This is an agro/combo mono-green deck. Rhonas surprised me with so many interactions and synergies, so I decided to try and build this deck.

The deck runs a lot of fast mana spells for explosive start and for making early pressure on your opponents. Also deck runs a wide array of control spells for defense and disruption, additionaly, thanks to Rhonas, this mono-green deck can very effectivly destroy creatures with specific spells, which is usually not available for the rest mono-green decks. The deck wins with agressive combat damage or commander damage, and it can win with the use of several inifinite combos, for example - any infinite mana combination + Rhonas - you buff all your creatures infinitely and give them all trample and kill all opponents in one swing.

Trying to write the Primer for this deck and for now it is WIP so the project is in constant change, this will be my first primer, so I am very inexperienced in this matter and my English is far from perfect. Thus, I will be grateful for any criticism and any help to make this deck and primer much better.

  • Rhonas has a very low mana cost and very impressive stats, which means that he will always stand on the battlefield in the first turns of the game, ready to give You all the advantage he could provide from his high stats.
  • One of the main weaknesses of the green magic was always the lack of creature removal. So as we can see Rhonas combines two abilities - Deathtouch and Indestructible, which makes him a real killer and a master of martial arts. He FIGHTS and DEALS DAMAGE like no-one else, sending his victims right in to the graveyard. Any 1 damage from him will kill almost anything and he will remain on the battlefield due to his Indestructibility.
  • Rhonas is the winning condition by itself. In particular, I am talking about his ability to give +2/+0 and trample to target creature. All you need to win the game with this ability is infinite mana and creatures to smash peoples faces with infinite combat damage with trample.

Thus, having an arsenal of specialized spells to destroy creatures with Rhonas and having a basic arsenal of green spells to destroy other permanents, we have a commander that can control absolutely everything that happens on the battlefield, is a winning condition by it self and a very cheap fodder for huge card advantage and additional mana. As for me, it looks like a realy good choice for making a good mono green deck. So lets start.

  • You like mono-green decks
  • You like playing unusual decks (mono-green control)
  • You like to win with huge scary creatures by smashing people's faces with billion of combat/commander damage
  • You like to draw huge amount of cards
  • You like to assemble combos and powerful synergies
  • You like to control everything on the battlefield
  • You are a greedy person, and Your favorite style of playing is to generate a ridiculous amount of mana, and explosively win the game.
  • You don't like green decks
  • You despise combos
  • You don't like to win with combat damage

The strengths of this deck are perhaps the following:

The deck runs the best mana dorks, rocks and ramp spells and also contains several infinite mana combinations. Thus, it is quite common to have a huge amount of mana at the very beginning of the game and to cast something like Craterhoof Behemoth/Terastodon on t3 or t4. Some of the mentioned dorks grow even faster by other creatures of the deck, for example Rhonas the Indomitable + Selvala, Heart of the Wilds .

By itself, green magic provides a pretty good arsenal of spells for drawing extra cards, tutor for creatures and land cards. But with Rhonas it becomes even easier and You can draw 5 extra cards right on turn 3 easily with spells like Life's Legacy, and then on turn 5 drop Protean Hulk with hardcast and sac it with Greater Good bringing madness to the table. Cards like Garruk, Primal Hunter, Momentous Fall and Greater Good are the best friends of Rhonas and can draw You a lot of cards.

As already mentioned, the deck carries a very serious controll package to deal with literally any possible treat. Artifacts, Enchantments, Lands or even Planeswalkers, we can easily deal with them wile playing with a green deck. But with Rhonas in the head of the deck it is possible to deal with creatures too. And this makes this deck even more versatile.

Mainly this is a creature based mono-green deck and we lack of counterspells for protection or answer for wrath spells, so board wipe spells are a real danger, especially mass exile and Toxic Deluge, because those will hit Rhonas too. Super fast combo decks can outrace us. But, nevertheless, all the above-mentioned is quite manageable for this deck. But especialy painfull will be the resolution of the effect like Humility.

