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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
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Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hell's Thunder
Creature — Elemental
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Rhadamanthus on Interaction between Marchesa, the Black …
1 year ago
With the way Hell's Thunder's ability is written, it does trigger at the beginning of every end step, including your opponents' end steps.
To be clear about how Hell's Thunder and Marchesa, the Black Rose interact:
- Marchesa's last ability is a triggered ability with another delayed triggered ability inside of it. The main ability triggers "whenever a creature you control with a +1/+1 counter on it dies", and it sets up a delayed triggered ability that triggers "at the beginning of the next end step"
- If the main ability doesn't trigger, then the delayed trigger doesn't get set up
- If Hell's Thunder dies before the beginning of the end step of the current turn and has a +1/+1 counter, Marchesa will set up the delayed trigger to return it at the beginning of this turn's end step. HT's own ability won't trigger this turn because it wasn't on the battlefield yet when the end step began. The next time will be the beginning of the next turn's end step
- If HT is sacrificed to its own triggered ability and has a +1/+1 counter, Marchesa will set up the delayed trigger to return it at the beginning of the next turn's end step, because the beginning of this turn's end step has already passed (it's what caused HT's ability to trigger). When HT is brought back this way, it's own ability won't trigger on that turn for the same reason noted above
LadyTyche on Interaction between Marchesa, the Black …
1 year ago
I'm looking at making a commander deck using Marchesa, the Black Rose as my commander. Marchesa gives every other creature I control Dethrone: Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Plus she has the secondary ability: Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Not certain there are other creatures with the same/similar mechanic but Hell's Thunder has: At the beginning of the end step sacrifice Hell's Thunder. Now I understand that once you attacked with Hell's Thunder it gains a +1/+1 counter because of Marchesa. Then at the beginning of the end step you can choose the order of the triggers. Normally you would sacrifice Hell's Thunder and then Marchesa would trigger and bring it back.
Since Hell's Thunder doesn't specify that you need to sacrifice it after casting would I need to sacrifice it again in the next end step, aka the other player's turn, or would this happen in the end step of my next turn (after I am able to use the dethrone ability again).
Thank you in advance!
Kazierts on No Remorse
2 years ago
I think Magmaroth is a bit too slow for this deck. I'd recommend either a number of Spark Elemental and/or Hell's Thunder.
One thing I definitely would include is four copies of Ramunap Ruins. It's basically an upgraded Mountain that can help you finish a game when just a little bit is needed to cross the finish line.
Arthurshepard80 on Sedraxis covenant
2 years ago
Saccox DP87 Bello!! riuscire a comunicare senza usare Google translate non mi pare vero! Scambiare pareri così,riesce molto meglio.Comunque Saccox,mi hai fatto pensare anche a Hellspark Elemental e Hell's Thunder Una volta avevo un mazzo elementale con uno splash di nero: Postmortem Lunge
mobizque on $50 Sack of Elementals
3 years ago
jap5087, Unearth might totally work, but there's already a decent amount of graveyard reanimation from the Unearth abilities in Hellspark Elemental and Hell's Thunder. Plus, Thunderkin Awakener can totally bring back Lightning Skelemental over and over again.
Rotting Regisaur is awesome. Let me know if you have luck running it here.
TheVectornaut on The "Rain of Gore" Debacle
3 years ago
Howl of the Horde, Howl from Beyond, Howl of the Nightpack. Listen, I just like wolves. Also Altar's Reap, Everlasting Torment / Neverending Torment, Tendrils of Agony, Hellrider, Hell's Thunder, Into the Maw of Hell, Sign in Blood, Minister of Pain, Descent into Madness, Shreds of Sanity, Soul Scourge, Screams from Within, Crown of Fury, Devils' Playground, Nightmare's Thirst.
Vimozahr on BURN!!!
4 years ago
If you want play more Creatures Bomat Courier for Card Advantage & Monastery Swiftspear more beating may good includes here. Hellspark Elemental, Ball Lightning & Hell's Thunder are solid Striker.
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