Description

This is an agro/combo/control mono-green deck. Rhonas surprised me with so many interactions and synergies, so I decided to try and build this deck.

The deck runs a lot of fast mana spells for explosive start and for making early pressure on your opponents. Also deck runs a wide array of control spells for defense and disruption, additionaly, thanks to Rhonas, this mono-green deck can very effectivly destroy creatures with specific spells, which is usually not available for the rest mono-green decks. The deck wins with agressive combat damage or commander damage, and it can win with the use of several inifinite combos, for example - any infinite mana combination + Rhonas - you buff all your creatures infinitely and give them all trample and kill all opponents in one swing.

Trying to write the Primer for this deck and for now it is WIP, this will be my first one, so I am very inexperienced in this matter and my English is far from perfect. Thus, I will be grateful for any criticism and any help to make this deck and primer much better.


  • Rhonas has a very low mana cost and very impressive stats, which means that he will always stand on the battlefield in the first turns of the game, ready to give You all the advantage he could provide from his high stats.
  • One of the main weaknesses of the green magic was always the lack of creature removal. So as we can see Rhonas combines two abilities - Deathtouch and Indestructible, which makes him a real killer and a master of martial arts. He FIGHTS and DEALS DAMAGE like no-one else, sending his victims right in to the graveyard. Any 1 damage from him will kill almost anything and he will remain on the battlefield due to his Indestructibility.
  • Rhonas is the winning condition by it self. In particular, I am talking about his ability to give +2/+0 and trample to target creature. All you need to win the game with this ability is infinite mana and creatures to smash peoples faces with infinite combat damage with trample.

Thus, having an arsenal of specialized spells to destroy creatures with Rhonas and having a basic arsenal of green spells to destroy other permanents, we have a commander that can control absolutely everything that happens on the battlefield, is a winning condition by it self and a very cheap fodder for huge card advantage and additional mana. As for me, it looks like a realy good choice for making a good mono green deck. So lets start.

  • You like mono-green decks
  • You like playing unusual decks (mono-green control)
  • You like to win with huge scary creatures by smashing people's faces with billion of combat/commander damage
  • You like to draw huge amount of cards
  • You like to assemble combos and powerful synergies
  • You like to control everything on the battlefield
  • You are a greedy person, and Your favorite style of playing is to generate a ridiculous amount of mana, and explosively end the game.
  • You don't like green decks
  • You despise combos
  • You don't like to win with combat damage

The strengths of this deck are perhaps the following:

The deck runs the best mana dorks, rocks and ramp spells and also contains several infinite mana combinations. Thus, it is quite common to have a huge amount of mana at the very beginning of the game and to cast something like Craterhoof Behemoth/Terastodon on t3 or t4. Some of the mentioned dorks grow even faster by other creatures of the deck, for example Rhonas the Indomitable + Selvala, Heart of the Wilds .

By itself, green magic provides a pretty good arsenal of spells for drawing extra cards, tutor for creatures and land cards. But with Rhonas it becomes even easier and You can draw 5 extra cards right on turn 3 easily with spells like Life's Legacy, and then on turn 5 drop Protean Hulk with hardcast and sac it with Greater Good bringing madness to the table. Cards like Garruk, Primal Hunter, Momentous Fall and Greater Good are the best friends of Rhonas and can draw You a lot of cards.

As already mentioned, the deck carries a very serious controll package to deal with literally any possible treat. Artifacts, Enchantments, Lands or even Planeswalkers, we can easily deal with them wile playing with a green deck. But with Rhonas in the head of the deck it is possible to deal with creatures too. And this makes this deck even more versatile and Indomitable.

Mainly this is a creature based mono-green deck and we lack of counterspells for protection or answer for wrath spells, so board wipe spells are a real danger, especially mass exile and Toxic Deluge, because those will hit Rhonas too. Super fast combo decks can outrace us. But, nevertheless, all the above-mentioned is quite manageable for this deck. But especialy painfull will be the resolution of the effect like Humility.

