2 minutes ago
Love the idea for this deck, i think Evolving Wilds would work better than Bloodfell Caves tho. You don't really need double lands (if you have at least a Mountain and a Swamp you're pretty much fine for the rest of the game), and sending the wilds in the graveyard makes Gurmag Angler easier to play. Still, +1 from me :)
8 minutes ago
ACDAMAN I found this, "Tagging something on TappedOut involves wrapping its name in double square brackets. This can lead to problems:PutrefyThere is a card, a user and probably also a deck with this name. You could end up tagging something you don't want to. To stop this from happening, there is a full syntax that specifies what you want to tag. Use it. "
Here is the link to quote: Formatting
I personally enjoy having all of my commander list named after the commander card name.
13 minutes ago
pistachio28 Hieroglyphic Illumination is a very useful card. I put 3 in because of the cycle and the draw. I feel it is better to run if you are not using much energy in your deck in comparison to Glimmer of Genius you can cycle it late to draw a card if you have no other plays to give yourself a play which is why i run 3-1. For this deck its a splash of red for Captain Lannery Storm. Spire of Industry i feel isnt as good as Aether Hub which gives me energy and a larger variety
18 minutes ago
I see that you swaped and have 60 cards, what did you change? If you took out 2 Incorrigible Youths but liked it, then why not take one in and cut 1 Cryptbreaker?But the best thing would be if you try it out what you like more or what works better for you.
26 minutes ago
I don't know if we'll get any dinosaurs, I'm not sure what would make them unless they were zombies, but could have some of the aquatic dinosaurs in them. Another dino-lord is a possibility since after Ixalan block, we might not see dinos again for quite some time.
40 minutes ago
I wish if they were goig to do dinosaurs they would go with a primal theme with tribal riders and Shamman and not focus on pirates. The two themes are in my opinion kind of strange together and I am hoping to see an introduction of a thunder lizard worshiping people and a Sarkan Vol type planewalker for Dinosaur instead of Dragons.
49 minutes ago
Did some testing again today. Tried dream salvage and as you said in the primer, it is quite situational so I cut it out. Then played without street wraith, but with 3 pyretic ritual + 4th cantor. It was okey (won 6 out of 10 matches), but recovering after a failed combo-attempt was quite hard. Two losses were against UWr-decks with a ton of counters and other hate (well okey, they are "designed" to beat combo-decks). One game lost to myself because tried to mulligan too greedy (should have kept the 7 card hand with a land and one land searcher + other mana without combo or draw spells). Greatest moment of the day: won a game with empty the warrens while opponent played stony silence and counters :P
Caravan-cantor synergy is so great as it makes the possible combo a turn faster: fast mana for cantor -> sac cantor and put the land directly to battlefield with caravan, then play another searcher and put the land to battlefield from hand playing one more searcher. Turn 2 play the last land from hand and cast recross. I would definitely keep the 4th cantor in. It also stores mana after reforge and also allows some non-green starting mana sources in hand to turn green.
Next I would test to bring 4 street wraiths back in and take out 3 pyretic rituals and maybe 1 lay of the land. Then put 2 pyretic ritual to sideboard with 4 empty the warrens. Bushwhackers were not needed today, but maybe as a 1-off in sideboard would do it.. So then it would be 6-7 slots for empty-package in sideboard and rest would be nature's claims, pact of negations, chokes and bolts in some combination.
1 hour ago
Rabuko Yeah, sorry it took me so long to reply. So, in a perfect game, we play a forest into an Attune with Aether turn one, netting us 2 energy and an island. Turn two we play an Aether Hub and Servant of the Conduit, putting us to 5 energy. Turn 3, we play our island and Electrostatic Pummeler, putting us up to 8 energy. Servant is left up for mana to cast a dive down or Blossoming Defense if our opponent attempts to use removal on the Pummeler. Turn 4, we play a Larger Than Life on our Pummeler, making it a 5/5 trample, and if we're lucky, one more energy providing card to push us past 9 energy. We then swing, and pay energy to double Pummeler's power three times, once to a 10/10, then a 20/20, then a 40/40.
1 hour ago
This is fun, similar to a couple decks I've brewed and run the past year.
1 hour ago
Ancestral Statue is what you're looking for. When it enters the battlefield, you target itself with the ability. If you 4 counters on Animal already, then you basically get to cast this guy infinitely, getting infinite counters on animar (or since you'll have to declare a finite number, a very large number of times)
1 hour ago
So, a small list of additions:
*as for the overall sac mechanic, Ixalan brought some really good additions, such ass Revel in Riches. In a pessimistic cenario it's a really synergic mana ramp, in an optimistic one, a secondary win condition. It can pair well with Bitterblossom.
*Deathrite Shaman, Yahenni, Undying Partisan, Smothering Abomination are overall good cards. Exhume fits the theme as well, if you manage to get a big creature early in your graveyard (Grave Titan and Sheoldred, Whispering One i.e.).
*consider placing a Rune-Scarred Demon, it's a tutor that can be reanimated.
1 hour ago
I don't think running aether hub would be necessary as longtusk cub tends to generate the energy he needs by himself. Although, if I had trouble with mana fixing I might consider it. It still needs to be tested more. Same thing for the Desert Hold card, it seems to function fine for removing threats and I don't necessarily look toward it for the life gain synergy with deserts. After testing, I think I might put in cast out. I just enjoy curving out and thats why I put Deserts Hold in.
1 hour ago
Dinosaur Egg - G
Creature - Dinosaur
At the beginning of each upkeep but an incubation counter on Dinosaur Egg.
When Dinosaur Egg dies search your library for a dinosaur card with converted mana cost equal to or less than the number of incubation counters on it and put it on to the battlefield.