3 small changes
lornlynx, 8 years ago
removed Acidic Slime for Salt Road Ambushers: Don't need the Acidic so hard I think. The ambushers instead are crazy good and I facepalm myself for removing them!
removed Dauntless Escort for Selfless Spirit: Got myself the spirit now! It is better because it is only 2 power and it can also block fliers if needed.
removed Mana Confluence for Forbidden Orchard: Two painlands are a bit too much, Orchard instead is great as we give our opponent a 1/1 and incentive them to attack our enemies with it through Sidar.

antiflier and some testing upgrades
lornlynx, 8 years ago
removed Drove of Elves for Silklash Spider: I had the Drove in the Deck to pump an Overwhelming Stampede or to just have a strong creature to block. But, I direly need something to protect my Freyalise from fliers, and it is the easiest option to shuffle out for that. The spider instead is a very good blocker and can even be a consistent removal for fliers. With enough Mana I can even instacast it as she comes onto the board!
removed Soul of the Harvest for Harvest Season: One harvest for another. I like the Soul but it is expensive and often a dead card that doesn't do anything unless you can do bounce shenanigans. I also have quite a bit of carddraw in the deck now, so I guess I can do without it. Really want to try the Harvest Season, my board can be very easily disrupted when someone destroys my land enchantments, the Season helps me ramp as well with land that stick easier. Sadly they come into play tapped.
removed Hall of Gemstone for Concordant Crossroads: I'm really up and down between those two, and I don't want to add both because as they are world enchantments, there can only ever be one on the battlefield. The crossroads let me tap my dorks immediately, giving me fast mana ramp and some neat bouncing shenanigans. But they can also bite me as they give everyone haste. The Hall instead can be really oppressive, but except hating other players it doesn't do anything for myself. Up and Down, I give the Crossroads another chance to show what it can do for now.

Deck update
Scrapbasket, 8 years ago
Added more Creatures and fetchlands, had troubles last time in my playgroup because i lacked creatures, the fetches will help with fix my mana. Removed: Inquisition of Kozilek, Nissa, Worldwaker, Garruk, Primal Hunter, Fellwar Stone, Ob Nixilis Reignited, Murmuring Bosk, Razorverge Thicket, Arcane Sanctum, Seaside Citadel, Opulent Palace, Sandsteppe Citadel, Evolving Wilds and Terramorphic Expanse Added: Hangarback Walker, Fathom Magem Noble Hierarch, Baleful Strix, Clever Impersonator, Watery Grave, Misty Rainforest, Marsh Flats, Verdant Catacombs, Polluted Delta, Flooded strand, Windswept Heath, and Llanowar Wastes

Modern delver on ice
SoulBrother@aggrolife56069life, 8 years ago
A budget friendly, fun and effective deck fpr modern FNM.
Karlov life matters
The_BeardedGamer2, 8 years ago
This is my first try at an EDH deck, suggestions are welcome and requested. Please help!
Thurdsay Night Commander
FruityFellow, 8 years ago
Went 0-4 Without any of the upgrades. Will post next week's results after most of the Upgrades have been put in!
Hour of Devastation Updates
TubbyWanKenobi, 8 years ago
+ Yavimaya Elder / - Triumph of the Hordes
-
The Elder is another great early game value creature. Basically gives three cards and experience for Ezuri if played at the right time.
-
Triumph is a great finisher, but also makes people hate your deck more. The kind of hate that seeps into future games. There is enough other infect with Blighted Agent and Viridian Corrupter in here.
+ Uncage the Menagerie / - Fable of Wolf and Owl
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I am super pumped for Uncage in this deck. I've tried it out with a proxy and it can be huge. There are so many amazing creatures you can grab with it for anywhere between X being 2 and 5.
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Fable is a fun card, but it takes some work to get going. It's high CMC doesn't help it stay in the deck. Animation Module is a much more reliable and exploitable token generator anyway.


update edits
slythr, 8 years ago
Took out: Sol Ring, Contagion Engine, Elixir of Immortality, Gilded Lotus, Land Equilibrium, Lightning Greaves, Peacekeeper, Birds of Paradise, Selfless Squire, Dawn Charm, Sylvan Scrying, Viral Drake, Respite, Enlightened Tutor, Windborn Muse Added: Aura of Silence, Cloud Cover, Enchanted Evening, Enchantress's Presence, Land Tax, Luminarch Ascension, Omniscience, Opalescence, Sigil of the Empty Throne Stony Silence, Calming Verse, Kodama's Reach, Plea for Guidance, Aura Thief, Laboratory Maniac, Samurai of the Pale Curtain
Death and Taxes Uprising
Teddyjunior11, 8 years ago
With Death and Taxes rising in the Modern meta. Specifically Mirran crusader I am switching a fatal push for lightning bolt so i will be on a 3/2/1 split for removal being push/ terminate/ bolt. I also am switching back to the ideal mana base of 2 grave 2 crypt 1 vent
Less ETB, More Cycling
Goobfellow, 8 years ago
Thanks landofMordor for the suggestion. I dropped some combo enablers for more cycling power. In playtesting I kept getting flooded with Tremors and Soul Wardens without a combo. Threw in some Cathartic Reunions as well and a couple Forsake the Worldlys on the sideboard for good measure.
Deck update
alo15, 8 years ago
I've been playing this deck for another 2 weeks or so and have honed in on what I want this deck to do.. get guys out fast. There's still some things I want like swiftfoot boots, but I'm happy so far.
Adriel2805, 8 years ago

Brasshatchet, 8 years ago
Added: | Removed |
Crested Sunmare | ---??? |
Trespasser's Curse | ---??? |
Austere Command | ---??? |
??? | ---??? |

Maxthetic, 8 years ago
Moved around, made room for bloodrage brawler. I think i took them out since I didn't like the discard emphasis the original had, but it's really a good creature.
Oregon Changes
rco, 8 years ago
We settled on:
Skull Rend still looks sweet, and the haste on Blazing Specter is nice. But Hypnotic Sphinx doesn't have to deal combat damage, which is huge, and Painful Quandary looks like much more value for 5 mana.