In the early stages of the game, you need to ramp for mana, cast Rhonas ASAP and, depending on the situation, follow one of the ways to victory:

With all the speed and creature tutors that is contained in the deck, and the commander who has such high stats, low cost and the abillity to buff cretures and give them trample, the deck can win the game with ordinary combat damage very quickly, spells like Avenger of Zendikar, Craterhoof Behemoth, Omnath, Locus of Mana, Tooth and Nail, Wild Beastmaster, Pathbreaker Ibex, Bane of Progress, Nacatl War-Pride , Genesis Hydra and Terastodon are the key cards in this strategy.

The most important thing here is to continue to press on the enemy with your big creatures, forcing your opponents to constantly seek protection and answers. In parallel, You shoot of any permanents that interfere with the achievement of the goal and disrupt any opponents plans with wide array of controll spells.

The infinite mana created by infinite combos is basically necessary for Rhonas itself. To pump any creatures with infinite +2/+0 and trample and kill all opponents. For plan B (Rhonas was stealed for example) we have Temur Sabertooth and Cloudstone Curio, with infinite mana you just recast infinitely any creature and destroy/exile/draw/tutor etc untill your opponents will be dead or give up.

  • Greater Good - just a fantastic card in this deck, with the capability of Rhonas to ETB on turn 2 easily this card will never miss its fodder and will allways give you a huge amount of cards and capability to dig very deep into your library. Cards that has a very strong synergy with Greater Good: Craterhoof Behemoth/Pathbreaker Ibex/Wild Beastmaster - after they buffed all creatures and they attacked, it is very juicy to sac those enormous dorks/utility creatures to dig in 7-10 cards in your deck; Genesis Hydra - cast it with at least 6 in , drop a bomb on the table, sac it with Greater Good to dig down to 6 or even more cards in the deck, super value!; Nacatl War-Pride - attack, and then sac all those tokens to dig realy deep; Omnath, Locus of Mana - pretty simple, store, sac, draw tons of cards and then use all the stored mana to cast all those cards; Protean Hulk - if you sac this guy with Greater Good right befor your turn, than you probably win the game on your turn.

  • Growing Rites of Itlimoc  Flip - This card is insanely good in creature decks, and it is a very easy task to flip this enchantment in this deck. And when we have the improved version of Gaea's Cradle on the field we are one step closer for victory

  • Mirri's Guile - very good and very cheap filter. Has a very good synergy with all the shuffling effects in the deck

  • Song of the Dryads - one of the best spot removals ever. It can deal with practicaly anything. And it can shut down many pesky permanents. Especialy good to turn in to a pumpkin powerful commanders.

  • Survival of the Fittest - one of the best creature tutors in Magic. Reusable, fast, easily playable in this deck because of great amount of creatures.

  • Sylvan Library - undoubtedly the best card advantage spell in green, staple in any green deck.

  • Wild Growth - fast and juicy mana, synergizes with Arbor Elf and Argothian Elder

  • Birthing Pod - this artifact is a surgical instrument for controll and ending the game, one of the best cards in green, it is a decent sac outlet and powerfull tutor for answers and threats

  • Cloudstone Curio - fantastic artifact, has a lot of different synergies and combinations in the deck, it can create infinite dork cast with Lightning Greaves, it has powerful synergy with City of Traitors (you bounce it in your hand instead of sacrificing it) and it is just a very powerfull spell to reuse all those ETB creatures.

  • Crucible of Worlds - considering that we use a land based combos, use a lot of powerfull lands (and our opponents want to deastroy them ASAP) this card becomes a decent recur-for-lands artifact. Additionaly Crucible of Worlds has a very strong synergy with fetchlands and with City of Traitors, and with Oracle of Mul Daya on the battlefield it becomes even more broken

  • Lightning Greaves - very useful utility and protection eqipment, additionaly can make it possible to create infinite combo with Temur Sabertooth, or Cloudstone Curio

  • Mana Crypt/Sol Ring - staple, fast mana rocks, if you see them in your open hand then you're probably very close to the victory

  • Scroll Rack - fantastic spell for making your hand full of needed cards, with a huge card draw contained in this deck it can dig super deep in Your library.

