Annie Joins Up

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Annie Joins Up

Legendary Enchantment

When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.

If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

Last_Laugh on non-black commander search advice

3 weeks ago

Rienne, Angel of Rebirth can fit the bill of while adding . Her ability feels like pseudo recursion since you can re-use etb/death triggers.

I personally went with legendary tribal on top of the multicolor requirement because it unlocked some cool options like Hajar, Loyal Bodyguard, Annie Joins Up, Serah Farron  Flip, Eowyn, Fearless Knight, and Rising of the Day.

Last_Laugh on Jodah’s Rainbow Legends

5 months ago

The Sixth Doctor is pretty crazy in a Legends matter deck.

Annie Joins Up, Flowering of the White Tree, Rising of the Day, and The Kenriths' Royal Funeral are all good enchantments here.

Kutzil, Malamet Exemplar is a nice way to keep your stuff from getting countered and with Jodah it's a pretty reliable draw engine.

Sigarda, Font of Blessings and Shalai, Voice of Plenty help protect Jodah and Company.

I personally have both a Naya and a Bant Legends matter decks currently built (Rienne, Angel of Rebirth and The Sixth Doctor/Peri Brown respectively) and used to have this Jodah built. Feel free to check out my decks for more ideas. Upvotes on any of my decks are appreciated. Dopplegangbangers - Historic Flash Convoke Copies and Taste the Painbow - Rienne Multicolor/Legendaries

TheForsakenOne on Omnath, locus of all

10 months ago

You need a lot more cards that trigger Omnath, ideally you want to be hitting it every single turn but with lands that's already not going to happen. You barely have 6 cards in the deck that he'll trigger on, and while he will still draw you a card each turn you want to be adding that free mana. If you want a more goodstuff commander I'd recommend switching to Kenrith, the Returned King as a card that has more general value.

You seem to have a lot of just bad cards in here, giving the impression that you built this out of the cards you have lying around. Everyone has to start there, I did the same when I was starting out, but a lot of these go straight to the cutting floor. Aegis Turtle, Campus Guide, Sanguine Syphoner, Gutless Plunderer, Scytheclaw Raptor, Stromkirk Bloodthief, Hoverstone Pilgrim, Misleading Motes, Pilfer, Navigation Orb, Prophetic Prism, Tithing Blade  Flip, and Clawing Torment are all on this list.

You also seem to have a weird sacrifice subtheme with Ravenous Amulet, Vampire Gourmand, Dreg Recycler, Ayara, First of Locthwain, Vein Ripper, and Liliana, Dreadhorde General. The problem with this is that you just don't have good token generators or sacrifice fodder to support this outside of Liliana, not to mention its complete disconnect from the Omnath theme. I'd cut them all except for Liliana and Vein ripper since those are just good cards by themselves.

For other miscellaneous cuts: Rest in Peace is probably unnecessary for the power level you're looking to play at, most of the time it's going to sit dead in your hand. You don't really have enough enter the battlefield effects for Blur to pull its weight. And you don't really seem to be putting out creature numbers necessary for Campaign of Vengeance to be worth the 5 mana. Invasion of Ravnica  Flip is a decent card but the flip cares about 2 color pairs which seems out of place in this deck.

And are you sure you want to keep the infinite combo? Your deck is very low power, while that wincon is something more akin to something higher up. People are going to see you pull off the infinite out of nowhere and then have the perception of your deck based off of that when it'll probably only do it once every dozen or so games. I heavily suggest cutting Marauding Blight-Priest to avoid this.

For what you should add:

Pick and choose from the and cycles, those are pretty consistent 3 color spells that trigger Omnath.

Other suggestions: Villainous Wealth lets you turn all that mana into free spells of your opponents deck. A wincon in of itself.

Rienne, Angel of Rebirth if you put in more multicolored legends then this is a godsend, letting you play them over and over.

Maelstrom Nexus triggers Omnath and is just a really good card for casting big things like you want to.

Kodama's Reach is a second cultivate, which you definitely want.

Mirror Room / Fractured Realm copies a creature or doubles the triggers of all your stuff, including your commander.

Conflux tutors you three cards which is just great and with all the mana you should have you can have a nasty turn with this.

Annie Joins Up is removal and doubles your commander trigger. Also triggers Omnath's draw.

Wargate lets you tutor out whatever Permanent you need directly onto the battlefield, and is a good X spell for all your mana. Also see Chord of Calling or Rocco, Cabaretti Caterer for creatures specifically.

