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Crispy_Jawa on Neheb, the Eternal

4 hours ago

Nice deck with a cool combo

J_Tal on Kami War

4 hours ago

I agree with you completely, I even purchased all of the spirit dragons. However, I ended up cutting almost 50 cards to get where this is right now. I ended up focusing on the: "Whenever you cast a spirit or arcane spell..." ability. Unfortunately, Final Judgment isn't even an arcane spell.

I even wanted to include all of the Genju and the Hondens, but they didn't provide enough benefit to keep. (Though I did keep Genju of the Realm :D )

Last_Laugh on Alesha, Who Smiles at Stax

4 hours ago

Smoke can be a good effect here. Feel bad for your opponents if you ever get this and Reconnaissance out together.

Also, it looks like most of your creatures are small. Something like Marble Titan might put in some work here also.

Dragos_Nickolae on RB-g Hollow One

4 hours ago


2 Leyline and spellbomb is because leyline is REALLY only good during your opening hand. If you draw it at any other time it's complete garbage. Spellbomb is just a castable leyline if i draw it at any time and it cycles itself.

Crater Elemental needs more pieces to work, can be pithing needled, and gets killed by abrupt decay. Pass.

Traitor's clutch is a... 5 drop? Sure it can give a dude shadow but.... yay?

Edge scares me because I rather not sac my own lands.

Nim Devourer seems like a strictly worse Squee.

torimino on Nissa the Explorer

4 hours ago

FlabbyAbs I'm glad you tried it! Llanowar Elves will be great in most green creature decks, I'm stoked to see it!

berryjon on Trinisphere Talks S2E7 - Curving ...

4 hours ago

I don't see any charts or graphs in the video. Did they get missed in post?

And for giggles, I once put together a Agrus Kos, Wojek Veteran deck that topped out with 3 cards at 5 including the Commander. Everything else was 4 or less. Of course, I also included plenty of spells, which as noted in the video, kinda skew the curve a bit.

Agrus Kos, Wojek Commander

Commander / EDH* berryjon


Onlytruereject on Alesha, Who Smiles at Stax

4 hours ago

I run Alesha as well, best advice for you is Kiki-Jiki, Mirror Breaker and Village Bell-Ringer they will create an infinite horde to attack with.

Muscletea on Competitive Kess Storm

4 hours ago

That seems pretty solid card in this type of deck. I would give it a try instead of dack fayden for example wich is underperformer here.

druna on druna

4 hours ago

Hi Guys!

Boomcat12B on Grixis in Hogwarts!

4 hours ago

Cards to remove-Cauldron Dance- Your not looking to attack with a control deck

Opportunity- Your paying 6 mana to draw 4 cards. Not a good trade off for your deck.

Memory Plunder- Not a bad card, but why be dependent on your opponent's cards?

Mirror of the Forebears- Not a bad card but ETB effects will not trigger off of it

Clone Legion- Once again your not a attack based deck

Etherium-Horn Sorcerer- His cascade effect won't do you much good.

Galecaster Colossus- CMC is too high for what it does in this deck

Magus of the Mind-If you can lower your CMC this is not a bad card. Otherwise I would cut it

Mairsil, the Pretender-This is a good card. Just not what your looking for in this deck. Also the fewer legendary creatures you have the better (You can not copy legendary with Inalla's trigger)

Shadowmage Infiltrator- Once again your not an aggro deck

Both Planeswalkers- I understand they are probably all you have as you ar growing your collection. But Neither of them are providing much synergy with your deck.

A few things before I give you some ideas of cards to add. Look at lowering your CMC. This will help Inalla alot, as you have to remember when casting a wizard your basically adding 1 colorless mana to it's cost for the copy. Here is a quick breakdown of things to look at for your deck stat wise (This is a general rule of thumb). These numbers are all rough so feel free to tweak em as you see fit.

Card draw- 5-7

Board wipes-4-5

Single Target removal- 3-4

Ramp (mana rocks/cads that give you more mana than 1 land per turn)- 6-10

Creatures and lands are dependent on the deck. You could get away with 35-36 lands in this deck with some more ramp. Creature wise is up to you and the balance you want to find with Sorceries/instants. (Control decks run heavier on instants, but wizards will allow you to go either way. Just depends on how you want your deck to run.)

I don't know your budget so I will throw out cards across several price ranges.