  • Umbral Mantle - combo piece for infinite mana combo, how it works is described in "Infinite combos:" section.

  • Viridian Longbow - decent repeatable spot removal for creatures, which intended to use with Rhonas.

  • Winter Orb - Considering a large number of nonland sources of mana (dorks, land enchantments etc.), this card is always asymmetrical when it is online, it hits much harder my opponents than me and slows down too fast decks.

  • Green Sun's Zenith - this card can bring almost anything from the library to the table for extra , actualy it is a staple in any green deck

  • Genesis Wave - I just love this card, it can end the game with enough mana easily. And it fits here perfectly, because this deck consists almost only of permanents and can generate huge amount of mana.

  • Life's Legacy - in this deck this spell usualy is a 2 cmc cast - draw 5 cards, cuz You can allways sac Rhonas even on turn 3

  • Natural Order - one of the most powerfull cards in green magic, the unfairness of this card is even larger if you have creatures with "when it dies" abilities, for example Protean Hulk.

  • Sylvan Scrying - decent land tutor, it usualy fetches Ancient Tomb, City of Traitors, Deserted Temple, Gaea's Cradle or Nykthos, Shrine to Nyx for huge acceleration. Also it is a decent tutor, because we have several infinite mana combos based on specific lands

  • Tooth and Nail - very powerful card, usualy when it is resolved - You win the game, there are a lot of combinations with it, but the most famous is to drop Craterhoof Behemoth and Avenger of Zendikar to kill the table

  • Traverse the Outlands - this card could be realy insane if it resolves. Due to the fact that Rhonas is on the battlefield from the start of the game (turn 2 almost always), this spell will always drop at least 5 tapped forests consistently.

  • Beast Within - this is just a very good removal, can destroy almost anything on instant speed, what not to love?

  • Chord of Calling - instant speed tutor, becomes more and more effective when you have a lot of creatures on the table, its ability to drop key creatures on the field right befor your turn is priceless

  • Crop Rotation - the best land tutor for combo pieces and for acceleration lands, because it is an instant for only , has a very good synergy with Crucible of Worlds

  • Momentous Fall - great card, again, especialy good with Rhonas, because he ETB on turn 2 and has 5/5 body. Due to the fact that it is instant, it is very useful to use it in response to someones wrath spell.

  • Summoner's Pact - one of the best creature tutors. Usualy is used for ending the game.

  • Garruk, Primal Hunter - The reasons why it is here - draws tons of cards (at least 5 cards with Rhonas), token generator for Gaea's Cradle/Itlimoc, Cradle of the Sun  Flip and other creature dependent spells, ultimate ability is a game ender, brings a lot of additional devotion for Nykthos, Shrine to Nyx and Karametra's Acolyte.

  • Garruk Wildspeaker - probably it is the best green planeswalker. The same token producer as Garruk, Primal Hunter, it's ability to untapp two target lands is insane in this deck, with all those lands and land synergies and combinations in this deck this ability can be broken as hell. Even if you dont have any of those scary lands, the first ability of Garruk Wildspeaker says: "Cast this guy for mana". His third ability is basically an Overrun spell, which is a game ender in this deck's agro strategies, and it is very easy to achieve this ultimate ability


Updates

Lotus Cobra and Genesis Hydra is out.

Cobra does not provide a sufficiently stable ramp in this deck, Utopia Sprawl looks a lot more fast, stable and safe ramp spell. So Utopia Sprawl is in.

Genesis Hydra is a good creature with interesting triggered ability, but it seems to me, that Vorinclex, Voice of Hunger will bring the necessary element of mana denial/double in the deck. So I added him for testing.

Comments View Archive

Hi, Matrixxx999

Traverse the Outlands - I think you must put it in mate.

August 27, 2017 8:54 p.m.

Matrixxx999 says... #2

Great suggestion my friend!

