|Commander / EDH||Legal|
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Creature — Goblin Warrior
Tattermunge Maniac attacks each turn if able.
Tattermunge Maniac Discussion
1 year ago
Your deck is all over the place, so it's really hard to give suggestions. It would all work a lot better (and be easier to give advice) if you'd focus on one thing: aggro, stompy (big creatures), ramp, some sort of creature value deck (that's the vibe I got from Cream of the Crop and the mainboard Reclamation Sage), etc. As it is right now, there are too many 2-ofs that are trying to do different things for me to really know what to focus on.
But the general advice that I can give you is that your deck is far too slow for modern. The goal is to consistently kill your opponent by turn 4 or be capable of stalling the game until you can kill them. Judging by your hubs you want an aggro deck, so probably make the goal to win by turn 4, and cut cards accordingly; without any ramp spells, I suggest cutting any creature over 4 mana and only having a few that are 4 mana.
There are also a bunch of cards in here that are pretty sub-par, such as Tattermunge Maniac and Blitz Hellion. Before suggesting better cards, though, I'd like you to focus your deck first (aggro, ramp, midrange, or value) so I can better understand what you want out of it. Here are some thoughts I had when I first looked at your deck:
Cream of the Crop and Mul Daya Channelers made me think valuetown. For a second I thought Cream of the Crop returned creatures from the graveyard and I was like "oh that makes sense with the Bloodrush" but then I read it and was confused again
obviously the big spells made me think you were going for ramp, except there really wasn't any
If you want help focusing your deck once you decide on what you want to go for, feel free to ask me for help and I'll suggest some cards. I'm pretty good at that type of stuff.
2 years ago
Cool build, darenking0.
One thing I have to say... 14 land makes me NERVOUS. Even in a mono colored deck, that seems like way to few... I'd at least go to 18... and maybe add more ways to make the mana you can't get to if you need it (fill out the playset of Rootbound Crag).
Just some ideas... what do you think?
2 years ago
A few quick suggestions:
Atarka's Command is too good in zoo decks to run fewer than 4.
2 years ago
Hey all. I am thinking about making a Pauper EDH deck and am looking for any tips on deckbuilding, manabases, any advice on the subject in general, or recollections of experiences while playing Pauper EDH.
So I know that in Pauper EDH you use an Uncommon Creature as the "commander" with the rest of the deck following color identity and I think my friend said something about 30 starting life rather than 40. I apologize for my ignorance on the topic, I just decided off an impulse to try it out..
Shaman of the Pack: It should be a simple concept. Flood out as many Elf creatures then drop Shaman to chip off some decent life from an opponent.
Dryad Militant: I dont know if GY hate needs to be (or is) a thing in pEDH but using the Miltant sure hates on Instants and Sorcery slinger decks.
Diregraf Captain: Obviously the deck would become a Tribal Zombie deck, boarding up as many possible Zombies to apply pressure. The added bonus of life loss when his fellow Zombies die under his reign is a-oh-kay by me.
Inkfathom Witch: As much as I hate to see the (2UB: unblocked creatures become base P/T 4/1) on a Dimir colored card I will admit it has me wanting to try it even more. It would be tricky but its time to live the dream folks.
Izzet Guildmage: I think I am going to love this guy leading a Countermagic/Burn deck. It would definitely add some much needed diversity to the line up of decks I am going to build.
Spellheart Chimera: This would be a more proactive approach to the line ups Izzet deck, playing marginally more interactive games than Guildmage would. I like this route but as I have said before I can make both lists and try them out.
Ascended Lawmage: Upon doing research for pEDH info multiple forums constantly referenced to the Lawmage due to her Flying/Hexproof body. This type of "commander" is very well placed to lead a Voltron strategy, doling out mass amounts of pain with either a menagerie of Aura buffs or attached Equipment.
Kulrath Knight: I saw this guy and an avalanche of dirty tricks ran through my mind. Playing this guy leading a -1/-1 centric, Aggro style deck would be fun in my opinion. That and I am curious to see how he would interact with other decks that try to power through with creatures.
Tattermunge Maniac: The main attraction I had to this guy as the Gruul "commander" was he is a T1 play that must attack each turn. An obvious Aggro "commander", I would love to hear any opinions of other possible Gruul Uncommons to lead the deck as well.
Sludge Strider: This would basically end up as an Artifact filled Drain 'n Gain deck in one of my favorite color combinations. I find myself slightly excited to see what could happen with this build.
Fusion Elemental: Goodstuff with a splash of beautiful 8/8, nuff said..
These are all just first thoughts, still missing some color combinations. I DO NOT want to delve into mono colored "commanders" for pEDH unless the Uncommon creature is worth the loss of color options. Thanks in advance for any help
Edit: If anyone would like to collaborate on one or some of these decklists, we can get in touch over Facebook or over PM here on T/O
2 years ago
There are some pretty decent options for creatures with 2 attack power that only cost one mana to cast, that you could swap in, in place of Savannah Lions, without costing you an arm and a leg. Tattermunge Maniac would fit with the fast, aggressive approach you mentioned in your deck description. Dragon Hunter has the situational ability to block an incoming dragon that would otherwise fly right over the Lions. Depending on what your opponent is playing, Soldier of the Pantheon may be able to sneak through to hit your opponent and/or get you a bit of extra life gain. That's just a few examples.
2 years ago
If this deck is meant for causal play, everything looks fine.
3 years ago
Advice? Find a card that's cheap (like around 30 cents) and has a unique effect, then add on cards that manipulate, supplement, or reinforce the effect. To use my RakCackHackManiacAttack deck up there as an example, I started with Jund Hackblade, added on Rakdos Cackler and Tattermunge Maniac to ensure that it gets active reliably, and built out from there. Basic lands are critical, and Guildgates and Refuges are useful for multiple colors.
3 years ago
thanks for the comment
yeah, in playtesting removal is definitely necessary. Collected company is also a good idea since it currently hits more than half the deck. Any ideas for what to take out? I'm thinking some combination of Tattermunge Maniac and Grixis Grimblade, probably more likely the maniac
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