Cards to add-

Any lands that come in untapped (Pain,Check, Duals, fetches) Checks and pains will be the cheapest option.

Any tutors in your colors. Good news is that you have access to the best tutors in Grixis colors. Bad news is the best ones are not cheap. Vampiric Tutor Demonic Tutor Mystical Tutor. There are cheaper ones Diabolic Tutor and a few others I can not think of off the top of my head. You can do a Gatherer search for those.

Vedalken Orrery- This will allow you to play your non land spells at instant speed. An EDH staple but especially effective in Inalla.

Leyline of Anticipation- Same as Vedalken but an enchantment and you can play it out of your opening hand for free.

Sundial of the Infinite- A MUST HAVE for Inalla. Basically you move to your end step and in response pay and tap Sundial ending the turn. This "Skips" your end step allowing you to keep any tokens you made with Inalla.

Panharmonicon- This will double your ETB effects. Another MUST HAVEin Inalla if your doing ETB effects. The other two signets Dimir Signet Izzet Signet Signets are also EDH staples so they will help grow your collection and can be thrown into any deck with those colors. These will help you ramp.

Dualcaster Mage-Allows you to copy instant and sorcery spells when it ETB's. An auto include with Inalla

Rite of Replication- Allows you to copy any creature on your board (If you overload you get 5 copies) Also gives you a win con with Dualcaster.

Cyclonic Rift This is a blue auto include. It is not exactly cheap but it is powerful and well worth the investment. Bounce all permanents back to their owners hand.

Reliquary Tower- Gives you unlimited hand size.

Wanderwine Prophets- Allows you to go "infinite" with Inalla's token trigger.

Manic Scribe- This will let you mill your opponents for 6 with Inalla, and then mill them some more if you have 4 or more card types in your graveyard.

Brainstorm- Card draw and scry

Ponder- Card Draw and scry

Hopefully this helps get you on your way. If you have any questions feel free to ask. I have no problems helping new players. Especially with one of my current favorite decks. Feel free to check out my deck for ideas (I am running a different theme, combo out, but there are still some good cards in my list you might want to pick up that are not to expensive.) If Dig Dug Were a Wizard Upvotes and comments always welcomed :)

Also check out this site- It will give you some ideas and is a great tool for research on decks you might want to play and or decks you want to tweak.

Last_Laugh on Lie, Steal, Cheat, and SURVIVE!

4 hours ago

Metallic Mimic needs a spot, it's very abusable here. Also, haste enablers like Urabrask the Hidden, Ogre Battledriver, and Anger work very very well here. I also advocate running all 3 signets here in addition to your current rocks.

I would suggest dropping a few of your clunkier thief effects like Dominus and Helm to make room.

Anyways, feel free to check out my list for ideas. Not really doing the thievery thing (tried it) but it should still give you lots and lots of ideas. He who controls the Spice controls the Spice Girls

Magraal on Natural Death

4 hours ago

Amulet of Vigor turns Boundless Realms into a far better card as you are effectively not losing a turn to cast it. It also allows you to combo with Scapeshift + Fecundity after turning your lands into creatures, similarly World Shaper and Splendid Reclamation become not just ways to get lands back but allow you to generate far more mana in a single turn than you otherwise could, usually resulting in a win. Thought Vessel is bad in this deck as you have no use for having cards in your hand- they're better off in the bin. Signets are an option for someone who wants to speed up the deck for their meta but personally I'd suggest more ramp spells over artifacts that can't be used in the deck's combos.

elvishimpersonator on Green Vintage Silvos Stomp EDH

4 hours ago

@JuQ Haha whoa i should probably sell that Aether Vial!! wow!

They've been using some pre-built decks, i forget the name of them but theyre modern. check out my other 60 card casual deck that i just posted, its a U/R Burn and Control. ive been winning with this one as well! http://tappedout.net/mtg-decks/ur-burn-and-control-2/?cb=1521599940

Maizena on Advertise your COMMANDER deck!

4 hours ago

Nekusar, the Friendship Destroyer

Commander / EDH* Maizena

SCORE: 104 | 68 COMMENTS | 16202 VIEWS | IN 56 FOLDERS

You HAD friends.

