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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Valleymaker
Creature — Giant Shaman
Tap, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
Tap, Sacrifice a Forest: Choose a player. That player adds (Green)(Green)(Green) to his or her mana pool.





seshiro_of_the_orochi on
Raggadragga 'n' roll
2 years ago
Did some research for cards for the deck. Here are some you might like:
And obviously, Nyxbloom Ancient is generally incredibly powerful.
What's more, how about Harvest Season?
Optimator on
Giant's Deck
4 years ago
It looks like the spoilers that I put the non-Boros giant suggestions aren't working. So weird. I'll try to reconstruct what I suggested.
So I know you had your heart set on Brion as your commander, but I wanted to list all the good giants with , and in their colors, as there are a bunch that are excellent. Brion doesn't bring much to the giant-tribal table other than a small-ish lifelinking Giant body and occasional face-damage. You may want to use Iroas, God of Victory or Kalemne, Disciple of Iroas as your commander if you're dead-set on staying Boros colors. If the idea of fully exploring Giants in Magic's history is the goal, and being the most Giant-y deck, having more colors or all five colors will give you a greater creature spread and significantly help with the deck's function.
Arbor Colossus - great rate! Worth considering
Beanstalk Giant - ramp AND a giant body! Worth considering
Earthshaker Giant - Worth considering
Garenbrig Paladin - playable, but probably wouldn't make the cut in a five-color deck
Gorm the Great - interesting choice, and nice at four mana, but probably not worth a slot
Marshdrinker Giant - odd removal piece.
Nylea's Colossus - good effect even without a ton of enchantment support. Worth considering
Outland Colossus - Worth considering
Rampart Smasher - watch out, Knights! Probably wouldn't make the cut
Skyshroud Troll - Regeneration is always nice, but the stats aren't great
Sunder Shaman - fucking awesome giant. One of the best reasons to consider running Green cards. Can't recommend enough.
Swarmborn Giant - kinda a weird one, but interesting nonetheless
Towering Titan - potentially awesome! Worth considering
Uro, Titan of Nature's Wrath - fucking incredible. Pretend you're terrorizing standard! That pricetag though :(
Valleymaker - very interesting utility. Potentially worth considering, but might not make the cut in a five-color deck.
Yorvo, Lord of Garenbrig - Absolutely stellar Giant. three on-color might be hard to swing in a five-color deck, although any deck would probably lean Green due to ramp and utility. Very much worth considering.
Frost Titan - outstanding giant. One excellent reason to run Blue. Highly recommended, like all the titans. Too bad Prime-Time is banned! (Primeval Titan)
Galecaster Colossus - extremely strong Giant. better in Wizard-tribal decks, but is still really good on its own.
Oloro, Ageless Ascetic - A real powerhouse. Highly recommended
Ruhan of the Fomori - Another excellent giant. Highly recommended
Skaab Goliath - Pretty decent. Might not make the cut in 5-color but worth considering]
Thryx, the Sudden Storm - Incredible! Ramp AND a flying body. A perfect reason to run Blue. Highly recommended
Bartel Runeaxe - this is a giant. Probably only worth running for the memes. Expensive too. A piece of Giant Magic history though.
Doomwake Giant - Pretty decent even without Enchantment support--lots of one-toughness support creatures out there.
Erebos's Titan - slightly recursive threat. Decent
Grave Titan - an utter powerhouse. One of the best giants. Highly recommended
Grixis Slavedriver - decent for a common. Probably not quite worth a slot.
Helldozer - pretty good! Three on-color might be hard but the payoff is huuuge.
Knight of the Last Breath - leaving behind blockers is pretty good. (Mana)-expensive though.
Kroxa, Titan of Death's Hunger - Pretend you're terrorizing Standard!! Incredible Giant, but expensive.
Necrosavant - recursive creature, but you probably don't want to be sacrificing giants
Nightfire Giant - could be decent utility. Not the strongest giant but worth looking at
Tithebearer Giant - good for a common I suppose!
So as you can see, there are a bunch of fantastic Giants outside of Red and White colors. The stand-outs on a budget are:
Arbor Colossus - Beanstalk Giant - Earthshaker Giant - Outland Colossus - Sunder Shaman - Yorvo, Lord of Garenbrig - Frost Titan - Ruhan of the Fomori - Thryx, the Sudden Storm - Helldozer
I should have a Frost Titan, Arbor Colossus, and Outland Colossus for trade.
Once you have the deck for a while, snagging Grave Titan - Oloro, Ageless Ascetic - Kroxa, Titan of Death's Hunger - Uro, Titan of Nature's Wrath- Towering Titan as upgrades would be well-worth it.
ClockworkSwordfish on What if (insert old rule) …
7 years ago
I agree that losing mana burn is a loss for the most part. The logic was that it didn't come up often and fairly enough, but... well, neither do a lot of things. The problem is mostly that removing mana burn didn't add any strategic depth. But there is a void now where it once was - for all of the reasons you listed, and then some.
What really peeves me are the cards that have been rendered useless since they were designed with mana burn in mind. Citadel of Pain and Pygmy Hippo are chief examples, but I also liked the added utility on Spectral Searchlight and Valleymaker. Master of Arms was also neutered by a rules change (tapped blockers not dealing combat damage) and yet they swept in and errata'd him to compensate. Where's the love for the Hippo, huh?
Other rules losses I dislike are combat damage no longer using the stack (that's more arbitrary; there are arguments for both versions having advantages) as well as the new legend rules (it makes more sense balance-wise but I dislike it flavour-wise.) The one that probably leaves the worst taste in my mouth is the new 'waterfall' style for handling combat damage in gang blocks! Jesus, I thought they were trying to make the game more streamlined - what the heck is this about guys lining up to take hits until the attacker decides he's handed out enough? It's less intuitive and lowers the power of trample, which could kind of use the help considering it's the worst form of evasion there is. Plus the whole "deathtouch has a secret second ability where it lets you use the old style of damage" both suggests it wasn't a necessary change and also results in weird rules baggage that isn't obvious from looking at a card, kind of like the original Walls being unable to attack without any reminder text saying so.
PickleNutz on
Gruul Pool (Needs Advice!)
7 years ago
Thanks for the help guys! After looking over the comments I decided that Valleymaker was a great mid to late game additive for this deck type, thanks Catalog9000. That's what TappedOut is good for, it's a pool of collective player knowledge.
Bloom Tender I liked just because for two mana I get two mana of any color more than on one turn, but you're right, there are better options. The option I ended up going with, which is a lot cheaper, is Sylvan Caryatid. It's still a two mana dork and fixer, but it has Hexproof, which is considerably better.
Since I have a heavy swinger in Countryside Crusher for 3 mana, I think the mid game is covered. Early game I have a hole though. So I decided to switch out Lotus Cobra for Vexing Devil. It will either be a swap out for 4 damage, instantly removed, or be a heavy hitting creature early in the game. Either way, its mana tapped for my opponent, damage done to them by the value of 4, or best case scenario a great creature early game.
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