Welcome to the comment stream... jump in!

SecondRate on A Kaledesh Pull

1 minute ago

@Snivy__, I'll consider it. Taking out two land though worries me, maybe it's just my old memories of being mama screwed. But yeah, I'll run some playtests with 2 less and see how it goes, thanks!

@Applesauce_Magician, I like those cards, so I went ahead and put them in my maybeboard. I think I like the idea of focusing on being an energy deck, the question is though, if it's worth keeping green in or not.

Sir.Azreal1kingoftheemanahive on Blue/Red Burn control

1 minute ago

Please remove modern from deck's description.

iSmeef on Goblin Modern

3 minutes ago

I didn't even think about that one, I completely forgot it existed. Thank you!

jpeloquin on Ringing Displacer combo

6 minutes ago

Have you considered Duskwatch Recruiter  Flip as a way to dig through your deck looking for your Displacer, Bell-Ringer or pay-off creatures?

jgtimler on Goblin Modern

8 minutes ago

For aggro tribal, I think Metallic Mimic would be worth your while.

Orion93 on Standard Artifacts

13 minutes ago

Metallic Mimic does almost nothing in a vehicle deck unless you run it as a dwarf deck with vehicle splash. So drop it out probably.

With so many wastes you could run Walker of the Wastes and maybe a couple other eldrazi. Like Thought-Knot Seer. You can also play things like Warping Wail and Titan's Presence with your metalwork colossus in hand.

You have a ridiculous amount of extra artifacts that don't do anything really. Cut it back to 12-15 artifact vehicles. Up your Metalwork Colossus to 4 because the vehicles make him cheaper.

Figure out the vehicles you have to have. Find the artifacts that actually play to suit your deck. Trim waaaay back on all of it and then splash white and red for Built to Smash, Built to Last, Start Your Engines, Servo Exhibition, and some dwarves.

That's the basics for vehicles. You could also try it colorless eldrazi

Geo67 on Poor Mans Cat Combo

15 minutes ago

Really cool way to go outside the box.

Would be hilarious with two Felidars, and Verdurous Gearhulk.

bunnyplasm2 on RW Artifact Tremors

16 minutes ago

4x Felidar Guardian. Infinite Combo w Tremors.

nibsey on Nibsey's Rat Cycling

17 minutes ago

Thanks for your comments lucasdtr

Three of your four suggestions have been added; Sol Ring , Jet Medallion and Caged Sun.

Ceondoc on Tower of Combustion

19 minutes ago


Yeah. I might throw in Rolling Thunder in the sideboard to deal with those deck. Disallow helps against cat to stop the Saheeli trigger, though.

alchemist4533 on The Legion of Rot

21 minutes ago

I think Undead Alchemist could be perfect for this deck. Offers Zombie spawns and tons of potential milling. Also, all tribal decks should really be required to have Coat of Arms. I like what you have started here.

bunnyplasm2 on Tokens are fun

22 minutes ago

Fun deck! I loved Impact Tremors and this is the best IT deck I've seen. Almost makes me wanna play Frontier.

ksbaker1989 on Trump's Great Wall-suggestions requested

24 minutes ago

My first thought was "a dimir deck for Trump," even if it is a wall deck? But then I read "protection from black" and thought that's a good enough analogy with everything else. Good job.

TheRiddler on Getting Braid of Fire to ...

25 minutes ago

Groovy. I'm trying to put a list together and I'm seeing why Braid of Fire isn't run. The card takes up space for a removal spell. Anybody have a list that's done reasonably well?

Orion93 on Inverter of The Dubious Truth

26 minutes ago

Very cool idea. Way outside the normal decks I see lately. I think you could do well with Corpse Churn as well but either way this seems like a fun and nasty way to mess with your opponent.

"you just milled 20 cards of your own deck.....?""yes. Yes I did."

+1 for unique and a good build

RingweMakil on Modern Black Devotion

33 minutes ago

Would you consider updating this deck with cards from newer sets?


