1 minute ago
@Snivy__, I'll consider it. Taking out two land though worries me, maybe it's just my old memories of being mama screwed. But yeah, I'll run some playtests with 2 less and see how it goes, thanks!
@Applesauce_Magician, I like those cards, so I went ahead and put them in my maybeboard. I think I like the idea of focusing on being an energy deck, the question is though, if it's worth keeping green in or not.
13 minutes ago
Metallic Mimic does almost nothing in a vehicle deck unless you run it as a dwarf deck with vehicle splash. So drop it out probably.
With so many wastes you could run Walker of the Wastes and maybe a couple other eldrazi. Like Thought-Knot Seer. You can also play things like Warping Wail and Titan's Presence with your metalwork colossus in hand.
You have a ridiculous amount of extra artifacts that don't do anything really. Cut it back to 12-15 artifact vehicles. Up your Metalwork Colossus to 4 because the vehicles make him cheaper.
Figure out the vehicles you have to have. Find the artifacts that actually play to suit your deck. Trim waaaay back on all of it and then splash white and red for Built to Smash, Built to Last, Start Your Engines, Servo Exhibition, and some dwarves.
That's the basics for vehicles. You could also try it colorless eldrazi
24 minutes ago
My first thought was "a dimir deck for Trump," even if it is a wall deck? But then I read "protection from black" and thought that's a good enough analogy with everything else. Good job.
26 minutes ago
Very cool idea. Way outside the normal decks I see lately. I think you could do well with Corpse Churn as well but either way this seems like a fun and nasty way to mess with your opponent.
"you just milled 20 cards of your own deck.....?""yes. Yes I did."
+1 for unique and a good build
35 minutes ago
after some months of absence from tourneys here in berlin, yesterday i took this to a shop and went 3:0
i defeated Green Red Energy, Jund Eldrazi and a 5c Superfriends Deck. Hell, that was good fun!
For Tweaking: i think the build is as good as it gets. only thought that cam to mind was maybe adding a third gryffs boon again, since i felt kind of getting low on evasion after a nahiri exiled one of my 2 gryffs boons...
41 minutes ago
Useful info. Having written this primer, would you be willing to take a look at Please Hold by Immortalized? Please note that updates may not occur rapidly as i have little time to aquire cards, but i always appreciate advice and the occasional upvote. (the deck refuses to link due to another deck with same name)
42 minutes ago
I'm probably going to make it more consistent. I would probably run another Corpse Harvester, another Stronghold Assassin and a playset of Death Barons at the very least. The only reason there are a. Unchanged of one offs is because those are the cards I've had on hand or saw in cards hops that I could afford.
47 minutes ago
Since you are playing yahenni & syndicate, you will probably be sacing creatures to them, cause making it harder for westvale abbey to be transformed.
On the other hand, if you really want westvale to transform, you should probably cut both yahenni & syndicate as they are counter productive to your goal.
51 minutes ago
Hello! to have better efficiency/consistency and to make sure you draw the cards you need everygame, you should really cut the deck to a maximum of 60 cards.
Also considering the high CMC(converted mana cost) of your deck, you might want to run 24 lands.
I would probably cut some of the weak vehicules.
55 minutes ago
I like the build though, and it must be awesome to get all the pieces together.
1 hour ago
Temur coloured summonings decks? I believe the only ones with success are Dimir coloured.
Also, your deck seems to fall flat against aggro due to only running 5 removal spells, 2 of which are sorcery and can't hit vehicles. Have you considered Fatal Push, Murder, Essence Extraction and To the Slaughter? I'm taking it your budget is stopping you from running a playset of Torrential Gearhulk? That card is nuts in a summonings deck.
Also I believe Saheeli's Artistry requires a target before you can cast it, therefor you would need a creature on the board beforehand.
1 hour ago
The first 2 Galvanic Bombardment in a game are inferior or equal to Lightning Bolt, making lightning bolt the preferred card (since it's overly optimistic to believe that a game will go long enough for the third copy to come up). Harnessed Lightning is also questionable... it takes a lot before it's better than Flame Slash.
Pentavus is funny, but playing something with cmc 7 requires ramping of tron-like levels, or ways to cheat it into play. As far as I can tell, you have neither.
Ion Storm is going to be impressively disappointing. It requires 2 mana for every activation, after you've spent 3 mana to just put it on the table. And THEN it needs a creature with a +1/+1 counter, or an artifact with a charge counter... that adds up to a card, your opponents are going to love.
You play quite a few 4-cmc cards. At that cost, cards should have immediate impact in modern - like Cryptic Command or Supreme Verdict. Removal is quite good in modern, so if you play a small creature, and the next turn a vehicle, your opponent will gleefully path/bolt/push/snag your creature.
Sorry, this is a bit of a rain on your vehicle-parade.
