Hitchclaw Recluse

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hitchclaw Recluse

Creature — Spider

Reach (This creature can block creatures with flying.)

EDH 1 / 0
Read the Bones feature for Arachnophobia
EDH 1 / 0
Cascading Cataracts feature for Trostani's Zoo
PDH 0 / 0
Aquastrand Spider feature for Webless
EDH 1 / 0
Shelob, Dread Weaver feature for Shelob Wololo

ticked-off-squirrel on Necrotic Arachnidism

7 years ago

would Giant Spider be of use to you? you should also add Mantle of Webs and maybe Hitchclaw Recluse

Clockwurk on Assault from Behind the Trees

7 years ago

I'd move the Hitchclaw Recluses into the sb, since Guardians of Meletis is a strict upgrade for the same mana cost. Great deck.

TheVectornaut on Never enter the spider web

7 years ago

I've always wanted to try making a deck like this. Let's see if I can help. I'd start by recognizing that regular spiders aren't actually that powerful, so unless they are cheap and efficient or provide high impact and synergy, they should probably be cut for others that do. Sporecap Spider and Hitchclaw Recluse, for example don't have as much presence as Deadly Recluse or Sentinel Spider even if you take Assault Formation (a neat inclusion by the way) into account. I think the cards that will work best towards winning the game are those that maximize spider number like Spider Spawning and Ishkanah, Grafwidow, so I'd increase the numbers of those cards. To get maximum synergy out of both cards, you want to build around getting cards in the graveyard. One great inclusion is Nyx Weaver since it fills the grave and adds a spider to the board. Other potential options are Satyr Wayfinder to find the right lands, Splinterfright and Grim Flayer as beaters, and Treasured Find to get back whatever you need. There's plenty of other options in Golgari if you want to go that route. Some other cards that could probably be removed are Tower Defense since it is too dependent on Assault Formation to be good and Ring of Kalonia since it wouldn't be that strong even if all your creatures were green. If you need an artifact to activate delirium, you could try artifacts that work with tribal like Adaptive Automaton and Obelisk of Urd. Also working towards delirium, you might want some fetchlands, even if they're just Evolving Wilds to get land in the graveyard. I'd probably cut Oran-Rief, the Vastwood for them since it really isn't contributing that much here. A final thing I might consider would be dropping the Arachnus Spinner + Arachnus Web combo. With so many tokens and defensive creatures, mediocre creature removal doesn't seem as necessary. Adding ways to deal with artifacts, enchantments, and other threats would probably be a good call. At the very least, cards like Bramblecrush for example should be sideboarded just in case. I just wanted to say, really good call on Descendants' Path. That's inspiring me to try my hand at a spider deck again, only in legacy instead so I can mess with Arachnogenesis.

Voltron3030 on But I Didn't Think Spiders Were Social Animals

7 years ago

Ha ha it's not very often one gets to learn something scientific about the animal kingdom on this website so I appreciate the input AngelOfDivinity. I also read they recently found a whole new family of cave spiders in Oregon. New species are one thing but a whole new family is insane. They have hooks for claws (Hitchclaw Recluse).

And Simon_Williamson, both the Arachnus cards will be included in the spider tribal EDH deck I plan to build with Ishkanah down the road.

scry2 on RUG Assault Formation

7 years ago

Nice deck. It would be great to post the sideboard here too. This is what was played in video:

2 Rending Volley

2 Roast

2 Smash to Smithereens

2 Tears of Valakut

1 Radiant Flames

3 Glade Watcher

3 Hitchclaw Recluse

DroseraC on G/W Renown/Support

8 years ago

I wouldn't mainboard anything specifically against fliers (unless you only play casually and have players with many fliers in your playgroup). So things like Hitchclaw Recluse, Netcaster Spider, Plummet and Spidersilk Net can just be moved to your sideboard or removed. Seed Guardian has a purpose BEYOND Reach, so maybe even consider filling in some of those empty slots with them. You could consider sideboarding Plummets and Clip Wings (once it's available) to deal with common fliers. The latter especially since it can potentially hit things like Dragonlord Ojutai that have hexproof.

Consul's Lieutenant is something I feel you definitely want many of in a Renown theme deck, it can be dominating if played early. And if you're really focusing on a Renown theme, maybe try to get more Valeron Wardens. The card draw will keep you in the game instead of emptying your hand and losing to control. I'd probably suggest running more Citadel Castellans and Topan Freeblades because the Vigilance makes them available for offense while still playing defensively. I'd also probably try to add in another Joraga Auxiliary to bust up grindy match-ups. Cut Endless One for another Hangarback Walker. I don't really like Kytheon's Irregulars for you, either, because of the double white activation cost. Atarka Beastbreaker isn't amazing for you, either. It's a win-more creature that doesn't actually help you start winning in the first place.

Land wise, I don't think you need Evolving Wilds because you're only two color. Try to fill out playsets of Canopy Vista and Tranquil Expanse and that should be all you need for that. Running a few more Rogue's Passage would be a good idea, too, since it works VERY well with Renown (without having to splash blue). Zendikar Resurgent isn't a good choice for standard because it comes out so late and only helps with mana, which you shouldn't need as a two color deck.

Nissa, Voice of Zendikar isn't good enough to justify running two Call the Gatewatch. You should remove both of those.

You should consider Shoulder to Shoulder as a support spell because it cantrips, replacing itself in your hand. If you're really pushing the Support subtheme, I'd cut pump spells that aren't counter based. So, Mighty Leap and Might of the Masses should be replaced with Should to Shoulder or more Lead by Examples. You should also look in to Inspiring Call as a way to benefit from having pumped creatures both in combat and in card advantage. Also, I think Encircling Fissure is a good choice if you do load up on vigilance creatures, since they'll be available to block after your enemy's creatures can't deal damage (and thus picking off some of them).

There are a few other cards in there that I don't see doing much for you, or you not being able to utilize fully but this is already getting to be a long post, so hopefully some of this helped you out. :)

MTGNuclear on

8 years ago

How about Hitchclaw Recluse?

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