|Commander / EDH||Legal|
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Creature — Illusion
Whenever therplasm blocks a creature, you may return therplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.
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2 months ago
Lol I just realized that AEtherplasm has to block, not become blocked, in order for it to work. Time to rethink this a little bit
2 months ago
Have you considered instead of simic skyswallower and thuming birds AEtherplasm its another way to cheat your big leviathens as suprise blockers
4 months ago
Join Forces - Each player starting with you may pay X mana. Then each player who paid mana chooses any target. United Conflagration deals X damage to any of those targets.
Creature - Illusion Shapeshifter
: Reveal the top card of your library. If it's a creature card, you may exile it face down. If you do, put Aethermorph on top of your library. You may cast the exiled card as though it had flash.
For United Conflagration, you choose the target after learning how much X is.
Aethermorph is a riff off of AEtherplasm from Guildpact. Oh Ravnica, I love you so.
Make another card that a guild-leader (past or present) would love to play.
8 months ago
1 year ago
Let me Reanimate this deck.
Mizzium Skin can also protect your illusions from spells and counter one that's on the pile. It could also provide a mini combat trick to save a creature, but +0/+1 is still lame.
Veiling Oddity can setup a kill.
AEtherplasm can bring stuff to your board and/or keep you safe while attacking with all your flying board.
Maybe : Riftwing Cloudskate for some little but sometimes needed control.
1 year ago
Tidal Force, Thought Reflection, Merfolk Looter, Juxtapose, Illusionist's Gambit, Dismiss into Dream, Master of Predicaments, Temporal Cascade, Breaking Wave, Tromokratis, Temporal Distortion, Brainstorm, Relearn, Redirect, Aura Graft, AEtherplasm, Thieving Magpie, Sisay's Ingenuity, Windfall, AEtherspouts, Mizzium Meddler, Daring Thief, Spin into Myth, Mystic Remora, Telepathy, Sunken Hope.
1 year ago
As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).
Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!
Instead of Desertion and instead of Dissipate and Rewind, I recommend putting in Pact of Negation, Force of Will, and/or Mystic Confluence/Hindering Light. I'd say that having between 5-10 counterspells alone is the right call for this deck.
Isperia, Supreme Judge is not a bad card, but there are better draw engines/card advantage cards. Consecrated Sphinx being one that you already have included. I would recommend replacing Concentrate and Recurring Insight for more dependable draw spells, Ponder and possibly even Sphinx's Revelation or Blue Sun's Zenith.
Possible Cuts Show
AEtherplasm, Blazing Archon, Drogskol Reaver, Kozilek, Butcher of Truth, Loxodon Gatekeeper (possibly just switch it with Kismet since the are the exact same), Phyrexian Metamorph, Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence, and possibly even Sun Titan.
Again, these are just some suggestions. All are great cards, but overall I think that lowering the CMC and adding other, more controlling cards will help this deck be more resilient and consistent.
Possible Additions Show
Again, like the above, these are only suggestions! You don't have to add them all, or any at all. The only thing I would just really stress about changing this deck is lowering the CMC. That can highly improve the gameplay of the deck. Being able to have a turn two play or counter magic on those first couple turns lets you hold an edge over your opponent will you tax and control them over the long game.