Silumgar Butcher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Silumgar Butcher

Creature — Zombie Djinn

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.

CharonSquared on Vampire Counter

7 years ago

One problem is that you seem to want to gain life on your first main phase so that you can get the benefits of Nirkana Assassin and Kalastria Nightwatch before you attack. Vampire Envoy and Kalastria Healer can accomplish this just fine, but Grotesque Mutation and Butcher's Glee don't. I'm guessing you're just running vampires because you like them, since you don't have any cards that specificially benefit vampires. If you want to stick with vampires, I would recommend switching to Red/Black and run creatures like Asylum Visitor, Falkenrath Gorger, Heir of Falkenrath  Flip, Olivia's Bloodsworn, Voldaren Duelist and Incorrigible Youths. If you have some money to put into the deck, Olivia, Mobilized for War, Kalitas, Traitor of Ghet, and Drana, Liberator of Malakir are all very powerful. Instead of counterspells, you'll want burn and removal spells like Fiery Temper, Avacyn's Judgment, Exquisite Firecraft, and Grasp of Darkness.

If you want to stick to blue/black, you'll be going for more of a tempo game. You might be better off switching to zombies like Stitched Mangler, Nantuko Husk, Forgotten Creation, Fleshbag Marauder, Diregraf Colossus, and Silumgar Butcher. The higher-budget cards would be Risen Executioner and Relentless Dead. Rather than focusing on countermagic, you'll want cheap ways to get rid of blockers. Grasp of Darkness is still good, Compelling Deterrence is excellent here, and a Cruel Revival or two might work for the late game.

Either way, you'll want to increase the creature count to at least 20, maybe 24.

JWiley129 on Improving on Vanilla

8 years ago

DruneGrey & ChiefBell - You're correct that -X/-X is more powerful than +X/+X, so massaging those numbers a bit would be something I would do. However I'd like to look at a few examples of creatures that do so on ETB w/o any riders. Silumgar Butcher and Wasteland Strangler both come to mind as creatures that do this, but both require additional setup.

As far as cost-reduction mechanics. In these I would add a Cost Reduction Modifier to the denominator of the MVT. They're already pretty hard to evaluate, but I think I have a solid idea for a few.

Surge - If you notice, the Surge cost of some of the commons is about 1-2 more mana than you would expect to pay for that spell. However in all cases the least amount of mana you can pay is 0, which is great, but the real-world-case is at least 1. This would make me want to adjust the CMC of a Surge card to become the average of its Surge Cost and it's actual CMC. So Jwar Isle Avenger would have an Adjusted CMC of 4 since (3+5)/2=4. And 4 mana for a 3/3 flier is an MVT of 1. Reckless Bushwhacker is harder to evaluate there, since he gives +1/+0 if surged. This leads me to want two different MVTs for Surge cards: A non-Surged MVT and a Surged MVT. Then I would take the average of the two.

Delve - Looking at the "vanilla" delve creatures I'd wager that in Delve is equivalent to paid normally. So Gurmag Angler would normally cost in a regular set, but because of Delve gets added on. This mans that Tasigur, the Golden Fang's non-Delve CMC would be , which makes me uneasy. So I'd want to adjust a Delve spell's CMC by 1.