Death927 on Yes

4 hours ago

Excuse me @Hwedlor don't you DARE compare another card to our lord and savior, Forest!!! You MUST take that back, or you will be OBLITERATED!

druna on druna

4 hours ago

Hi Guys!

shub on Card creation challenge

4 hours ago

Pea Soup Fog 2GG

Creature - Wall

Defender, reach, indestructible

Sacrifice Pea Soup Fog: prevent all combat damage dealt this turn.


Make a legendary devoid creature with WUBRGC (colorless, not generic) casting cost.

HaXepBce on Release the Saprolings

4 hours ago

Some improvements for the decks after messing with it. Noticed that the biggest counter to the deck is control. Currently takes quite a lot to get the deck going, and having stuff blow up sucks. Definitely turn 4 (or earlier if you can ramp) get Tana out, and next turn play Sidar and start swinging with Tana to start getting saprolings out ASAP.Early game needs to focus on ramping and getting both commanders out and pumping out Saprolings ASAP. I noticed that hydras were a bit of dead draws. I never really wanted to play them over buffing on Tana.

Card Draw:Skullclamp Can use a few saprolings for good card drawHunter's Insight Play this on Tana. Worst case 2 cards, best case a lot more (if she's buffed)Keen Sense While only one card, 1 mana for guaranteed card draw per turn is nice.Regal Force Luckily Saprolings are green, so this can be a juicy card drawer.Fecundity With skullclamp = lots of cards. Otherwise a board wipe isn't an issue eitherSlate of Ancestry Gets rid of that bad hand for more cards, especially if hand is getting empty.

Buff Cards (replacing some blood rush could be helpful):
Chorus of Might
Intangible Virtue Can be beneficial if you only apply 1 buff to saprolings (so they cant be blocked)Might of the Masses Give Tana a huge buff for 1 mana
Triumph of the Hordes Can easily win with infect, or kill people with it
Brave the Sands Have an army of blockers and attackers constantlyGratuitous Violence Double damage without double strike

More Saprolings:Second Harvest
Parallel LivesPrimal Vigor
Verdant Force This one is amazing
Selesnya Evangel Helps get the early saprolings out.
Growing Ranks Again 1 saproling per turnSecure the Wastes While not saprolings, you can just make some soldiers instantly

More removal:Aura Shards This will shit on Zur so hard.

More ramp (Accelerates game, mana fixes, and reduces chance of annoying land draw):Harvest Season Swing in with saprolings and Tana and double landObelisk of Naya Fixes mana a bit since it is 3 colorsExplore
Natural Growth

Nature's Lore Pair this with one of those dual color cards that have Forest type for good mana fixing

Land:Getting some more dual colored lands can be helpful. Especially those scry lands.Also potentially Naya Panorama if you think mana fixing could be useful (green has good ramp to do the fixing you would want anyway).

Planeswalker:Elspeth, Sun's Champion Does what you'd wantDomri Rade That ultimate wins you the game. The first power is good too for bloodrush/more bodies.

Infinite Combats and win:Breath of Fury

sr819 on Forests: A Competitive Deck

4 hours ago

where is tireless tracker?

etapollo13 on Shadowborn Athreos prototype

4 hours ago

I just got it in the mail yesterday, just haven't had time to swap it out :D

Florg on I opened a tree, this ...

4 hours ago

Perhaps consider Tireless Tribe. It can be pretty scary in a Doran deck.

docbp87 on Meren's Returning Army

4 hours ago

Nice list! Why not run Cabal Coffers if you're going to run Urborg, Tomb of Yawgmoth, for even more ridiculous mana? At the very least get a Magus of the Coffers!

spicechicken on Mesmeric Dredge

4 hours ago

I like it! God speed my friend

sammix888 on Not your friend’s awaken deck.

4 hours ago

azusa would also be great in this deck because she lets you play 2 additional lands each turn ramping out your awaken spells much faster

druna on druna

5 hours ago

Hi Guys!

shawn_overlord on Shadowborn Athreos prototype

5 hours ago

Why no sanguine blood for combo?

KINGofORESKOS on Rakdos Minotaurs

5 hours ago

Nice deck magicsheep! Rageblood Shaman would be a great card to add. While it is tempting, I feel like Vanquisher's Banner is too slow for the deck. Maybe replace it with the classic Metallic Mimic? If you want, Felhide Petrifier could allow you do attack and block with more confidence. Ragemonger is so good, I would add 3-4. Oh wait...I wasn't paying attention to the fact that this is a Standard deck. Oh well. Keep up the good work, and I hope my suggestions help.

