|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Common|
Combos Browse all
Creature — Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
Ampryn Tactician Discussion
6 months ago
Maybe you'd like creatures like Ampryn Tactician and Leonin Armorguard , or Seller of Songbirds and Sandsteppe Outcast ? The first two are decent bodies that make all your other bodies even more "decent-er". The last two are some of many creatures that put out flying tokens. I know you said you didn't want to do the traditional Tokens strategy here, but having flying chumps is never a bad thing.
Also if you can blink Stonehorn Dignitary reliably, that's pretty bad-ass.
1 year ago
Ok, the first problem I see here is the lack of consistency that is caused by having many 1 or 2 copies of diferent cards. The second is that you have some cards that have anti-synnergy with one another, like Ampryn Tactician (Which is better at a weenies deck) or Battlegate Mimic (There isn't enough multicolored cards to justify it). The third and major one is the lack of a winning plan, in a format that is characterized by cheap removals, an aggro deck needs to be efficient in swarming the board or outvaluing the opponent. Your deck does neither of those things, it has a lack of cheap mana-efficient creatures and the presence of cards that have a negative impact on your total value, like Balduvian Horde and Arc Runner, causing it's poor performance.
2 years ago
1- Yep, pretty much the same effect.
2- I do have 4 Skyfishers because of that same reason. Now, about the abomination. The only other "viable" option would be Titanic Bulvox but not being a flier is a huge downside.
3- I do agree Miscreant is ineffectual, but, there are no other low cost faeries that could be useful. I could change some Miscreants for Pestermites but that slow down us a lot. Also, I've seen many control builds just using 8 Faeries. We could increase their numbers but that would only give us more consistency on being able to counter 3 CMC cards, imo. Could you please explain your pov on this issue? I'd like to know what you think we could do.
4- Mulldrifters were just added to fill empty slots. I was thinking about lowering the lands to 19 and adding another Mulldrifter or lowering Elgaud to 2 for the same purpouse.
What this deck lacks is a wincon apart from swinging with the Abomination and the other fliers. Capsize falls of curve and would be to slow, Titanic Bulvox would increase the damage but can be easily blocked...Maybe Ampryn Tactician could be used to generate burst, but it can't be used at instant speed. Rally the Peasants ask for for the flashback... Any ideas?
3 years ago
There are just a few cards that have another one that does it better. Mark of the Vampire can be Basilisk Collar, Vampire Nighthawk would do some work in here. I would cut the landfall and delete cards as they don't really helps your game plan.
Shadow Slice is a favourite of mine but it's so slow and hard to get value out of, it is also a late game card that demands a board state to be useful, without winning the game, those two things together in a late game card is what you don't want in a high cost (3+) card.
A black white midrange deck with some life gain has a powerful tool at it's disposal. Anguished Unmaking. That card is intense! Instant speed bum fuck a permanent so hard it doesn't hit the grave! Only at the cost of 3 life. With this said that's why Ayli, Eternal Pilgrim is so great, one your ahead she lets you stay ahead. A deck like this could use Bitterblossom well now that I think about it.
3 years ago
You didn't ask but here I am. So many white creatures. Benalish Commander, Ampryn Tactician, Anafenza, Kin-Tree Spirit, Hixus, Prison Warden, Bant Sojourners, Ballyrush Banneret, Aegis of the Gods, Archetype of Courage, Azorius Arrester if detain is something you like. Ballynock Trapper
3 years ago
@FAMOUSWATERMELON - The -2 gives your creatures +1/+1 and trample for 4 mana, with the requirement that you have at least 1 creature in play so the walker doesn't die the next turn. And a further requirement to have at least 3 creatures in play to use the ability again the next turn. Any less and you can't activate any abilities on the walker the next turn. She requires an army to command to be useful, pretty huge draw-back.
Other cards that give +1/+1 until EoT are:
Leonin Armorguard, which gives a 3/3 body instead of trample.
Marshaling Cry gives vigilance instead of trample, in addition to cycling and flash back at 3 CMC.
Is it the trample that makes it too strong? What suggestion would you make to make it more in-line?
No data for this card yet.