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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Grixis Slavedriver
Creature — Zombie Giant
When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Kitnz on Thalisse, The Pauper Medium
3 years ago
I like the focus on death and leaving the battlefield triggers to give you more triggers on opponents turns, and allowing you build-up until getting Thalisse out. A couple recommendations for more instant-speed token creation: Vile Rebirth , Eyes in the Skies (if you end up with more larger tokens like zombies), and Raise the Alarm .
Some other potential includes: Maalfeld Twins , Grixis Slavedriver , Martyr of Dusk
Is Rend Flesh in there for flavor? Cause there's better situational removal like Cast Down .
Optimator on Giant's Deck
4 years ago
It looks like the spoilers that I put the non-Boros giant suggestions aren't working. So weird. I'll try to reconstruct what I suggested.
So I know you had your heart set on Brion as your commander, but I wanted to list all the good giants with , and in their colors, as there are a bunch that are excellent. Brion doesn't bring much to the giant-tribal table other than a small-ish lifelinking Giant body and occasional face-damage. You may want to use Iroas, God of Victory or Kalemne, Disciple of Iroas as your commander if you're dead-set on staying Boros colors. If the idea of fully exploring Giants in Magic's history is the goal, and being the most Giant-y deck, having more colors or all five colors will give you a greater creature spread and significantly help with the deck's function.
Arbor Colossus - great rate! Worth considering
Beanstalk Giant - ramp AND a giant body! Worth considering
Earthshaker Giant - Worth considering
Garenbrig Paladin - playable, but probably wouldn't make the cut in a five-color deck
Gorm the Great - interesting choice, and nice at four mana, but probably not worth a slot
Marshdrinker Giant - odd removal piece.
Nylea's Colossus - good effect even without a ton of enchantment support. Worth considering
Outland Colossus - Worth considering
Rampart Smasher - watch out, Knights! Probably wouldn't make the cut
Skyshroud Troll - Regeneration is always nice, but the stats aren't great
Sunder Shaman - fucking awesome giant. One of the best reasons to consider running Green cards. Can't recommend enough.
Swarmborn Giant - kinda a weird one, but interesting nonetheless
Towering Titan - potentially awesome! Worth considering
Uro, Titan of Nature's Wrath - fucking incredible. Pretend you're terrorizing standard! That pricetag though :(
Valleymaker - very interesting utility. Potentially worth considering, but might not make the cut in a five-color deck.
Yorvo, Lord of Garenbrig - Absolutely stellar Giant. three on-color might be hard to swing in a five-color deck, although any deck would probably lean Green due to ramp and utility. Very much worth considering.
Frost Titan - outstanding giant. One excellent reason to run Blue. Highly recommended, like all the titans. Too bad Prime-Time is banned! (Primeval Titan)
Galecaster Colossus - extremely strong Giant. better in Wizard-tribal decks, but is still really good on its own.
Oloro, Ageless Ascetic - A real powerhouse. Highly recommended
Ruhan of the Fomori - Another excellent giant. Highly recommended
Skaab Goliath - Pretty decent. Might not make the cut in 5-color but worth considering]
Thryx, the Sudden Storm - Incredible! Ramp AND a flying body. A perfect reason to run Blue. Highly recommended
Bartel Runeaxe - this is a giant. Probably only worth running for the memes. Expensive too. A piece of Giant Magic history though.
Doomwake Giant - Pretty decent even without Enchantment support--lots of one-toughness support creatures out there.
Erebos's Titan - slightly recursive threat. Decent
Grave Titan - an utter powerhouse. One of the best giants. Highly recommended
Grixis Slavedriver - decent for a common. Probably not quite worth a slot.
Helldozer - pretty good! Three on-color might be hard but the payoff is huuuge.
Knight of the Last Breath - leaving behind blockers is pretty good. (Mana)-expensive though.