I actualy was interested for Traverse the Outlands from the moment I saw this card. It was in maybe for a long time.

So, what to cut for it? Maybe Soul's Majesty?

August 27, 2017 11:41 p.m.
  • Soul's Majesty - this one can be cut it is too mana heavy, and you already have Life's Legacy wich is much better imho.

  • Carpet of Flowers - nice card but can be dead draw if your opponents doesnt use islands. Plus from all my game experience your deck almoust never have any problems with mana.

Btw what about Living Wish? It can virtually expand your deck to 110 cards, that gives you many more and diverse options to deal with a given game state.

August 28, 2017 12:04 a.m.

Matrixxx999 says... #4

Yes, Living Wish is a good addition(s), I used it in my Kruphix deck, maybe I'll try it here too.

Carpet of Flowers proved its value many times, actually You saw it yourself. In competitive meta it shines even more. But I'll think about it.

August 28, 2017 12:16 a.m.
  • Heroic Intervention - I would recommend you add this spell to protect your permamnents (especially creatures) from boardwipes and spot removals.

  • Uncage the Menagerie - what about this one? lets say you put in you will tutor 7 creatures and if you already have Concordant Crossroads on the field and one mana you will be able to put them all on the field in one go.

August 29, 2017 5:40 p.m.
August 29, 2017 7:11 p.m.

Matrixxx999 says... #7

Heroic Intervention is not bad, But what should I cut for it? I was considering a lot of different protective spells, and this one too, and it was always hard to decide what to cut.

August 30, 2017 1:07 a.m.

TheRedGoat says... #8

So I'm confused on where the control tag is correct here. You're not exactly playing Bramblecrush types of cards, so aren't you more midrange?

October 8, 2017 12:04 a.m.

Matrixxx999 says... #9

Hi TheRedGoat! And thank you for upvote!

Well, actually, the control tag is here because when the deck was created it run more cards for control. But even now the deck contains a very decent number of cards for board control. But I like your idea for changing it to midrange tag.

October 8, 2017 2:34 a.m.

NV_1980 says... #10

Nice deck! I'd recommend switching the Norwood Priestess for an Elvish Piper though. The Piper can be used whenever you want, while the priestess' ability only works during your own turn.

October 8, 2017 7:45 a.m.

Matrixxx999 says... #11

Thanks NV_1980!

Elvish Piper was in the deck, and it's a good card. The reason why I use Norwood Priestess instead of Elvish Piper is the difference in speed. Priestess can be activated faster than Piper. Another reason is that Priestess is much more convenient to use with untappers (Quirion Ranger and Wirewood Lodge for example), because you dont need an additional mana for reuse of its ability. And a little bonus - Priestess has in its mana cost for devotion (Karametra's Acolyte, Nykthos, Shrine to Nyx).

But I do like Elvish Piper, and I would like to use both of them, Piper and Priestess, I will think about it.

October 8, 2017 8:18 a.m.

miracleHat says... #12

Me is curious, what decks does your meta/playgroup consist of?

Either way, you should highly consider removing Pathbreaker Ibex and Wild Beastmaster. While both quite easily pump up your team, they pale in comparison to Craterhoof Behemoth. While redundancy is always a good thing to have in an edh deck, neither are strong enough by themselves (i.e. they do not win the game immediately) to warrant inclusion to a "control" deck. Recycle and Praetor's Counsel will do you better.

In this deck, there are plenty of winmore cards. Traverse the Outlands, Viridian Longbow, and Nacatl War-Pride all fit into the category. If you are spending 5 mana to find 8 lands, chances are you are already winning on that turn or going to assuredly win on the upcoming turn. Consider using cards such as Exploration (explosive), Mana Reflection (this on turn 3, if it survives, usually means you win on turn 5), Staff of Domination (combos). You should also find space for the eldrazi titans (kozilek especially as more potent card draw).

There are cards in this deck that don't make sense (some mentioned above), unless you are tuning your deck against specific other decks (i.e. not tfc / pfc / U/x stax)

October 9, 2017 2:53 p.m.

