Creature — Specter
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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|Commander / EDH||Legal|
Sedraxis Specter occurrence in decks from the last year
Latest Decks as Commander
Sedraxis Specter Discussion
4 months ago
Jackfrost I've been succesfully playing a 3 color budget deck with painlands and a couple of tapped lands, as well as some artifact mana rocks. You could also consider the charge lands that can tap for any colour twice. Its not impossible, especially if your main colour is black and your splash colours red/blue are only necessary once per turn at most (i.e. 1 cast of Lightning Bolt or Sedraxis Specter).
I dont think tapped lands would hurt you as much as you might believe, seeing as you usually won't have a turn 1 spell anyway. I think the build could really benefit from getting at least 1 extra colour.
4 months ago
Nice deck. I think 8Rack is a really fun deck to play too. You may want to take out Sedraxis Specter and put in Kroxa, Titan of Death's Hunger or Lightning Skelemental. Or have Nether Spirit as a one of. Defile can be good removal. Shrieking Affliction can be a good second copy of The Rack. It can also be helpful to take out Wishful Thinking. You could add Davriel, Rogue Shadowmage as a replacement for Liliana's Caress. A bit more general discard good be helpful too. Sorry if this is a lot. Hope it is helpful, have a good day. Also, add Mountains. Dead of Winter can work well as a board clear.
4 months ago
I would consider going grixis for Sedraxis Specter and Lightning Bolt and Terminate/Dreadbore and Vapor Snag and other blue draw like Remand/Think Twice.... bounce effects of nonland permanents like Echoing Truth will essentially become removal with Spector combat damage.
9 months ago
10 months ago
Hey, I agree Nicol Bolas can be devastating repeatable discard in multiplayer Commander. It's a more powerful Grixis Commander then Crosis.
No matter the Commander choice here's some budget cards $2 or less each to consider adding. Several of these suggestions are in the maybeboard. When you're playing a high CMC Commander then more low CMC ramp helps.
Crosis has flying and most Specters also have flying which makes Dragon Tempest a two drop haste enabler for the majority of your creatures. Consider cutting the other Dragons and high CMC creatures for more Specters or creature that can give you more value?
- Thief of Sanity: amazing in multiplayer Commander since you have more opponents to steal cards from.
- Kess, Dissident Mage: get more value out of draw spells and discard spells, she's a very good Grixis flying creature.
- Sedraxis Specter
- Needle Specter
- Blizzard Specter
- Scythe Specter
- Fell Specter
Whispering Madness is a wheel and it can be repeatable with cipher which can be powerful with flying creatures. Read the Bones, Painful Truths, Brainstorm are mana efficient draw spells. In multiplayer Commander the versatility of Mirrormade is great, especially on a budget. With all the discard from multiple opponents The Eldest Reborn can do a lot and have many targets to choose from to reanimate.
Mask of Memory and Mask of Riddles is low CMC equipment that can be repeatable draw with flying creatures. Sunken Hollow, Dragonskull Summit, Grixis Panorama, Ash Barrens are lands to consider adding.
Cards to consider cutting:
- Hideous Visage
- Slate Street Ruffian
- Fill with Fright
- Traveler's Amulet
- Phantasmal Dragon
- Territorial Hellkite
- Boltwing Marauder
- Hypersonic Dragon
- Kolaghan, the Storm's Fury
- Arcanis the Omnipotent
- Moltensteel Dragon
- Tyrant's Familiar
- Gruesome Deformity
- Ambition's Cost
- Mind Rot
Good luck with your deck.
1 year ago
At first I was just thinking about I could I do to not just use Unearth straight, as you said. However, I slowly started to think about Ephemerate and it seems like a great ideia! I wouldn't even change the core ideia of the deck.
Right now, I'm thinking about losing some of the raw power by cutting things like Hell's Thunder and Sedraxis Specter and maybe go the more controlling side, with things like Rotting Rats for hand control, Extractor Demon as maybe a one or two of since unearth kinda combos with his ability to mill which could allow me to fuel my graveyard, First-Sphere Gargantua for repeatable card draw, Grixis Slavedriver for token generation and, of course, Anathemancer , altough the later I think is more suitable for the sideboard.
Throughout the day I'll be thinking about how to make a Mardu overhaul to this deck.
Thanks for the awesome tips, Funkydiscogod!
1 year ago
Ironically, even before reading your comment I was already putting Cast Down as I was already making some adjustments that coincide with your suggestions.
I decided to completely cut out blue cards from the deck. They weren't being really useful. However, I wanted to try and keep Sedraxis Specter but it seems it'll be better to just remove it.
The problem I'm having right now is that most of my initial hands are unsatisfactoy and I feel like I have few creatures and should run more.
Also, Angrath's Rampage is a really cool card an one that I also considered adding. Maybe I'll put one or two in the main and two in the side.
1 year ago
I think in an aggro deck the sheer power of Lightning Skelemental will outweigh the need for survivability that Flamewake Phoenix provides. Maybe just consider it over the Sedraxis Specter then if you are going purely for a red/black mana base and you can keep the phoenix still. Lightning Axe does seem like a solid option for removal and discard fuel. I recommended the 1 CMC spells I did assuming you might want the Dreadhorde Arcanist but if he is not an option then you could easily run something like Cast Down or maybe Angrath's Rampage instead. If you are going red/black then at this point I would also consider cutting Insolent Neonate , Sedraxis Specter and Tasigur, the Golden Fang and just adding some Instants and upping some of your current Sorcery counts from 3 to 4.