Hell's Thunder

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning Rare
Shards of Alara Rare

Combos Browse all

Hell's Thunder

Creature — Elemental

Flying, haste

At the beginning of the end step, sacrifice Hell's Thunder.

Unearth 4R (4R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Hell's Thunder Discussion

TheMagicPenguin on Red White Burn Rush

5 days ago

I think Deflecting Palm should definitely be dropped, as if you're playing rush, your own life total should not matter. Also, drop Smash to Smithereens. This card is far too specific, and can easily be replaced. Also, you're using the wrong Avacyn for a deck like this. Check out Archangel Avacyn  Flip. She's far more powerful. Also, sack Earthquake as well. Whilst I did say your life total shouldn't matter, you don't want to drop your life the same amount as your opponent's. Maybe replace Earthquake with Banefire? Also, Shock is just taking up space. You should replace that with Vexing Devil, he's brilliant. Also consider Hell's Thunder, which is also very good for early damage.

Hope I helped!

Firebones675 on Lyzolda, the Blood Witch

3 weeks ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

Polupus on What Izzet?!?

2 months ago

how about Hell's Thunder? Nice use of Skin Invasion  Flip!

coltron815 on Live Faster, Die Harder

2 months ago

the creatures should be efficient enough on their own to not need pump spells. a kill or burn spell would probably be more efficient in letting your creatures get through to deal damage. i run a RW tribal elemental deck using this same concept of creature, with Hellspark Elemental, Hell's Thunder (not 1 toughness like your article focused on, but still very much fits the bill), Ball Lightning, and Spark Trooper

Bhaal666 on Elemental Rage

3 months ago

cards to remove for more land as per request:

Cobblebrute, Fire Elemental, Lightning Elemental, Hell's Thunder, these do nothing worthwhile.

Deadly Recluse, Kessig Cagebreakers, Stampeding Elk Herd, Splinterfright, Urban Burgeoning, Durable Handicraft, Incremental Growth, not necessarily bad just dont do much for landfall/elementals.

that should be more than enough room for land. personally id go with about 40 lands. remove things in first list before second list.

WhisperingBlade on

3 months ago

I'd recommend placing your Grim Lavamancers in the mainboard, and removing the Magmatic Insights entirely, adding another Boros Charm. I'd also remove 1 Hell's Thunder for Boros Reckoner, but I guess that's a personal preference. Slagstorm seems better as a sideboard card (against control or creatureless combo this will usually be 3 mana 3 damage). Maybe run more gas instead, such as Abbot of Keral Keep? Also, I'd consider getting a playset of Monastery Swiftspear to play over Burst Lightning. I also agree with the inclusion of Soulfire Grand Master, it would be a great inclusion. One thing that you could add if you wanted to have an infinite combo would be anything that gives Boros Reckoner lifelink, then give it indestructible with Boros Charm, and then deal damage to it. Redirect the damage to itself infinitely, and you'll gain infinite life. It's a little forced, but if you want to have fun with it, consider giving it a go! Anyway, good luck brewing!

Izu_Korasu on I AM the Avatar.

6 months ago

this deck feels a bit more aggro, maybe cards to amp up the speed like Briarhorn, Heartlash Cinder(needs more red), Hell's Thunder, Hellspark Elemental etc. with cards like Whisperwood Elemental and Omnath, Locus of Rage to help put things over the top (omnath turns Spark Elemental into 6 damage)

seems like the main point of the leyline is to make Force of Savagery an 8/1 and the lifegain isnt bad either (especially if you add Avenger of Zendikar to the mix. so they seem to fit the theme... for now.

Eyes of the Wisent may have a better fit here, against blue decks.

but those are some suggestions, elementals are wide and vast (and usually budget) and the options are out there (i use card databases like magiccards.info)

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