This is a combo/agro/control mono-green deck. Rhonas surprised me with so many interactions and synergies, so I decided to try and build this deck.

Trying to write the Primer for this deck and for now it is WIP, this will be my first one, so I am very inexperienced in this matter and my English is far from perfect. Thus, I will be grateful for any criticism and any help to make this deck and primer much better.

  • Rhonas has a very low mana cost and very impressive stats, which means that he will always stand on the battlefield in the first turns of the game, ready to give You all the advantage he could provide from his high stats.
  • One of the main weaknesses of the green magic was always the lack of creature removal. So as we can see Rhonas combines two abilities - Deathtouch and Indestructible, which makes him a real killer and a master of martial arts. He FIGHTS and DEALS DAMAGE like no-one else, sending his victims right in to the graveyard. Any 1 damage from him will kill almost anything and he will remain on the battlefield due to his Indestructibility.
  • Rhonas is the winning condition by it self. In particular, I am talking about his ability to give +2/+0 and trample to target creature. All you need to win the game with this ability is infinite mana and creatures to smash peoples faces with infinite combat damage with trample.

Thus, having an arsenal of specialized spells to destroy creatures with Rhonas and having a basic arsenal of green spells to destroy other permanents, we have a commander that can control absolutely everything that happens on the battlefield, is a winning condition by it self and a very cheap fodder for huge card advantage and additional mana. As for me, it looks like a realy good choice for making a good mono green deck. So lets start.

  • You like mono-green decks
  • You like playing unusual decks (mono-green control)
  • You like to win with huge scary creatures by smashing people's faces with billion of combat/commander damage
  • You like to draw huge amount of cards
  • You like to assemble combos and powerful synergies
  • You like to control everything on the battlefield
  • You are a greedy person, and Your favorite style of playing is to generate a ridiculous amount of mana, and explosively end the game.
  • You don't like green decks
  • You despise combos
  • You don't like to win with combat damage

The strengths of this deck are perhaps the following:

The deck runs the best mana dorks, rocks and ramp spells and also contains several infinite mana combinations. Thus, it is quite common to have a huge amount of mana at the very beginning of the game and to cast something like Craterhoof Behemoth/Terastodon on t3 or t4. Some of the mentioned dorks grow even faster by other creatures of the deck, for example Rhonas the Indomitable + Selvala, Heart of the Wilds . So with all the speed theoreticaly the deck can win even on turn 3.

By itself, green magic provides a pretty good arsenal of spells for drawing extra cards, tutor for creatures and land cards. But with Rhonas it becomes even easier and You can draw 5 extra cards right on turn 3 easily with spells like Life's Legacy, and then on turn 5 drop Protean Hulk with hardcast and sac it with Greater Good bringing madness to the table.

As already mentioned, the deck carries a very serious controll package to deal with literally any possible treat. Artifacts, Enchantments, Lands or even Planeswalkers, we can easily deal with them wile playing with a green deck. But with Rhonas in the head of the deck it is possible to deal with creatures too. And this makes this deck even more versatile and Indomitable.

Mainly this is a creature based mono-green deck and we lack of counterspells and some proactive spells for protection or answer, so wrath spells are a real danger, especially mass exile and Toxic Deluge, because those will hit Rhonas too. Also the deck needs a lot of mana and as fast as posiible, so mana denial and stax decks could become a problem. But, nevertheless, all the above-mentioned threats are quite manageable for this deck, even though they will significantly slow it down. Especialy painfull will be the resolution of the effect like Humility.

In the early stages of the game, you need to ramp for mana, cast Rhonas ASAP and, depending on the situation, follow one of the ways to victory:

With all the speed and creature tutors that is contained in the deck, and the commander who has such high stats, low cost and the abillity to buff cretures and give them trample, the deck can win the game with ordinary combat damage very quickly, spells like Avenger of Zendikar, Craterhoof Behemoth, Omnath, Locus of Mana, Tooth and Nail, Vigor and Terastodon are the key cards in this strategy.

The most important thing here is to continue to press on the enemy with your big creatures, forcing your opponents to constantly seek protection and answers to threats from your creatures. In parallel, You shoot of any permanents that interfere with the achievement of the goal.

The infinite mana created by infinite combos is basically necessary for Rhonas itself. To pump any creatures with infinite +2/+0 and trample and kill all opponents. For plan B (Rhonas was stealed for example) we have Temur Sabertooth, with infinite mana you just recast infinitely any creature and destroy/exile/draw/tutor etc untill your opponents will be dead or give up.

If You have a suggestion to make this deck better, please do not suggest cards with infection, I am trying to stay away from this effect.



Ninja_T0-_-0 says... #1

Just personal opinion here but, I definitely think Omnath, Locus of Mana would work better as you commander in this deck. Buffing him will take less time to kill people with commander damage as opposed to normal combat damage. An infinite manna combo would buff him just as well as Rhonas' ability, there just isn't as many steps/Vulnerabilities to the Win Con.

August 16, 2017 6:12 a.m.

Matrixxx999 says... #2

Thank you very much for Your comment and for upvote! I really appreciate it!

Omnath is a fantastic creature without a doubt. Thats why he is the most popular mono-green commander and that's why I use him in my deck. But, I will try to explain why I chose Rhonas instead of Omnath.

  • very often Omnath needs trample to kill ONE opponent with commander damage, because even one 1/1 token can easily block him. So You can't say that with infinite mana he can kill the table with commander damage. Wile Rhonas with infinite mana (for example with Selvala) kills at least one opponent inevitably. And if You have more creatures then You just kill everyone. Omnath is not capable of doing this cuz infinite mana bufs only him alone and he lacks trample.
  • This deck contains a package of creature removal spells (some of them are repeatable) which won't work with Omnath because he don't have decent deathtouch and indestructible ability. It is another fantastic synergy for agro Rhonas, because he can easily shoot annoying creatures and blockers. Not to mention that Rhonas can ping on instant Your Protean Hulk if You lack of sac outlets.
  • Rhonas provides a stable 5/5 body at t2 easily, so on t3 You have the opportunity to get additional cards/mana from his body if You need to. Thus I think that for an early game his a bit faster then Omnath.

In any case, I will follow your advice and try to create a deck with Omnath as a commander. But it will be a bit different deck I suppose.

Thanks again!

August 16, 2017 8:12 a.m.

Snivy__ says... #3

Why is the deck called Larger than Life when it's not running the card Larger Than Life?

August 16, 2017 10:38 a.m.

Matrixxx999 says... #4

Hehe. Agree, I missed this card from the view, thank you for the hint, maybe I will use it as a featured card for the deck. :)

August 16, 2017 11:08 a.m.

Mike94 says... #5

If you are already running Snow-Covered Forests why not Extraplanar Lens to abuse them??

August 16, 2017 4:14 p.m.

Matrixxx999 says... #6

I use Snow-Covered Forest mainly because other players can play Extraplanar Lens for extra mana from their own snow forests, so I could use it too.

But I think I'll try the Lens in my tests, thank You for the suggestion!

August 16, 2017 4:40 p.m.

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Date added 3 months
Last updated 11 minutes
Key combos

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.94
Tokens 0/1 Plant, 3/3 Elephant, 3/3 Beast, 1/1 Eldrazi Scion
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Revision 14 (10 hours ago)

+1 Soul's Majesty main
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+1 Oran-Rief, the Vastwood maybe
+1 Hashep Oasis maybe
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