Dub

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dub

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

tiffanyann on CAN I RUN THE BIRD? [Rule Zero] ♡

3 years ago

DadHumanPraetor maybe... or I add Skithiryx, the Blight Dragon and hit him with a Dub. ♡

Crow_Umbra on B/W Life Gain

4 years ago

Just after a quick skim, I'd recommend dropping Dub for Marchesa's Decree or Hissing Miasma if you want some more defense that causes loss of life.

Immortal Servitude could also be cool as a recursion piece if you need one. Faith's Reward can also help to recover from wipes, since a lot of your creatures are small.

Omniscience_is_life on Rub a Dub

4 years ago

I appreciate you trying to make Dub feel good about itself, but you are on a difficult journey here, friend

Dre_Doob on Rub a Dub

4 years ago

So Dub is in standard rotation again and I really realllllllly want to make something worth a damn utilizing it. I want to attach it onto Gingerbrute, I've been throwing cards in and out of a prototype but cant get anything to consistently work or make Dub worth it. I'm thinking Idyllic Tutor, Transcendent Envoy, All That Glitters, but I can't think of ways to make Gingerbrute a knight to be worth it. Any ideas/input on how to make him+dub the wincon? Or, if you have any better ideas on how to utilize Dub in standard, I would love to hear them.

LivingThing on No more Mr Knight guy

5 years ago

this deck is pristine, my friend. I would update it to some of the Cavaliers from m20, specifically Cavalier of Night . I woukld cut Blessing of Belzenlok , as there are better combat tricks, even if the creature is legendary(specifically Battle Mastery ) and all your Ajani's Welcome (No lifegain payoff). I would add in two addition History of Benalia for constaincy and a playset of Murderous Rider , sutting out Dub and 3 Moment of Triumph .

FenrisBurgess on Narset, Exalted Master

5 years ago

Wow, a wall of text with potentially useful advice.

  • "is not really needed since most cards are instants and can be cast immediately after attacking with Narset."

  • A simple Manalith would aid in getting out Narset. As it stands, you will only be able to get Narset on turn 6, assuming you don't miss a land drop.

  • You have no haste granting cards, so your strategy will only take off on turn 7 if you are lucky and nobody plays an Edict effect..
  • Most people can gain a significant advantage by turn 7 if all goes well. No amount of counters can stop 3 opponent's from building their boards. You'll be a sitting duck most of the time.
  • There is a reason almost all commander decks run a Sol Ring . The faster you can play your strategy, the more likely you are to win.

  • "unless they are instant cards i don't really need them."

  • Chemister's Insight is strictly better than Inspiration . There is no reason you cannot use both, but Chemister's Insight has far more utility.
  • Counterspell , Archmage's Charm , Sinister Sabotage , Thought Collapse , and Dissolve are all strictly better than Cancel , and those are the cheap $$$ counters.
  • Lightning Bolt and Skewer the Critics are strictly better than Lightning Strike and Wizard's Lightning especially considering you don't have any wizards.
  • Your deck runs Lifelink . The card itself is cheap, but by the time your Commander is out, cost shouldn't be a consideration. Cards like Daybreak Coronet and Steel of the Godhead provide you with far more utility.
  • Cards like Dub and Angelic Gift provide a useful effect, but there are better cards that do more: Gryff's Boon and Asha's Favor to name a few minor improvements.

  • Questionably, you are running Artificer's Epiphany with only one artifact in the deck.

  • You are running 11 counters as control. Those 11 counters won't do you any good with Narset unless you plan to counter your own spells. Running cards like Disperse keeps stuff off the field and will be still be useful if you happen to exile it later on.
  • Your burn spells won't do much against larger creatures either.

  • "this is not a budget deck. budget, mana or money, is not a priority. if it somehow is then it is merely a coincidence."

  • I'm not sure what you're trying to say here, but I feel the need to advise you that:
  • Your mana base does, in fact, matter.
  • You have far better options for cards.
  • The only reason to play this deck as it is, is if you were on a budget. If you are not, then you can certainly replace the cards with better versions.

hippobob on The Void of Mass Confusion and too Many Key Words

5 years ago

The Void of Mass Confusion and Too* Many (Key?)Words ;)

Sweet deck, young planeswalker; it seems most formidable. I have a couple thoughts about ways you can totally max out the value in every card in the deck!

Basically, I think you want to maximize the chances that all the creatures you have on the field are working together.

Swap Out These 14 Cards -3x Vampire Nighthawk -2x Serra Angel -3x Dub -1x Primevals' Glorious Rebirth -2x On Serra's Wings -1x Zetalpa, Primal Dawn -2x Llanowar Elves

For these badboys: +1x Healer's Hawk +2x Lone Rider  Flip +1x Fauna Shaman +2x Thalia's Lancers +1x Isareth the Awakener +2x Sylvan Caryatid +1x Birds of Paradise +2x Ayli, Eternal Pilgrim +1x Vona, Butcher of Magan +1x Aryel, Knight of Windgrace

In general, you want to maximize your chances of game-winning synergy. I think these changes will help smooth out the mana curve, provide reliability to the central combos of the deck, and will add versatility to the things your deck can do in 'edge' cases.

Obviously these are just suggestions to help get your brain buzzin'. Here are some other zesty critters with keyword abilities: Pestilent Spirit Would work well with a more control-y and less aggro-y creature build Ochran Assassin (with a critical mass of creatures already on the battlefield, this could win lots of games) Elenda, the Dusk Rose Gifted Aetherborn

Another cool family of cards to consider is equipment. Odiric and knight exemplar could combo really well with Danitha Capashen, Paragon , Puresteel Paladin , Basilisk Collar , Loxodon Warhammer , and other powerful equipment.

Have fun sorcering! Your Bro

xhuggels on Aryel, Knight of Wingrace ideas

6 years ago

Vona, Butcher of Magan is straight up better than Aryel, Knight of Windgrace, as 7 life is way easier to come by than the 6 creatures you would need to tap to kill...say, a Doom Whisperer. the way Aryel, Knight of Windgrace works also leaves you vulnerable unless you have lots of creatures on the field that can block even if you tap half your creatures to kill something. 2for1 cards like History of Benalia, Assure / Assemble, Call the Cavalry, Gallant Cavalry and other cards that create more than 1 knight would help if your idea behind this card is to use both abilities. since you are doing a black/white knight theme Knight of Grace and Knight of Malice are a must since they are probably the strongest 2 mana creatures out there if you play these colors. the name of the game is lots of creatures. you can also play a few copies of something like Rallying Roar, which allows you to use one of his abilities again. if you do stick with 2 colors Josu Vess, Lich Knight might be interesting. you can play non-knight creatures too if you really want, but then you may want to add something that can make them knights like Sigiled Sword of Valeron or Dub.

The other way you can go is to add red or green, as is splash-able, so you can go 3 colors. in green you get lots of tokens and stuff like Knight of Autumn, which is probably my favorite card in the set. in red you get mentor. i havent played around with mentor too much so i wouldnt know anything about that. red is by far my least favorite color, so i tend to only keep enough knowledge to beat them, not to play them.

the thing is though, Aryel, Knight of Windgrace is only good if you build your entire deck around it, and im not convinced he is good enough to do that.

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