In the early stages of the game, you need to ramp for mana, cast Rhonas ASAP and, depending on the situation, follow one of the ways to victory:

With all the speed and creature tutors that is contained in the deck, and the commander who has such high stats, low cost and the abillity to buff cretures and give them trample, the deck can win the game with ordinary combat damage very quickly, spells like Avenger of Zendikar, Craterhoof Behemoth, Vorinclex, Voice of Hunger, Ulamog, the Ceaseless Hunger, Tooth and Nail, Bane of Progress and Terastodon are the key cards in this strategy.

The most important thing here is to continue to press on the enemy with your big creatures, forcing your opponents to constantly seek protection and answers. In parallel, You shoot of any permanents that interfere with the achievement of the goal and disrupt any opponents plans with wide array of controll spells.

The infinite mana created by infinite combos is basically necessary for Rhonas itself. To pump any creatures with infinite +2/+0 and trample and kill all opponents. For plan B (Rhonas was stealed for example) we have Cloudstone Curio, with infinite mana you just recast infinitely any creature and destroy/exile/draw/tutor etc untill your opponents will be dead or give up.

  • Argothian Elder + Maze of Ith - infinite mana on your combat phase. This combination, creates infinite mana by untapping attacking Argothian Elder with Maze of Ith on your combat step and then using untapped Argothian Elder to untap Maze of Ith and another land. Repeat the process infinitely. In normal situations, this combination is useless, since all the created mana disappears after the end of combat phase, and it is very hard to use it to win instatly during combat phase. But rejoice, because we have Rhonas on our side, so you need to use his pump ability on instant speed to make all your attacking creatures infinitely large with trample right befor the combat damage step and kill all your opponents. An alternative of use all the mana could be spells like Chord of Calling. An additional bonus of this combination is that You come in to Your second main phase with untapped lands. So additionally it works like Sword of Feast and Famine.
  • Argothian Elder + Nykthos, Shrine to Nyx/Gaea's Cradle + Wirewood Lodge - infinite
  • Earthcraft - this card is just so good! When I started to analize its synergies in this deck I was stunned how good could it be, and after a couple of tests I understanded tha it is even better than I thought. It turns ALL Your creatures in mana dorks with HASTE! All your 1 drop mana dorks become free, because they can immediately pay for themselves. And with cards like Vorinclex, Voice of Hunger, Mana Reflection and Wild Growth it creates insane amount of mana

  • Greater Good - just fantastic card in this deck, with the capability of Rhonas to ETB on turn 2 easily this card will never miss its fodder and will allways give you a huge amount of cards and capability to dig very deep into your library. Cards that has a very strong synergy with Greater Good: Craterhoof Behemoth - after he buffed all creatures and they attacked, it is very juicy to sac those enormous dorks/utility creatures to dig in 7-10 cards in your deck; Regal Force - drop it on the battlefield, draw a lot of extra cards and then sac it with Greater Good for even more cards and to dig realy deep; Protean Hulk - if you sac this guy with Greater Good right befor your turn, than you probably already wining the game, Terastodon, Ulamog, the Ceaseless Hunger, Vorinclex, Voice of Hunger all are perfect targets forGreater Good.

  • Mana Reflection - famous green doubler, nothing to say here, if it stays on the battlefield till your next turn, then you probably win the game. Another powerful combo with it is Mana Reflection + Grim Monolith/Basalt Monolith - it creates infinite , right now I am thinking to include Grim Monolith in the deck, but it is hard to find a card slot for it.

  • Recycle - in testing mode right now. But from what I have seen I can say that this spell could be realy brutal. Stil You have to be realy careful setting up this engine.

  • Mirri's Guile - very good and very cheap filter. Has a very good synergy with all the shuffling effects in the deck

  • Song of the Dryads - one of the best spot removals ever. It can deal with practicaly anything. And it can shut down many pesky permanents. Especialy good to turn in to a pumpkin powerful commanders.

