and few ramp sources not being able to cast spells. The Devoted + Vizer combo is nice, but can be difficult to assemble in Commander as one ofs and you're kind of relying on the combo too much. My advice is trim the high CMC creature base for some low CMC tutors that can search for the better creatures and cut the majority of the cards that create little creature tokens for more ramp and lands.

Some cards to consider cutting:

These three are the least good cards as they don't do enough to warrant taking a card slot. Navigator's Compass is not ramp, it's only color fixing for one land, but you can get both ramp and color fixing with a two drop mana rock or better yet Faeburrow Elder. Wake the Reflections is fine since it's a one drop spell, but is not really needed because you can get repeatable populate from better sources. Could cut it for Garruk's Uprising which will have much more overall impact in a game.

These four are the least good of the creatures and they could be cut for more tutors that can search for the better creatures or other cards.

Making 1/1 creature tokens to populate is not taking enough advantage of populate. All these cards could be cut for more lands and ramp to consistently be able to cast many high CMC cards. The exceptions can be Assemble the Legion, Dragon Broodmother, March of the Multitudes and Elspeth, Sun's Champion, but these are good cards for effects that create lots of 1/1 tokens, that's better especially with Purphoros/Terror and March with Devoted + Vizer combo.


Something to think about for futures upgrades is how can you make Ghired better? Technically all you need is Ghired because he's an army in a can since he creates the 4/4 Rhino token to populate. Protecting Ghired and the Rhino is important and making it safe to attack. Attacking is what makes Ghired good therefore the more attacking you can do the better. Aurelia, the Warleader is the right idea, but you can expand on the multiple combat steps idea much more including infinite attacks.

My suggestion of Garruk's Uprising gives you another repeatable draw source by populating or creating big creature tokens other ways. More draw is area to expand on especially cards that let you draw when creatures attack or do combat damage. Included in the Ghired Commander precon are such cards you should consider adding.

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