Kroxa, Titan of Death's Hunger - Pretend you're terrorizing Standard!! Incredible Giant, but expensive.
Necrosavant - recursive creature, but you probably don't want to be sacrificing giants
Nightfire Giant - could be decent utility. Not the strongest giant but worth looking at
Tithebearer Giant - good for a common I suppose!
So as you can see, there are a bunch of fantastic Giants outside of Red and White colors. The stand-outs on a budget are:
Arbor Colossus - Beanstalk Giant - Earthshaker Giant - Outland Colossus - Sunder Shaman - Yorvo, Lord of Garenbrig - Frost Titan - Ruhan of the Fomori - Thryx, the Sudden Storm - Helldozer
I should have a Frost Titan, Arbor Colossus, and Outland Colossus for trade.
Once you have the deck for a while, snagging Grave Titan - Oloro, Ageless Ascetic - Kroxa, Titan of Death's Hunger - Uro, Titan of Nature's Wrath- Towering Titan as upgrades would be well-worth it.
Xenerai on Zombinstein
4 years ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
Kazierts on
4 years ago
At first I was just thinking about I could I do to not just use Unearth straight, as you said. However, I slowly started to think about Ephemerate and it seems like a great ideia! I wouldn't even change the core ideia of the deck.
Right now, I'm thinking about losing some of the raw power by cutting things like Hell's Thunder and Sedraxis Specter and maybe go the more controlling side, with things like Rotting Rats for hand control, Extractor Demon as maybe a one or two of since unearth kinda combos with his ability to mill which could allow me to fuel my graveyard, First-Sphere Gargantua for repeatable card draw, Grixis Slavedriver for token generation and, of course, Anathemancer , altough the later I think is more suitable for the sideboard.
Throughout the day I'll be thinking about how to make a Mardu overhaul to this deck.
Thanks for the awesome tips, Funkydiscogod!
cobbledcube on
5 years ago
Great deck! I too have been quite interested in the potential of First-Sphere Gargantua . I quite like your inclusion of Kaya's Ghostform . It's quite brilliant in conjunction with Gargantua. May I suggest you consider Grixis Slavedriver ? I've found that he often works as copies 5-8 of Gargantua, e.g. a large threat with unearth that brings value even if immediately answered.
Jagd_Tallgeese on Nicol Bolas (help needed)
7 years ago
You can replace Quest for the Gravelord with Rooftop Storm for starters. It may be only one mana, but its effects are not very good since a single flicker effect will erase the 5/5 token. Cemetery Reaper should replace Ghoulcaller's Accomplice since Reaper's ability is instant speed, so you can respond to a reanimation target from an opponent's grave. The Scarab God is the exact same CMC as Possessed Skaab, and has it's own natural recursion. Grave Titan should replace Grixis Slavedriver when you get the opportunity as the titan makes twice as many zombies for simply entering the battlefield, and attacking.
Grimjerr on Dredge Unearth
8 years ago
I would definitely have a play set of Crypt of Agadeem, and Extractor Demon and consider at 3 to full set of Viscera Dragger. Not to mention at least 3 copies of Grixis Slavedriver, a play-set (at least three) of Gravecrawler and full set of Golgari Grave-Troll, seeing that they are no longer banned. Optionally splash in Haakon, Stromgald Scourge, Nameless Inversion to cast from the graveyard for creature removal by using Haakon's ability. Also up to two Jarad, Golgari Lich Lord and big baddies that you can scavenge, hell even add 3 to 4 Nighthowler... But your mandatory for Unearth Dredge is always going to be Crypt of Agadeem, due to graveyard being filled with critts, Extractor Demon for the milling when your unearths leave play, I would do Demon as last priority to the grave... Viscera Dragger is a no brainer, due to the fact you get a new card and a black mana for your Crypt... Grave-troll is a no brainer, and optional but would give you a good combo would be Crypts and Slavedriver and Graverobber, you make alot of tokens soon with Slavedriver.
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