  • Survival of the Fittest - one of the best creature tutors in Magic. Reusable, fast, easily playable in this deck because of great amount of creatures.

  • Sylvan Library - undoubtedly the best card advantage spell in green, staple in any green deck.

  • Wild Growth - fast and juicy mana, synergizes with Arbor Elf and Argothian Elder

  • Birthing Pod - this artifact is a surgical instrument for controll and ending the game, one of the best cards in green, it is a decent sac outlet and powerfull tutor for answers and threats

  • Cloudstone Curio - fantastic artifact, has a lot of different synergies and combinations in the deck, it can create infinite dork cast with Lightning Greaves, it has powerful synergy with City of Traitors (you bounce it in your hand instead of sacrificing it) and it is just a very powerfull spell to reuse all those ETB creatures.

  • Lightning Greaves - very useful utility and protection eqipment, additionaly can make it possible to create infinite combo with Cloudstone Curio

  • Mana Crypt/Sol Ring/Mana Vault - staples, very fast mana rocks, especialy good in agro/mana denial strategy, if you see them in your open hand then you're probably very close to the victory

  • Sensei's Divining Top - cheap and fast card filtering and card draw, realy powerful with Oracle of Mul Daya, very hard to remove from the battlefield, actualy it is a staple in many decks

  • Skullclamp - this card is an amazing card advantage spell, all your mana dorks and utility creatures turns into extra cards.

  • Umbral Mantle - combo piece for infinite mana combo, how it works is described in "Infinite combos:" section.

  • Viridian Longbow - decent repeatable spot removal for creatures, which intended to use with Rhonas.

  • Winter Orb - Considering a large number of nonland sources of mana (dorks, land enchantments etc.), this card is always asymmetrical when it is online, it hits much harder my opponents than me and slows down too fast decks.

  • Green Sun's Zenith - this card can bring almost anything from the library to the table for extra , actualy it is a staple in any green deck

  • Genesis Wave - I just love this card, it can end the game with enough mana easily. And it fits here perfectly, because this deck consists almost only of permanents and can generate huge amount of mana.

  • Life's Legacy - in this deck this spell usualy is a 2 cmc cast - draw 5 cards, cuz You can allways sac Rhonas even on turn 3

  • Natural Order - one of the most powerfull cards in green magic, the unfairness of this card is even larger if you have creatures with "when it dies" abilities, for example Protean Hulk.

  • Regrowth - fast and usefull recurcion spell in green magic

  • Sylvan Scrying - decent land tutor, it usualy fetches Ancient Tomb, City of Traitors, Deserted Temple, Gaea's Cradle or Nykthos, Shrine to Nyx for huge acceleration. Also it is a decent tutor, because we have several infinite mana combos based on specific lands

  • Tooth and Nail - very powerful card, usualy when it is resolved - You win the game, there are a lot of combinations with it, but the most famous is to drop Craterhoof Behemoth and Avenger of Zendikar to kill the table

  • Traverse the Outlands - this card could be devastating if it resolves. Due to the fact that Rhonas is on the battlefield from the start of the game (turn 2 almost always), this spell will always drop at least 5 tapped forests consistently.

  • Beast Within - this is just a very good removal, can destroy almost anything on instant speed, what not to love?

  • Chord of Calling - instant speed tutor, becomes more and more effective when you have a lot of creatures on the table, its ability to drop key creatures on the field right befor your turn is priceless

  • Crop Rotation - the best land tutor for combo pieces and for acceleration lands, because it is an instant for only

  • Momentous Fall - great card, again, especialy good with Rhonas, because he ETB on turn 2 and has 5/5 body. Due to the fact that it is instant, it is very useful to use it in response to someones wrath spell.

  • Summoner's Pact - one of the best creature tutors. Usualy is used for ending the game.


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