Hell's Thunder

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs Cunning Rare
Shards of Alara Rare

Combos Browse all

Hell's Thunder

Creature — Elemental

Flying, haste

At the beginning of the end step, sacrifice Hell's Thunder.

Unearth 4R (4R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Hell's Thunder Discussion

ellie-is on Ellie's Elementals

1 month ago

@brewtzar: I do agree every red deck should run 4x Lightning Bolt if possible! Right now the choice to run only two is mostly a budget thing. I got my set ofCollateral Damage almost for free, but Lightning Bolt is pretty expensive right now - I still haven't even gotten these two :( Considering running Magma Jet instead for a while.

That said, to add the remaining 2x Bolts, I probably wouldn't remove Collateral Damage - I might have to say goodbye to Hell's Thunder, which is a good card, but not always a game winner and its Unearth doesn't often get used because at five mana, I'd usually rather play one of the big beaters or fling a Ball Lightning. Plus, 3 damage for beats 4 damage for three mana.

Thanks for the comment!

ClockworkSwordfish on Hot Koolaid

1 month ago

Perilous Forays is basically the best with Omnath - sacrifice a token, bolt your opponent, get a land and another token. You can quickly pull out all of your mana and blow away anything that stands in the way of your army.

I think you might be very impressed by Lightning Coils in such a deck. Also, Hell's Thunder has better evasion and two death triggers compared to Ball Lightning (as an example.) He might be a good fit. And why not Flamekin Village? It will have basically no drawback and can throw around haste cheaply.

Snap157 on Flings n' Things

1 month ago

You'll want to take advantage of elementals that are sacrificed anyway, like Ball Lightning, Spark Trooper, Spark Elemental, Hellspark Elemental, Hell's Thunder and Arc Runner. Good luck!

TheMagicPenguin on Red White Burn Rush

4 months ago

I think Deflecting Palm should definitely be dropped, as if you're playing rush, your own life total should not matter. Also, drop Smash to Smithereens. This card is far too specific, and can easily be replaced. Also, you're using the wrong Avacyn for a deck like this. Check out Archangel Avacyn  Flip. She's far more powerful. Also, sack Earthquake as well. Whilst I did say your life total shouldn't matter, you don't want to drop your life the same amount as your opponent's. Maybe replace Earthquake with Banefire? Also, Shock is just taking up space. You should replace that with Vexing Devil, he's brilliant. Also consider Hell's Thunder, which is also very good for early damage.

Hope I helped!

Firebones675 on Lyzolda, the Blood Witch

5 months ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

Polupus on What Izzet?!?

6 months ago

how about Hell's Thunder? Nice use of Skin Invasion  Flip!

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