35 minutes ago

after some months of absence from tourneys here in berlin, yesterday i took this to a shop and went 3:0

i defeated Green Red Energy, Jund Eldrazi and a 5c Superfriends Deck. Hell, that was good fun!

For Tweaking: i think the build is as good as it gets. only thought that cam to mind was maybe adding a third gryffs boon again, since i felt kind of getting low on evasion after a nahiri exiled one of my 2 gryffs boons...

ghoul_Legion on Artifact Rebels

39 minutes ago

Shifting Wall ----> Endless One

Worn Powerstone ----> Nothing out of green color.

ALso what Xyr0s said is pretty much on point.

Immortalized on Building Perfection (EDH Stax Primer)

41 minutes ago

Useful info. Having written this primer, would you be willing to take a look at Please Hold by Immortalized? Please note that updates may not occur rapidly as i have little time to aquire cards, but i always appreciate advice and the occasional upvote. (the deck refuses to link due to another deck with same name)

jobes94 on Token Zombie

42 minutes ago

I'm probably going to make it more consistent. I would probably run another Corpse Harvester, another Stronghold Assassin and a playset of Death Barons at the very least. The only reason there are a. Unchanged of one offs is because those are the cards I've had on hand or saw in cards hops that I could afford.

ghoul_Legion on JunDelirium

44 minutes ago

Hello, nice deck seems well balanced.

I would advise to use the sideboard to counter common strategies tho. Only damage/destroy makes you weak to a LOT of modern deck.

Decapablo on Esper Salt Mill

45 minutes ago

Wonderful! Maybe Ghost Quarter to:
- activate Archive Trap
- against tricolor deck you can exile non basic lands with Extirpate and Surgical Extraction- ...then make Mind Funeral better!

ghoul_Legion on Aetherborn Tribal

47 minutes ago

Hello, first I would adress the Westvale Abbey  Flip problem.

Since you are playing yahenni & syndicate, you will probably be sacing creatures to them, cause making it harder for westvale abbey to be transformed.

On the other hand, if you really want westvale to transform, you should probably cut both yahenni & syndicate as they are counter productive to your goal.

Goodluck :)

ghoul_Legion on Standard Artifacts

51 minutes ago

Hello! to have better efficiency/consistency and to make sure you draw the cards you need everygame, you should really cut the deck to a maximum of 60 cards.

Also considering the high CMC(converted mana cost) of your deck, you might want to run 24 lands.

I would probably cut some of the weak vehicules.

goodluck :)

EmpD on Let me just..... Nope

53 minutes ago

Ah christ, Startled is for opponents. sorry about that.

Panzerforge on Marionette Master Infinite Kill (KLD ...

55 minutes ago

Look out for those exile cards like Void Shatter and Declaration in Stone! (Even Lost Legacy would be nasty if they hit your Marionettes.)

I like the build though, and it must be awesome to get all the pieces together.

fodor on g/b land monster

1 hour ago

I hate spending money on lands.....

Milliam_Shakespeare on THE 2ND MANLIEST 95 LAND ...

1 hour ago


lstpcobra on Sultai Summonings AE

1 hour ago

Temur coloured summonings decks? I believe the only ones with success are Dimir coloured.

Also, your deck seems to fall flat against aggro due to only running 5 removal spells, 2 of which are sorcery and can't hit vehicles. Have you considered Fatal Push, Murder, Essence Extraction and To the Slaughter? I'm taking it your budget is stopping you from running a playset of Torrential Gearhulk? That card is nuts in a summonings deck.

Also I believe Saheeli's Artistry requires a target before you can cast it, therefor you would need a creature on the board beforehand.

xyr0s on Artifact Rebels

1 hour ago

Worn Powerstone and Shifting Wall are not modern-legal.

The first 2 Galvanic Bombardment in a game are inferior or equal to Lightning Bolt, making lightning bolt the preferred card (since it's overly optimistic to believe that a game will go long enough for the third copy to come up). Harnessed Lightning is also questionable... it takes a lot before it's better than Flame Slash.

Pentavus is funny, but playing something with cmc 7 requires ramping of tron-like levels, or ways to cheat it into play. As far as I can tell, you have neither.