DemonDragonJ on Great Designer Search Submissions

5 hours ago

Yesterday, Mark Rosewater posted some of the custom cards that the participants in the current great designer search submitted, and I felt that they were so awesome that they should be shared.

What does everyone else think of these designs? I myself am particularly fond of gambling problem, beyond the clouds, and churn the lifecycle.

ShadyWonderBoy on The Awakening of the Lycans

5 hours ago

I would recommend Collected Company since you do have a lot of creatures with low CMC.

Creature to consider are Hermit of the Natterknolls  Flip for the sideboard for the spell heavy decks. I would consider adding 2 more lands in order to make sure you hit your land drops. Other than that it looks great!

zephramtripp on Card creation challenge

5 hours ago


Creature - Incarnation

Players can't win the game.

Pay three life: Counter target spell. Any player may activate this ability.


Make a colorshifted Fog Bank.

WSR1994 on WSR1994

5 hours ago

lol whoops

jonmaior on U/W Approach Control RIX

5 hours ago

wow great deck! you should probably have a fourth approach of the second sun and a third search for azcanta to increase efficiency. you might also consider Cataclysmic Gearhulk and Cryptic Serpent but I don't know if they would work as well as I think. I don't think the 4 glimmer of genius is necessary you might replace one with a disallow. hope I could help.

Last_Laugh on Theme Deck - Dungeons and ...

5 hours ago

What!?! No Sword of Dungeons and Dragons?

WSR1994 on WSR1994

5 hours ago

I used to play when I was in middle school and I just found my cards while cleaning my parents house. I'm interested in using pre 2000 cards and building EDH decks; I've never played command before!

druna on druna

5 hours ago

Hi Guys!

druna on druna

5 hours ago

Hi Guys!

GeminiSpartanX on Ridiculously Threatening Auras [Bruna EDH]

5 hours ago

Perhaps we could compare notes? I've been slowly trying to make my bruna deck more competitive in multiplayer EDH, but lack some expensive staples yet. Maybe it could give you additional ideas? Bruna.Win.

Deathdragon on Card creation challenge

5 hours ago

Wait Yawgmoth didnt have a card did he... just in case:

Elesh Norn, Phyrexian Ruler

Legendary Planeswalker- Elesh Norn

+1 Create an emblem that says creatures you control get +2/+2

-3 Create an emblem that says creatures your opponent control get -2/-2.

-8 Destroy all creatures your opponents control.

Sataro got loyalty 6

Keep the challenge from my last comment

Last_Laugh on Kaalia of the Vast

5 hours ago

Look into running Reconnaissance. This card is so busted it feels like cheating.

Untap to avoid bad blockers, check.

Untap after first strike damage but before normal combat damage is dealt, check.

Untap after normal combat damage is dealt due to the creature still being an attacking creature until the end of the end of combat step (You untap in the middle of this step), check.

Aka busted.

Timewalker13 on Take 20, pass

5 hours ago

Ya really

vonnopsled on Mastermind Bolas

5 hours ago

Sligo: Thanks! I've added in Sarkhan the Mad, who was under order of Bolas and most thematic. I like Crypt Ghast I'll give that a try.

I'm still looking at other options for either getting the mana or cheating the spells in. Liliana of the Dark Realms would help once the ulti pops, but normal Liliana Vess is better for searching. Thanks for the suggestions!

Deathdragon on Card creation challenge

5 hours ago

Yawgmoth, the Phyrexian Seer

Legendary Planeswalker- Yawgmoth

+1 scry 2 draw 2 lose 2 life

0 create a 2/2 phyrexian horror creature token

-5 Destroy all non-horror creatures

As for the next challenge here is a card representing it

Incarnation of fear

Creature- horror incarnate

Creatures you control have fear.


Create a card representing your worst fear

ellioteison on Zur's surprise

5 hours ago

More description/details coming.

Arcadiurn on Marath, Will of the Dinos

5 hours ago

Arthfael208 Budget is around $200, his deck is about $350 and the lowest is $60. His deck is the strongest, but we play with a Zur, Breya, Oloro, and some vampire commander (I know most of these seem like they should be broken, but we don't have nearly as expensive cards as him). Currently I'm running a really cheap Ghave deck (love combos) but I want to upgrade to either a better deck or a better commander.

druna on druna

5 hours ago

Hi Guys!