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looks like to much lands... 22 should be enough. 24 lands is only if you want to play 5cmc spells in 5 turn.
August 7, 2017 11:02 a.m.
now I get the pyroblast is bad here -.-
(sorry for spam :> )
August 5, 2017 11:57 a.m.
I playtested it. Its pretty nice, but the manabase... huh. Little junky.
In my opinion u need some GB taplands (every ability to activate and double mana cost is G or B). If you want place for Spirit Guide - cut murasa and lands. 20-21 should be enough. Ohh... and what do you think about 1-2 Reaping the Graves after cascade? For lategame. 3+ cards back (6 mana needed)
About side, I recommend:
- Wail of the Nim instead of Cower in Fear, cause can give regeneration
- 2 Evincar's Justice / Pestilence or just even in the mainboad, cause almost 90% of the ceatures in pauper have 1 or 2 toughness
- some Pyroblast
- some Syphon Life vs burn
- some Hush vs bogles
- some Last Rites vs control / combos / grindy decks
August 5, 2017 11:55 a.m.
aaaaaand... you need some HUUUUDGE draw, not only 2 cards. Distant Melody is pretty nice here.
August 4, 2017 10:50 a.m.
for me there is not enough creatures (btw there is only 58 cards?????), because when I casted coco 7 times - I could put on the battlefield 2 ceatues only 3 times.
Anyway - playtested this deck 6 times (against my rw humans. Its mono w standard with 4 bolts, copters and flame slashes). It lost 4 times - it's possible, that you can have very fast hands, but most of the time is just... slow. Very. Slow.
Eldritch Evolution is pretty fun here, but it's like winmore card. The combo "sac Lieutenant, search Rallier and back Lieutenant" is very strong, but coco feels really bad with 12 total noncreature spells.
August 2, 2017 8:15 p.m.
|Avg. deck rating||5.00|
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|Good Card Suggestions||43|
|Last activity||1 week|