Ixalli's Diviner


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Ixalli's Diviner

Creature — Human Druid

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Price & Acquistion Set Price Alerts



Recent Decks

Ixalli's Diviner Discussion

Bennett_Stokes on Standard Q&A

2 months ago

I am aware of this, and will, after tuning the deck, splash either Blue or Black. However I don't believe that Steel Leaf Champion is the only reason to play Green, or that it is a good against Goblin Chainwhirler, I will agree (because no one would disagree) that Steel Leaf is the most effective beater, but I don't agree with stompy as a strategy until rotation. My deck is able to beat Red and Red Black pretty easily. It also has a chance against control removal heavy decks. The reason for the janky explore cards such as diviners is because of Vizier of the Menagerie and Rhonas's Monument a combo which allows you to gain massive amounts of creatures. Instead of trying to win quickly I have shifted the focus to a loose combo and value engine. This is something only Green has the luxury of doing because of big butts like Greenbelt Rampager, in this deck Ixalli's Diviner and Wildgrowth Walker also work as powerful defence against agro creatures.

Falcons135 on Steel Leaf Stompy

3 months ago

Jadelight Ranger instead of Ixalli's Diviner if you want that explore? You’re either getting 2 lands (burn through 2 turns you would have drawn them), a land and a 3/2, or a 4/3 Seems better in my eyes but not sure if you were going for a budget-ish build

Scarvis on Lands for the win

3 months ago

update removed 4x Blood Sun 3x Thaumatic Compass

added 2x The Mending of Dominaria 1x Sylvan Awakening 4x Ixalli's Diviner

Scarvis on Lands for the win

3 months ago

Thank you for your suggestions EDedan

Blood Sun was included mainly for the card draw and can hose Field of Ruin and other man lands.

I thought about cards like Grow from the Ashes and Ranging Raptors but those cards rely on basic lands, and we only run 5 basic lands so that Awakened Amalgam can grow each turn.

Wayward Swordtooth and Broken Bond help us ramp from our hand and not library so i dislike that idea...although Wayward Swordtooth would help with retrieving Multani, Yavimaya's Avatar from the graveyard and is a big beater...that might be a good idea ill try that out.

Sylvan Awakening is a good idea, I saw it but wasn't sure how good it'd be...it would be nice to push through for the kill.

Jadelight Ranger, Merfolk Branchwalker, and Ixalli's Diviner utilize the explore mechanic and since it does help with card draw filtering, I have been using treasure map and Thaumatic Compass for filters and card draw...ill play around with the numbers and see how it flows...

thanks again for your input

EDedan on Lands for the win

3 months ago

What do you think about Thunderherd Migration Wayward Swordtooth, Ranging Raptors, Spring, Ixalli's DivinerWildgrowth Walker, Jadelight Ranger, Merfolk Branchwalker, The Mending of Dominaria, Sylvan Awakening, Grow from the Ashes, Broken Bond

Wildgrowth Walker can help with against fast deck such as Red decks

Jadelight Ranger, Merfolk Branchwalker creatures with explore so you can filter you're draws

Ixalli's Diviner is a 0/3 which becomes a pretty neat blocker and an awesome blocker if it's a 1/4

Wayward Swordtooth and Ranging Raptors helps with lands, play 1 more land each turn with Wayward Swordtooth and with Ranging Raptors can block creatures and get a free land out of the deck.

Sylvan Awakening turn all lands into 2/2 creatures with indestructible, Reach and haste

Broken Bond a sorcery speed Naturalize but you may put an extra land from your hand onto the battlefield

Grow from the Ashes a Rampart Growth with a kicker cost which makes it a Hour of Promise but with no zombies thou :(

Argy on

4 months ago

My big question is: how do you want this deck to win?

I've made three Brawl decks now, and they each had a very focused approach.

With this one, it seems to be playing Creatures that can be kicked, then pumping them up with +1/+1 spells.

There are some important Creatures missing like Rhonas the Indomitable and Carnage Tyrant, and some Creatures that really aren't that effective, like Ixalli's Diviner.

Having a bit of a clearer idea of how this deck will win might inspire you to try some different combos.

For example, at the moment I quite like Multani, Yavimaya's Avatar and Thorn Elemental, paired with Blackblade Reforged.

Have a bit of a think, then tag me in these Comments if you want to discuss anything.

Nefashu on Black + Green First Pauper Deck

4 months ago

Some improvements:

Klausi on B/G Explore

7 months ago

I like the synergy, but I would swap Ixalli's Diviner with 3 copies of Merfolk Branchwalker. It is more agressive. Diviner just doesn't do anything if you hit a land on explore IMO.

Also, to make you curve out a bit better and your options more versatile, i would add a few copies of Deadeye Tracker. Though while it needs some work and doesn't explore as ETB (and subsequently give you explore triggers for free), it lets you explore on your own terms, while denying your opponent his/her graveyard, which is often necessary in Standart. If worst comes to worst, it's a manasink. You should have plenty of that with all the explore triggers.

Not sure about Thrashing Brontodon, but i guess it helps flipping Journey to Eternity  Flip on your own terms. I would sideboard it though.

If you want to go really nuts on explore, consider Panharmonicon. It might be a bit too much since you have Path of Discovery, but you can add a copy or two of it to maximise the tokens you get.

Load more