Ion Storm is going to be impressively disappointing. It requires 2 mana for every activation, after you've spent 3 mana to just put it on the table. And THEN it needs a creature with a +1/+1 counter, or an artifact with a charge counter... that adds up to a card, your opponents are going to love.

You play quite a few 4-cmc cards. At that cost, cards should have immediate impact in modern - like Cryptic Command or Supreme Verdict. Removal is quite good in modern, so if you play a small creature, and the next turn a vehicle, your opponent will gleefully path/bolt/push/snag your creature.

Sorry, this is a bit of a rain on your vehicle-parade.

Immortalized on Please Hold

1 hour ago

Only one real question to that, how exactly would those enchantments help me win? and win conditions are few. things such as Bitterblossom and Luminarch Ascension. The Only reason i don't take the other two sacrice cards are, fuuny thing, friends with that style tribal deck. Crawlspace just didn't make the cut, and I feel like Sphere of Safety should be an auto here, but i tend to hold off with as little in play as possible. I apologize landofMordor if this seems like a complete shoot down, because you didn't give bad advice, it just didn't work here. thanks for looking at all though, feel free to share the deck around and maybe drop a +1 if you liked it.

WillySmasher on Gisa's Ghouls

1 hour ago

Hard to say since there's a lot of synergy in your deck and honestly it depends on your meta, Stromgald Crusader seems pretty mana intensive for what he does. Metallic Mimic and Adaptive Automaton interrupt the zombie recurrence theme going on, cards like Diregraf Colossus don't benefit them being in the graveyard.

Blood Scrivener is a debatable one, while at low CMC and added card draw it depends how often you have 0 cards in hand, other than that I couldn't tell you what creatures to cut.

This is where your meta comes into play, personally I would cut most target removal, in a 4 player free for all if you 1-for-1 with an opponent your other 2 opponents are now up a card(however can save you from infinite combos and such) so it's a tough call to make. That being said I would cut Tragic Slip since you can't control morbid on other peoples turns and maybe Slaughter Pact depending on how often you verse other black decks.

Sign in Blood is another card I would consider cutting and replacing with a more repeatable draw engine like Necropotence or Dark Prophecy or at least replace with Read the Bones.

Other than that I couldn't recommend anything else to cut your deck seems solid to me.

Edit: here are some other cards I found that go well with your decks synergy:

Cryptbreaker card draw

Call to the Grave control

Dictate of Erebos control

Liliana, Heretical Healer  Flip If you add any lily planeswalkers be careful not to run too many since you can't have more than one in the battlefield at a time.

Potential yet high CMC sweepers

Decree of Pain

Plague Wind


In Garruk's Wake

Life's Finale

In place of Mutilate I would run Damnation but it's much more expensive.

erevain on Trostani EDH or How to ...

1 hour ago

Yeah, I guess your right with Maze of Ith, now I'm pretty stumped on how to deal with Master of Cruelties.

Oh and about Iona, Shield of Emeria I'm kinda against cards that are so broken that some players don't have fun anymore. My playgroups ok with her and that's just my personal taste.

pax.wellington on Burn All Day, Burn All ...

1 hour ago

BubbleMatrix2357 I like these decks. Have you considered splashing for Collective Brutality and Alms of the Vein?

Both can burn while gaining you life, and synergise with the discard/madness mechanics you're already using. The land is easily managed with Smoldering Marsh and Foreboding Ruins as well. Last suggestion, if you can put a few artifacts in, Unlicensed Disintegration is one of the best removal spells (with a free Fiery Temper) in standard right now.

If you want I'll post up my deck which is basically what I just described. Very fun deck and very quick (dead on turn 4 main) with control/attrition sideboard :)

Good luck!