TNM - @E
deathstroke99, 8 years ago
**RESULT : 2-2-0** ------------------------------------------------------------------- **ROUND 1**: UW Control with Emrakul, the Promised End // 2-1 **ROUND 2**: Eldrazi Tron // 0-2 **ROUND 3**: RG Ponza // 2-0 **ROUND 4**: RG Valakut // 0-2 ------------------------------------------------------------------- **META**: My two losts were against two of our worst matchups. The meta at this LGS looks pretty competitive: Grixis Twinless Twin (?), 2 Abzan Company, 2 Eldrazi Tron, Grixis Control, Grixis Death's Shadow, 2 Scapeshift, UW Spirit, Elves, Abzan Eldrazi, Burn, Zoo, 2 UW Control, Storm and Skred Red. I really hate losing against Scapeshift and Eldrazi Tron, I don't know if it's better to just accept that it's a bad matchup or put more hate specifically against it.
Slivortal, 8 years ago
Consistency Changes
Hey everyone!
I've been really happy with the recent changes I've been making to the deck, especially the lowered land count. However, there are a few changes that I think will serve to make the deck even better.
+1 Forest
A seemingly small and simple, yet incredibly crucial change. Nykthos, Deserted Temple, Ancient Tomb, and Strip Mine are the only other colorless lands in the deck, and are each crucial to the deck's operation. Running Beacon over a Forest therefore ups the odds of drawing unplayable opening hands by a relatively large amount. That risk is not worth the potential small benefit.
-1 Fauna Shaman
+1 Regrowth
This deck is not particularly a Survival of the Fittest deck; it runs Survival because the card is insane, but Fauna is not Survival. In addition to being slow and only usable once/turn, Fauna is one of the few creatures that is a removal magnet in a deck that largely lacks such creatures.
On the other hand, this deck is sorely lacking Regrowth effects, especially when it comes to recurring it's powerful lands. Regrowth brings back both powerful mana sources and combo pieces, making it a perfect addition.
Greenwarden? You're probably asking yourself what a "casual" 6-drop Eternal Witness is doing in a competitive deck. If you read above, this deck lacks ways to recur its powerful cards. Greenwarden provides a second such way, is a large blocker, and is most importantly tutorable by our large selection of creature tutors. The only other tutorable Regrowth effect we can run is Skullwinder. Skullwinder is a card I used to run, but honestly is often disappointing in how it forces you to enable your opponents (even at large tables). Greenwarden's death trigger also combos with Greater Good and Natural Order, and provides a small amount of Wrath deterrence.
Bane, in comparison, while a powerful card, is removal for a cardtype our deck is adept at dealing with, between Freya, Rec Sage, and the recent Manglehorn, backed up by several creature tutors. In addition it's clunky in that it destroys our own powerful enchantments while being slow and clunky. In the right meta this card can be very powerful, but in general this is not the card we want.
(Upon HOU release)
-1 Ant Queen
You may be wondering why we're suddenly adding a Crucible effect to our deck, despite not running Crucible before. The reason for this is simple; like Greenwarden, Excavator is a card that we can Tutor for, unlike Crucible of Worlds. It also blocks and counts towards Freya's ult, while being a decent creature.
Freya is by no means a "Crucible deck." However, we run a low land count with a large amount of fetches, allowing Excavator to enable "infinite" land drops, especially in combination with Exploration, Azusa, and Oracle. Additionally (and more importantly), Excavator is an important way of recurring Cradle, Nykthos, and Deserted Temple; 3 of the most powerful cards in our deck. Finally, there are powerful interactions between extra land drops, Excavator, and the graveyard, potentially allowing us to abuse these lands multiple times.
This is the latest round of additions and modifications. Please let me know your thoughts and comments, as always!

Primer is LIVE!!! 66 Votes and Climbing!
VexenX, 8 years ago
The Primer is now up!!! I worked very hard to get this to all of you! Please let me know if you have any suggestions, or if there is anything you would like me to add! Now, for the changes:
- City of Brass OUT FOR Reflecting Pool
- Mana Confluence OUT FOR Exotic Orchard
Better land with no drawback.
- Memory Erosion OUT FOR Mindcrank
I like how this mill ability is more focused on what I bring to the table, as well as actives off The Scarab God’s ability!
- Whip of Erebos OUT FOR Chromatic Lantern
The Whip will almost never be used for its activated ability, and I don’t think the Lifelink is enough to keep it in here. The mana fixing the Lantern proves makes it one of the best mana rocks in Commander.
- Damnation OUT FOR Noxious Ghoul
After thinking about it, this seems like a pretty obvious change. I don’t normally want to see a boardwipe, but one that focuses on non-zombies seems really good. Sure, I might lose The Scarab God from time to time, but I imagine it will be worth it (or I just tutor for Nim Deathmantle!)
- Phyrexian Reclamation OUT FOR Paradox Haze
As I wrote the Primer, I noticed that this deck really had PLENTY of reanimation in it, so cutting one does not hurt. Haze seems amazing with The Scarab God, Endless Ranks of the Dead, and Phyrexian Arena, and a little scary with Graveborn Muse, lol.
![The Scarab God feature for [[Primer]]-God of the Rising FULL Moon! Butts Up!!](http://static.tappedout.net/mtg-cards-2/DRC/the-scarab-god/regular-1750568101.png)