BolasFucks says... #13

Hey Matrixxx999 awesome list. Have you considered Traverse the Ulvenwald?

October 9, 2017 10:26 p.m.

Matrixxx999 says... #14

Hi, BolasFucks!

Thanks for upvote and for kind words! No I haven't consider Traverse the Ulvenwald! Thanks for suggestion.

Ok, miracleHat, Thanks for your comment and your suggestions. I will try to answer your questions and clarify my choice of certain cards.

Playgroup - Most often I play against Zur, Purphoros, Xenagos. Sometime I play against Meren, Azusa, Rafiq, Narset etc. So, I cant say that I create decks for some specific environment. On the contrary, I try to make decks as more versatile as posible.

Question about Pathbreaker Ibex and Wild Beastmaster: I realy doubt that someday I will cut Pathbreaker Ibex, its to good in this deck, it is one of the main agro creatures of the deck, it has a lot of strong synergies with so many cards (described in primer) and with Rhonas. When my opponents see him on the battlefield, they begin to fidget nervously in the armchairs and ask each other "Do You have board wipe spell?". You yourself mentioned that redundancy is very important in EDH and I absolutely agree with this. Wild Beastmaster is in the testing mode, was added to the deck about a week ago and havent been tested well enough, but I agree that it could be replaced with something more useful. I will consider some replacemets after more testing.

About winmore cards: Traverse the Outlands - "If you are spending 5 mana to find 8 lands, chances you are already winning on that turn or going to assuredly win on the upcoming turn" - exactly! You will just win on the next turn, and it can happen on turn four easily. Comparing Mana Reflection with Traverse the Outlands I can say that in this deck Traverse the Outlands is better, because its cheaper, provides more safe ramp (dont need to survive a turn) and as You said both of them are winmore. And I prefer to use as a mana doubler Vorinclex, Voice of Hunger, tutorable, can be cheated and has a mana denial ability. Nacatl War-Pride is in the testing mode too, recently added, but I see a lot of potencial in this creature! The reasons why it is a good card in this deck described in Primer. Exploration - this deck dosen't draw lands, and the land count is minimal so most of the game Exploration is useless, I tested it a lot. For the same reason I cut Azusa from the deck. Staff of Domination is good for redundency for combos, but It will be a second card wich is useless outside of combo and I don't want it, thats why I run only Mantle in the deck. Win through a combo is plan B in this deck, usualy it wins through agro strategy. Choosing from the Eldrazi titans I would choose only one - Ulamog, the Ceaseless Hunger, he is in Maybeboard for a long time and someday I will try to use him, maybe instead of World Breaker. This deck run very powerful spells for drawing extra cards (especialy with Rhonas early in the game) i like those spells more then Kozilek.

I am familiar with Recycle and it is definitely an interesting card, I will think about using it, in this deck it could be realy fun

So hope I clarified the choice of cards and why they are good/or bad in this deck. If you have any additional questions or suggestions, be sure to ask.

October 10, 2017 5:50 a.m.

miracleHat says... #15

The Goat Show

Traverse Show

The rest Show

October 10, 2017 5:18 p.m.

Matrixxx999 says... #16

Hi again miracleHat! And thanks that you still here :)

I am grateful for your interest to my deck and your explanations and opinion.

I have no doubt about your knowledge in mono green decks. All the cards you suggested are great and I am very familiar with them. All that I wanted to say is that some of them is not so good in this deck, and some "not so good" and even weak cards are shine here especily having Rhonas as commander.

Pathbreaker Ibex - he won me many games, he actualy can kill at least one player in one attack having Rhonas by his side. All I am saying is based on my experience playing with this creature. Comparing him with Blightsteel Colossus Colossus has its weaknesses in this build, starting from super high cmc and the fact that it cant be cheated by Norwood Priestess and Natural Order. Triumph of the Hordes was in the deck for a couple of tests. But I'm allergic to "infect" mechanic and trying to win with pure combat damage. But anyway, Your explanations and reasons convinced me to change Pathbreaker Ibex and test something else (maybe Recycle?).