Yurlok of Scorch Thrash is great for adding a ton of mana over several turns. Also triggers Omnath

Sphinx's Revelation to turn that mana into a ton of lifegain and card draw.

Victory Chimes nets you 4 mana a turn with Omnath.

Koma, World-Eater is just a big guy that creates a bunch of tokens and is hard to get rid of. Also triggers Omnath.

Faeburrow Elder is another bloom tender that's also a 5/5 for 3 if you have a decent board.

Aragorn, the Uniter loves you casting multicolored spells because he'll trigger multiple times for each.

Zacama, Primal Calamity can be devastating with the amount of mana you can store. You can cripple your opponents with a string of her abilities.

Muldrotha, the Gravetide is great for recursion to spend all that mana. You'll basically never run out of things to play.

From your Maybeboard: Kroxa and Kunoros should be fun, and Polukranos Reborn  Flip is just a decent creature that also triggers Omnath. Rebuild the City is decent mega ramp that also creates bodies. If you add enough 3 color stuff Meeting of the Five would be great for a massive turn (I would also suggest Threefold Signal if you hit that level). Everything else I don't think is worth adding, you seem to have ambitions for Battle synergy but most of those don't trigger Omnath, I think that would be better saved for another deck.

Tl;Dr: Add more stuff that triggers Omnath and cut out the bulk. Add more ramp and think long and hard about if you do really want that infinite in a deck that cannot match it's power level and the hate it will bring on you.

Last_Laugh on Enough Triggers to Run Annie …

1 year ago

So I rebuilt Rienne, Angel of Rebirth multicolored legends matter today and added Annie Joins Up.

I got to counting and realized I have exactly 20 triggered abilities that AJU can double and I'm after opinions on if that's enough? The effects I have access to are pretty impactful but a little more sparse than I'd like.

Rienne's Kaleidoscope - Multicolor/Legends Matter is the deck if anyone feels like checking. Also, here's the triggers AJU can double here:

Tadeas, Juniper Ascendant, Sergeant John Benton, Aurelia, the Law Above, Paladin Elizabeth Taggerdy, Kutzil, Malamet Exemplar, General Ferrous Rokirik, General Marshault Elsdragon, Aragorn, Hornburg Hero, Craig Boone, Novac Guard, Havi, the All-Father, Cadric, Soul Kindler, Eowyn, Fearless Knight, Anim Pakal, Thousandth Moon, Selvala, Eager Trailblazer, Phabine, Boss's Confidant, Vrestin, Menoptra Leader, Torens, Fist of the Angels, Sovereign Okinec Ahau, Reki, History of Kamigawa, and Delina, Wild Mage

Nunu312 on Calling All Doctors!

1 year ago

While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.

Three Tree City is a card that might be good though.

K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.

I like where you're going with Glasspool Mimic  Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.

Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?

All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.

Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.

Paradox Haze similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?

But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petal is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.

Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.

You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrinefoil (because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it. Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.

As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.

A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.

Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.

Nunu312 on Humans Unite

1 year ago

This seems a bit more like a multicolour human legends (of LotR) deck than a +1 counter / token deck. That's not a problem, it's a lot more fun to play, but it may help you tighten things up if you build more into this theme.

One of the obvious additions consider that is Relic of Legends, possibly Inga and Esika (though they're not LotR) and We Ride at Dawn. You're running a lot of high mana cards and it will help you get them down. Herald's Horn will really help with not only some card draw, but shaving off 1 of all your creatures will help you cast more, which triggers your commander. Heroes' Podium is similar but can be a little expensive (though will make all your creatures strong). Mirari's Wake is an old standard as well, mana doubling is just good.

Flowering of the White Tree is also good considering all your legendaries, but I see it's in your maybe board already.

You also have a lot of triggered abilities all over the place so Annie Joins Up would work very well, as would any other trigger multiplier.

Tulsasaurus_Rex on Ixalan Park

1 year ago

kill3rklown Your fine. Any suggestions are fine. No suggestion is useless in my mind as it creates a conversation and either I learn something or the other player learns something. I'm all about seeing all sides of an equation before solving. And what's not to say one day a useless suggestion will be useful.

If I ever pull a Roaming Throne or Annie Joins Up, they will definitely go into the deck.

KayneMarco on Yuma, Shepherd of the West (Desert Primer)

1 year ago

Given you’re running Yuma I’m surprised I don’t see Annie Joins Up in here.

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