Matrixxx999 Deckspert

I love EDH! Building a strong deck in this format makes your brain work hard.

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I did't notice that its for 1v1. sorry.

Well in that case I still think Monolith is worth it to try with Rings. And it is true that with Staff of Domination it is a GG.

I would keep Grim Monolith, it is a solid mana rock. I would consider to cut something like Rishkar's Expertise or Akroma's Memorial.

March 17, 2018 4:49 a.m.

Since You have Rings of Brighthearth, have you ever thought about Basalt Monolith and Sensei's Divining Top? All these cards are good separately and together they form infinite and infinite card draw.

How about Natural Order? This crad is insanly powerful. Just imagine how you play this spell sacrificing a creature enchanted with Pattern of Rebirth!

What is Your experience with Growing Rites of Itlimoc  Flip? I have played it in my Rhonas deck and found it to slow and situational.

+1 from me!

March 17, 2018 1:50 a.m.

joachimjuncher, Hi! I apologize for such a late reply. The reason is that I've been very busy lately. I'm very grateful to you for taking the time to analyze the deck, and card choice! And thanks for your kind words about the deck! I really appreciate constructive criticism and any suggestions, especially from another mono-green player.

Cards that you suggested to replace:

  • Viridian Longbow - As you rightly pointed out, it depends on the playgroup. And my playgroup run some realy pesky commanders like Zur the Enchanter, and to be able to destroy them on instant speed is a decent ability, and I try to make the deck as versatile as possible and considering that green is very week in removing creatures, VL seems like a good spell for all those purposes. I agree that its a bit slower then one shot spells, I'll think about it and try to find a good replacement for more tests. What would you put instead of this card?

  • Lifecrafter's Bestiary - well, I added this card not so long ago, and so far it has performed its functions perfectly - draw additional cards, and scry every upkeep. It is good if you draw it in the beginning - you will at least scry every turn, and it is good to have it in the hand in late game, cuz You usualy have a lot of mana and need more gas (cards) for it. And it has a very good synergy with Cloudstone Curio, Wirewood Symbiote.

  • Norwood Priestess - well, frankly, there were times when it was a dead draw, or I did not have anything in my hand to cheat in with her ability. But in the same time, more often there were moments of triumph and glory when I was able to drop things like Bane of Progress, Avenger of Zendikar, Terastodon or Craterhoof Behemoth, and all those bobs come in to the battlefield uncounterable with her ability. Needless to say that the deck run some creature untappers, so You can drop bombs even twice in a turn! But I agree with You that this card is a bit slow. If I would cut this card, then what would you suggest to replace it. I'm thinking of replacing her with something like Pattern of Rebirth, Eldritch Evolution or maybe Wayward Swordtooth

Cards that you suggested to add:

  • Utopia Sprawl, Berserk, Temur Sabertooth, Surrak, the Hunt Caller - all these cards were in the deck and were tested a lot. All of them work fine with Rhonas, but on one of them I would focus my attention - Utopia Sprawl, this card is super great without a doubt, with a pain in my heart, I cut and I returned it several times to the deck, man, its so hard to decide what to cut!

  • Overgrowth - I'm looking at this magnificent enchantment for a long time, and I would like to find a place for it in the deck, but if I find a slot for it, then I should put Utopia Sprawl first. So that if Overgrowth enters the deck, then only together with Utopia Sprawl.

  • Rings of Brighthearth is an interesting suggestion! Despite the fact that the card itself does not do anything when it hits the battlefield, It can create very strong synergies and even infinite combinations. I will definitely think about this. And if I add it to the deck, it makes sense to add Basalt Monolith ;).

  • Homeward Path - I used this card in this deck, and in my other decks. To be honest, the card has never been useful.

  • Yavimaya Hollow - I also like this land, I would like to find a slot for it, it seems to me a great idea to add more protection for creatures. Especially vulnerable are mana dorks, and opponents try to remove them as quickly as possible in my games.

  • Elvish Archdruid - I absolutely agree that this is an excellent creature. But as for all previous options, its hard to decide what to cut for it.

Thanks again for all Your suggestions and feedback! I will be happy to look at your decks to, and try to help with my advice!

March 17, 2018 1:21 a.m.


Somebody stop me!

Commander / EDH* Matrixxx999

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