PriestessKikyo1 on Too many lands

1 hour ago

I would switch out Kathari Remnant... for almost anything else. The reason being is its going to cause you to dump all of your lands into exile, because you have so many of them before your cascade hits a non-land card.

rizzenkampf on Little Teysa's Value Town

1 hour ago

Oh, and as for Unearth - it's just a budget Reanimate for now until I get the card. That being said, it still hits a lot of relevant creatures and can be cycled off. I quite like it but I do agree that sometimes it's better to have a reusable effect - I am therefore debating cutting it. My reanimation package will then look like Unburial Rites + Reanimate + Immortal Servitude + Yawgmoth's Will + Phyrexian Reclamation

pax.wellington on Lets Start Winning Again - ...

1 hour ago

SK1LLSHOT This is basically the same as the current Mardu decks except you splash for Spell Queller/Negate instead of for Unlicensed Disintegration/Shock/Release the Gremlins?

Excluding sideboard differences, this just looks like a mash-up of the previous top deck (UW Flash) and the current top deck (Mardu Ballista/Agro). Same creature base, weaker removal (but more control), and a couple Aethersphere Harvester. Am I missing something?

pax.wellington on (YORE) OUT OF CONTROL - ...

2 hours ago

Small comp again this weekend - any changes will be posted. Pretty consistent now though, winning almost every game with a decent draw. Mostly adjusting to different metas these days. Sideboard really changes the deck in game 2 + 3.

Losing to really fast decks if I can't draw the correct removal. Plays a bit like Shota's Grixis Dynavolt (Kaladesh) and now Temur Tower (Aether Revolt) decks. Super fun finding answers/correct lines with this deck, despite janky appearance at first glance.

Winterblast on Hahaha...A Frosch!

2 hours ago

hoardofnotions I played the deck once yesterday and won in a game of three people. Early game was dominated by Strip Mine and Crucible of Worlds, which slowed down the other combo deck on the table with Arcum Dagsson and then when my frog hit the table it only took one turn to find the dredge land and a discard outlet and it killed in the same turn with Psychosis Crawler and infinite card draw. I had to mill my library (and shuffle it back with Ulamog) twice to find a way to get 5 mana for the crawler with only one remaining untapped swamp and no more remaining land drops for the turn. Only Rain of Filth could do that. so I had to mill until I found it...

Absolutely funny to play the deck but in the future I can just explain what I do when I have the dredge/discard combo rather than drawing every second card in the deck and repeat with Ulamog if I haven't found the kill yet.

Mrow1987 on Abzan Humens

2 hours ago

Nice design, as a great fan of both the abzan colorwedge and human tribal, seeing both together is sweet. I guess Grim Flayer's Delirium will be hard to trigger but his first ability has a nice synergy with Renegade Rallier.

pax.wellington on Converge Counters

2 hours ago

Krhaynes1 Consider a few Altered Ego in the sideboard against other big creature decks? You have the mana base to cast it easily.

It won't copy any counters from the targeted creature, but it enters with it's own counters which works with Winding Constrictor. You could target your own Verdurous Gearhulk or even a Hissing Quagmire/Lumbering Falls if you want to get weird. But I mostly use them if the opponent is casting other gearhulks or big dudes (Ishkanah, Grafwidow, Archangel Avacyn  Flip, Metalwork Colossus, etc.)

What do you think?

Winterblast on Atraxa's super(un)friendly Stax

2 hours ago

Whatever you think is worth getting 9 mana and two planeswalkers in turn 2 wyatt0781, haha

Yesterday I had an absolutely sick start:
Turn 1: Inventors' Fair, Chrome Mox (imprint Pendrell Mists, Grim Monolith, Voltaic Key, untap Monolith.
Turn 2: Gemstone Mine, Mox Opal, 5 mana from Monolith/Key + from mox and Mine for Nissa, Vital Force, untap Gemstone Mine and play Tezzeret, Agent of Bolas.
Turn 3: Sphere of Resistance, Power Conduit
Turn 4: Armageddon, game over!

Would you rather donate a part of your liver or half of your lungs?

Magnivore on Blinking splicers

2 hours ago

He's not legal in Modern.

themisteranderson on Gisa's Ghouls

2 hours ago

Thanks WillySmasher! I'll look into coffers once I find some cash but the Lilianas are a good idea. Are there any cards you think are worth replacing to put these in?