1 hour ago
Only one real question to that, how exactly would those enchantments help me win? and win conditions are few. things such as Bitterblossom and Luminarch Ascension. The Only reason i don't take the other two sacrice cards are, fuuny thing, friends with that style tribal deck. Crawlspace just didn't make the cut, and I feel like Sphere of Safety should be an auto here, but i tend to hold off with as little in play as possible. I apologize landofMordor if this seems like a complete shoot down, because you didn't give bad advice, it just didn't work here. thanks for looking at all though, feel free to share the deck around and maybe drop a +1 if you liked it.
1 hour ago
Hard to say since there's a lot of synergy in your deck and honestly it depends on your meta, Stromgald Crusader seems pretty mana intensive for what he does. Metallic Mimic and Adaptive Automaton interrupt the zombie recurrence theme going on, cards like Diregraf Colossus don't benefit them being in the graveyard.
Blood Scrivener is a debatable one, while at low CMC and added card draw it depends how often you have 0 cards in hand, other than that I couldn't tell you what creatures to cut.
This is where your meta comes into play, personally I would cut most target removal, in a 4 player free for all if you 1-for-1 with an opponent your other 2 opponents are now up a card(however can save you from infinite combos and such) so it's a tough call to make. That being said I would cut Tragic Slip since you can't control morbid on other peoples turns and maybe Slaughter Pact depending on how often you verse other black decks.
Other than that I couldn't recommend anything else to cut your deck seems solid to me.
Edit: here are some other cards I found that go well with your decks synergy:
Cryptbreaker card draw
Call to the Grave control
Dictate of Erebos control
Potential yet high CMC sweepers
1 hour ago
Oh and about Iona, Shield of Emeria I'm kinda against cards that are so broken that some players don't have fun anymore. My playgroups ok with her and that's just my personal taste.
1 hour ago
Both can burn while gaining you life, and synergise with the discard/madness mechanics you're already using. The land is easily managed with Smoldering Marsh and Foreboding Ruins as well. Last suggestion, if you can put a few artifacts in, Unlicensed Disintegration is one of the best removal spells (with a free Fiery Temper) in standard right now.
If you want I'll post up my deck which is basically what I just described. Very fun deck and very quick (dead on turn 4 main) with control/attrition sideboard :)
1 hour ago
Oh, and as for Unearth - it's just a budget Reanimate for now until I get the card. That being said, it still hits a lot of relevant creatures and can be cycled off. I quite like it but I do agree that sometimes it's better to have a reusable effect - I am therefore debating cutting it. My reanimation package will then look like Unburial Rites + Reanimate + Immortal Servitude + Yawgmoth's Will + Phyrexian Reclamation
1 hour ago
Excluding sideboard differences, this just looks like a mash-up of the previous top deck (UW Flash) and the current top deck (Mardu Ballista/Agro). Same creature base, weaker removal (but more control), and a couple Aethersphere Harvester. Am I missing something?
2 hours ago
Small comp again this weekend - any changes will be posted. Pretty consistent now though, winning almost every game with a decent draw. Mostly adjusting to different metas these days. Sideboard really changes the deck in game 2 + 3.
Losing to really fast decks if I can't draw the correct removal. Plays a bit like Shota's Grixis Dynavolt (Kaladesh) and now Temur Tower (Aether Revolt) decks. Super fun finding answers/correct lines with this deck, despite janky appearance at first glance.
2 hours ago
hoardofnotions I played the deck once yesterday and won in a game of three people. Early game was dominated by Strip Mine and Crucible of Worlds, which slowed down the other combo deck on the table with Arcum Dagsson and then when my frog hit the table it only took one turn to find the dredge land and a discard outlet and it killed in the same turn with Psychosis Crawler and infinite card draw. I had to mill my library (and shuffle it back with Ulamog) twice to find a way to get 5 mana for the crawler with only one remaining untapped swamp and no more remaining land drops for the turn. Only Rain of Filth could do that. so I had to mill until I found it...
Absolutely funny to play the deck but in the future I can just explain what I do when I have the dredge/discard combo rather than drawing every second card in the deck and repeat with Ulamog if I haven't found the kill yet.
2 hours ago
It won't copy any counters from the targeted creature, but it enters with it's own counters which works with Winding Constrictor. You could target your own Verdurous Gearhulk or even a Hissing Quagmire/Lumbering Falls if you want to get weird. But I mostly use them if the opponent is casting other gearhulks or big dudes (Ishkanah, Grafwidow, Archangel Avacyn Flip, Metalwork Colossus, etc.)
What do you think?
2 hours ago
Whatever you think is worth getting 9 mana and two planeswalkers in turn 2 wyatt0781, haha
Yesterday I had an absolutely sick start:
Turn 1: Inventors' Fair, Chrome Mox (imprint Pendrell Mists, Grim Monolith, Voltaic Key, untap Monolith.
Turn 2: Gemstone Mine, Mox Opal, 5 mana from Monolith/Key + from mox and Mine for Nissa, Vital Force, untap Gemstone Mine and play Tezzeret, Agent of Bolas.
Turn 3: Sphere of Resistance, Power Conduit
Turn 4: Armageddon, game over!
Would you rather donate a part of your liver or half of your lungs?