Ixalli's Diviner


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Ixalli's Diviner

Creature — Human Druid

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalli's Diviner Discussion

MangoPunch on Standard Yarok Deck

3 months ago

I would also shave the number of Yarkov's... it is a fun effect but not crazy good on it's own, and is legendary, so is very bad in multiples. With Voracious Hydra , Ixalli's Diviner and Hydroid Krasis it could still be decent to have a couple of them in.

dusterGGG on Abzan Tomb

1 year ago

I'd be happy to help EPICSpider23, grave based decks are my jam. To get off the ground you need creatures in your graveyard; the best budget option for this being a set of Glowspore Shaman pulling double duty by milling 3 and letting you ensure a land drop next turn if needed, followed by a mix of Ixalli's Diviner and Seekers' Squire, Stitcher's Supplier being a bit more expensive option. Path of Discovery may also be a sleeper for this deck that is worth testing with the amount of creature recursion and token production you'll have going on. Black gives you fantastice reanimation options, I'd personally take out some or all of of Bishop of Rebirth and 1 Teshar, Ancestor's Apostle to add in 1-2 Isareth the Awakener depending on how heavy you want to go on black, and a mix of Whisper, Blood Liturgist and Journey to Eternity  Flip. Bone Dragon has fantastic synergy with Desecrated Tomb because you get one trigger when you pay the cost of its ability, and another when it resolves so it would make a nice one of. I'd put in one or two higher CMC reanimation targets that will win the game as well such as: Lotleth Giant, Vigorspore Wurm, Izoni, Thousand-Eyed, Vampire Sovereign, or Pelakka Wurm; you can use discard tech like Macabre Waltz to help get them out of your hand if you find them difficult to cast. You also are seriously lacking removal: Cast Down, Vicious Offering, Price of Fame, and Seal Away are all fantastic options. You'll have to figure out how to balance the mana base yourself based on the weight of each of your colors. The last peice of advice I can give is to remember that this is your deck and only you have to like

Bennett_Stokes on None

1 year ago

I am aware of this, and will, after tuning the deck, splash either Blue or Black. However I don't believe that Steel Leaf Champion is the only reason to play Green, or that it is a good against Goblin Chainwhirler, I will agree (because no one would disagree) that Steel Leaf is the most effective beater, but I don't agree with stompy as a strategy until rotation. My deck is able to beat Red and Red Black pretty easily. It also has a chance against control removal heavy decks. The reason for the janky explore cards such as diviners is because of Vizier of the Menagerie and Rhonas's Monument a combo which allows you to gain massive amounts of creatures. Instead of trying to win quickly I have shifted the focus to a loose combo and value engine. This is something only Green has the luxury of doing because of big butts like Greenbelt Rampager, in this deck Ixalli's Diviner and Wildgrowth Walker also work as powerful defence against agro creatures.

Falcons135 on Steel Leaf Stompy

1 year ago

Jadelight Ranger instead of Ixalli's Diviner if you want that explore? You’re either getting 2 lands (burn through 2 turns you would have drawn them), a land and a 3/2, or a 4/3 Seems better in my eyes but not sure if you were going for a budget-ish build

Scarvis on Lands for the win

1 year ago

update removed 4x Blood Sun 3x Thaumatic Compass

added 2x The Mending of Dominaria 1x Sylvan Awakening 4x Ixalli's Diviner

Scarvis on Lands for the win

1 year ago

Thank you for your suggestions EDedan

Blood Sun was included mainly for the card draw and can hose Field of Ruin and other man lands.

I thought about cards like Grow from the Ashes and Ranging Raptors but those cards rely on basic lands, and we only run 5 basic lands so that Awakened Amalgam can grow each turn.

Wayward Swordtooth and Broken Bond help us ramp from our hand and not library so i dislike that idea...although Wayward Swordtooth would help with retrieving Multani, Yavimaya's Avatar from the graveyard and is a big beater...that might be a good idea ill try that out.

Sylvan Awakening is a good idea, I saw it but wasn't sure how good it'd be...it would be nice to push through for the kill.

Jadelight Ranger, Merfolk Branchwalker, and Ixalli's Diviner utilize the explore mechanic and since it does help with card draw filtering, I have been using treasure map and Thaumatic Compass for filters and card draw...ill play around with the numbers and see how it flows...

thanks again for your input

EDedan on Lands for the win

1 year ago

What do you think about Thunderherd Migration Wayward Swordtooth, Ranging Raptors, Spring, Ixalli's DivinerWildgrowth Walker, Jadelight Ranger, Merfolk Branchwalker, The Mending of Dominaria, Sylvan Awakening, Grow from the Ashes, Broken Bond

Wildgrowth Walker can help with against fast deck such as Red decks

Jadelight Ranger, Merfolk Branchwalker creatures with explore so you can filter you're draws

Ixalli's Diviner is a 0/3 which becomes a pretty neat blocker and an awesome blocker if it's a 1/4

Wayward Swordtooth and Ranging Raptors helps with lands, play 1 more land each turn with Wayward Swordtooth and with Ranging Raptors can block creatures and get a free land out of the deck.

Sylvan Awakening turn all lands into 2/2 creatures with indestructible, Reach and haste

Broken Bond a sorcery speed Naturalize but you may put an extra land from your hand onto the battlefield

Grow from the Ashes a Rampart Growth with a kicker cost which makes it a Hour of Promise but with no zombies thou :(

Argy on

1 year ago

My big question is: how do you want this deck to win?

I've made three Brawl decks now, and they each had a very focused approach.

With this one, it seems to be playing Creatures that can be kicked, then pumping them up with +1/+1 spells.

There are some important Creatures missing like Rhonas the Indomitable and Carnage Tyrant, and some Creatures that really aren't that effective, like Ixalli's Diviner.

Having a bit of a clearer idea of how this deck will win might inspire you to try some different combos.

For example, at the moment I quite like Multani, Yavimaya's Avatar and Thorn Elemental, paired with Blackblade Reforged.

Have a bit of a think, then tag me in these Comments if you want to discuss anything.

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