Creature — Elemental
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth 4R (4R: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Price & Acquistion Set Price Alerts
Hell's Thunder Discussion
1 month ago
I think Deflecting Palm should definitely be dropped, as if you're playing rush, your own life total should not matter. Also, drop Smash to Smithereens. This card is far too specific, and can easily be replaced. Also, you're using the wrong Avacyn for a deck like this. Check out Archangel Avacyn Flip. She's far more powerful. Also, sack Earthquake as well. Whilst I did say your life total shouldn't matter, you don't want to drop your life the same amount as your opponent's. Maybe replace Earthquake with Banefire? Also, Shock is just taking up space. You should replace that with Vexing Devil, he's brilliant. Also consider Hell's Thunder, which is also very good for early damage.
Hope I helped!
2 months ago
Wouldn't let me suggest so many at once but here are the rest of the cards i mentioned
2 months ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
3 months ago
the creatures should be efficient enough on their own to not need pump spells. a kill or burn spell would probably be more efficient in letting your creatures get through to deal damage. i run a RW tribal elemental deck using this same concept of creature, with Hellspark Elemental, Hell's Thunder (not 1 toughness like your article focused on, but still very much fits the bill), Ball Lightning, and Spark Trooper
4 months ago
cards to remove for more land as per request:
that should be more than enough room for land. personally id go with about 40 lands. remove things in first list before second list.
5 months ago
I'd recommend placing your Grim Lavamancers in the mainboard, and removing the Magmatic Insights entirely, adding another Boros Charm. I'd also remove 1 Hell's Thunder for Boros Reckoner, but I guess that's a personal preference. Slagstorm seems better as a sideboard card (against control or creatureless combo this will usually be 3 mana 3 damage). Maybe run more gas instead, such as Abbot of Keral Keep? Also, I'd consider getting a playset of Monastery Swiftspear to play over Burst Lightning. I also agree with the inclusion of Soulfire Grand Master, it would be a great inclusion. One thing that you could add if you wanted to have an infinite combo would be anything that gives Boros Reckoner lifelink, then give it indestructible with Boros Charm, and then deal damage to it. Redirect the damage to itself infinitely, and you'll gain infinite life. It's a little forced, but if you want to have fun with it, consider giving it a go! Anyway, good luck brewing!
7 months ago
this deck feels a bit more aggro, maybe cards to amp up the speed like Briarhorn, Heartlash Cinder(needs more red), Hell's Thunder, Hellspark Elemental etc. with cards like Whisperwood Elemental and Omnath, Locus of Rage to help put things over the top (omnath turns Spark Elemental into 6 damage)
seems like the main point of the leyline is to make Force of Savagery an 8/1 and the lifegain isnt bad either (especially if you add Avenger of Zendikar to the mix. so they seem to fit the theme... for now.
Eyes of the Wisent may have a better fit here, against blue decks.
but those are some suggestions, elementals are wide and vast (and usually budget) and the options are out there (i use card databases like magiccards.info)