Hell's Thunder


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Hell's Thunder

Creature — Elemental

Flying, haste

At the beginning of the end step, sacrifice Hell's Thunder.

Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Recent Decks

Hell's Thunder Discussion

Ol_man on Discard For Glory

1 month ago

I sense this deck could run out of gas with all the cards being discarded so, I'd suggest cards like Hellspark Elemental, Hell's Thunder and Scourge Devil. You could discard these cards with all the various discard outlets in this deck and still have the option to play them later from the graveyard.

ClockworkSwordfish on Buckfast Powersmash

8 months ago

I'd go for something like Glitterfang over Torpid Moloch. How much does the Moloch do for your strategy, anyway?

You might also be interested in cards like Hell's Thunder, Lightning Shrieker and Ogre Battledriver. It helps to have evasion tacked on. I made an EDH deck with a similar idea a while ago that you might get some ideas from. Death of a couple stings

AwesomeName on All Out Assault

9 months ago

No problem! Some other cards i'd consider putting in are Hell's Thunder as a another type of Ball Lightning, Titan's Strength to pump your guys and filter your draws, and seeing as most of your creatures are elementals, both Flamekin Harbinger and Nova Chaser could be interesting!

Luciditycity on Chandra Desk - Cards I like

9 months ago

Hello! I like this collection of cards- mono-red can be really rewarding to play.If you were to make a deck based around the themes of Chandra, Phoenixes and Elementals, I have a few suggestions

Chandra's Phoenix is an awesome card that's very dependable since it has haste. Hellspark Elemental and its friend Hell's Thunder are also great, getting same turn value that you can bring back. The big Elementals in the deck are cool, but Battle Hymn is such a neat card that I would consider going for a more is better instead of bigger is better. I see a lot of synergy between Battle Hymn, Elemental Mastery, and Soulsurge Elemental. Young Pyromancer is also a crazy card. Awaken the Ancient is also neat for mono-red and for an Elemental Mastery play, but I would be hesitant to suggest Rockslide Elemental because you have no sacrifice outlets (and that doesn't seem a theme of the deck) and the card has no kind of protection aside from First Strike. Seems like a slow turn 3, but it could fit it in you'd generated a bunch of 1/1s I guess. Bloodlust Inciter is a personal favorite of mine and AEther Membrane is sick, too.

As for noncreature stuff, what sticks out to me is Abrade, Lightning Bolt (of course), Chandra's Outrage, Dance with Devils, Increasing Vengeance, Firebolt, Chandra's Ignition (if you include having enough big creatures)I think card drawing is very powerful in faster decks, so things like Act on Impulse and Faithless Looting can be nice. If you want more tempo mana throw in Pyretic Ritual too, and the whole deck could benefit from something with prowess.

ellie-is on

11 months ago

@brewtzar: I do agree every red deck should run 4x Lightning Bolt if possible! Right now the choice to run only two is mostly a budget thing. I got my set ofCollateral Damage almost for free, but Lightning Bolt is pretty expensive right now - I still haven't even gotten these two :( Considering running Magma Jet instead for a while.

That said, to add the remaining 2x Bolts, I probably wouldn't remove Collateral Damage - I might have to say goodbye to Hell's Thunder, which is a good card, but not always a game winner and its Unearth doesn't often get used because at five mana, I'd usually rather play one of the big beaters or fling a Ball Lightning. Plus, 3 damage for beats 4 damage for three mana.

Thanks for the comment!

ClockworkSwordfish on

11 months ago

Perilous Forays is basically the best with Omnath - sacrifice a token, bolt your opponent, get a land and another token. You can quickly pull out all of your mana and blow away anything that stands in the way of your army.

I think you might be very impressed by Lightning Coils in such a deck. Also, Hell's Thunder has better evasion and two death triggers compared to Ball Lightning (as an example.) He might be a good fit. And why not Flamekin Village? It will have basically no drawback and can throw around haste cheaply.

Snap157 on Flings n' Things

11 months ago

You'll want to take advantage of elementals that are sacrificed anyway, like Ball Lightning, Spark Trooper, Spark Elemental, Hellspark Elemental, Hell's Thunder and Arc Runner. Good luck!

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