Sorry but I just cant cut Traverse the Outlands this card is super powerful in this deck, You dont need some other creature that makes Travers effective cuz you already have Rhonas (turn 2 usualy online), see this deck with this commander plays a bit different from some other green decks. And Travers can be disrupted, yes (actualy as any spell, and Mana Reflection in particular), considering all enchantment and artifact hate in EDH and super hate Mana Reflection causes it is target number one when it on the table. So, I would prefer having both Traverse the Outlands and Mana Reflection in the deck. I will definitely test Mana Reflection thanks for this suggestion.

Exploration is a good card, but not here, belive me, I tested it a lot, and almost always was desapointed.

So thanks to your advices I will try to test Recycle (realy excited about that card) and Mana Reflection

Thanks again for all your advices and help!

October 11, 2017 5:59 a.m.

miracleHat says... #17

Yup! Be careful bringing this deck to any blue-intensive game/meta, as counterspells will savage your draw spells and you will many times find yourself getting 2for1'd if you are not careful.

Good luck have fun!

October 11, 2017 2:30 p.m.

xaviermp says... #18

I don't even wanna talk about the deck. I just want to say that this is the most beautiful deck page I've seen. You are truly a visioinary

October 11, 2017 6 p.m.

I'm surprised you aren't running Regrowth! It doesn't do any one thing on its own, but it's basically a cheaper, harder-to-fetch Eternal Witness. Nothing quite like getting a second chance when a key card is knocked out, you know?

October 11, 2017 6:19 p.m.

Matrixxx999 says... #20

xaviermp - Wow, thanks for your kind words, man!

ClockworkSwordfish - Regrowth is realy good, I actualy used Noxious Revival in the deck, it was pretty good too, because it additionaly can disrupt someones reanimation attempt. Well there are so many good cards in green, it is a pity that it is not possible to use them all :). And considering that I have a low count of recursion spells I think you right and I need to find room for Regrowth or even Noxious Revival again. Thanks a lot for suggestion!

October 11, 2017 7:20 p.m.

My pleasure! This deck totally rules - it's fun just to look at. It's easy to forget just how much monogreen can do on its own, so long as you really dig for all of its best pieces.

Also, I'm curious - have you tried Yeva, Nature's Herald in the past? Seems to me you could pull off some pretty nasty tricks by having all of your creatures ready to pop in at instant speed. Pseudo-haste and mid-combat equipment removal thanks to Reclamation Sage and the like are great, but my head's absolutely spinning with the stuff you could do with a Temur Sabertooth.

October 11, 2017 8:53 p.m.

ChrisKrow says... #22

sick formatting

October 11, 2017 9:01 p.m.

Luckeyawesome says... #23

Hey good list you here I love Rhonas. How did you make the page backround a picture in the case of yours it is genesis wave help thanks

October 11, 2017 10:53 p.m.

Matrixxx999 says... #24

Thanks ClockworkSwordfish! Yes, monogreen surprised me with its ability to give almost anything for versatile building: ramp, tutors, draw extra cards, noncreature (and even creature) removal, recurcion etc.

Yeva, Nature's Herald was in the deck. Most of the time I didn't want to cast it. The main problem is that when it enters the battlefield, it doesn't change the state of the game in any way for your advantage. Usualy only after one turn she begin to give you some value, oh, and the only benefit from it in the same turn, is that it activates Rhonas (4 power). I can aford to have a creature which requires a full turn for value only if it is realy agressive creature, or does something realy powerful like Champion of Rhonas or Elvish Piper and could be used with haste. But I'll try again her maybe instead of Polukranos, World Eater.

October 11, 2017 11:25 p.m.

ACDAMAN says... #25

I'm trying to get my deck pages to look as good as this... Any chance you could direct me to a tutorial or maybe even this CSS file? I'm having trouble finding a good tutorial that teaches me what I need

October 12, 2017 10:46 a.m.

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