Have you ever wanted a deck where Giant Growth is an all time MVP? Have you wanted a deck that is totally playable for less than $25? Where you get to swing for 40+ damage on turn three and the most interesting games are against other aggro decks capable of producing blockers? Look no further than Radha, Heir to Keld.

The idea of the deck was pretty simple. Play Radha on turn 2. On turn 3 you will have 5 (or more) mana open to play pump spells. Try to swing for 21 commander damage as soon as possible. This is almost exclusively a 1-v-1 deck that has insanely good matchups against control and combo that can't handle the fast aggro. Against other faster aggro decks it has about a 50-50 win; higher against decks like Elves, Sisay and the like and lower against decks like Krenko. Its considerably faster and more consistant than any other single commander decks I have played with. Finally its easy to upgrade since there are new red/green pump spells being released every set!

Double Buffs

The double buffs are the cornerstone of the deck. Berserk, Rush of Blood, Fatal Frenzy, Assault Strobe, Temur Battle Rage and Psychotic Fury will be what most commonly leads you to victory.

The Buffs0 Drops: Mutagenic Growth, Invigorate, Blazing Shoal1 Drops: Brute Force, Giant Growth, Might of Old Krosa, Prey's Vengeance and Seal of Strength, Become Immense2 Drops: Fists of the Anvil, Blood Lust, Blood Frenzy, Wild Might, Titanic Growth, Might of the Nephilim, Colossal Might, Ghor-CLan Rampager3 Drops: Scorchwalker, Riding the Dilu Horse, Rublehulk, Zhur-Taa Swine4+ Drops: Might of Oaks, Stonewood Invocation, Balduvian Rage

EnhantmentsWhile the bread and butter of the deck is pump spells, ther are a number of good enchantment spells that provide either tempo (Seal of Strength, Briar Shield), evasion (Rancor, Dust Corona), an enourmous buff (Errantry) or overall buff harmony (Wild Might).

Protection

Aside from pumping out of bolt range and the hexproofy equipment, the deck runs Canopy Cover (also evasion!), Stonewood Invocation (also a buff!), Vines of Vastwood (also a buff!) and Gruul Charm (against control; also evasion). Fork and Reverberate can help against counter spells, but in a blue-heavy meta you might as well go all out and include Pyroblast/Blue-Elemental Blast.

Equipment

While not as fast for the mana as pump spells, there are a number of good and solid equipment that can provide double or triple the normal bonus. The best equipment are one-drops, since you usually have that extra mana on your first turn. Bonesplitter, Civic Saber and O-Naginata are your basic one-drops. Swiftfoot Boots and Champion's Helm can all provide protection. Grafted Wargear, Tenza, Godo's Maul and Obsidian Battle-Axe are all noteworthy contendors as well. I haven't tested the new Hero's Blade quite yet, but it looks pretty solid. The lack of Haste makes Obsidian Battle-Axe preferred, to me, but there are arguments against that as you can cast and equip the Hero's Blade on turn 2 (plus it gets her out of bolt range). It really depends on if your playgroup can survive that turn 4 swing.

Blue Stuff

I just catagorize this as stuff you'd think of blue doing. This includes taking additional turns with cards like Final Fortune (if you can assure the win on the second attack phase), copying spells liek Fork/Reverberate effects to get double the boost of your berserk effects, and drawing cards off Wheel of Fortune, Harmonize and Hunter's Insight. Momentous Fall is good if enough people run tuck/instant speed removal. Wheel of Fate is pretty good too, but can be risky since it advertises. Faithless Looting and Everlasting Torment are solid draw options.

Extras

Manamorphose is good, especially for converting Radha's double red into green. Sol Ring, Mana Crypt, Gruul Signet and Sensei's Divining Top are all fine if allowed in your playgroup. I like Journeyer's Kite but it can be a bit slow. My paper decks runs an Inkmoth Nexus and Glistener Elf as an alt win-condition incase Radha gets tucked.

LandLand is anything but just mana in this deck. You got your pump lands like Centaur Garden, Kessig Wolf Run, Llanowar Reborn, Okina, Temple to Grandfathers, Oran-Rief the Vastwood, Skarrg the Rage Pits, Turntimber Gove and Teetering Peaks. You got your evasion lands i.e. Smouldering Spires and Rogue's Passage. Passage and Wolf Run are payable wtih Radha. Fungal Reaches can give you extra stuff to do with Radha's Mana and Crop Rotation lets you use your land's come into play abilities at instant speed!

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