Interaction is dying?

General forum

Posted on June 10, 2012, 12:32 p.m. by bcurran

It seems Wizards really doesn't want any interaction. It started in M10, where they said "Stone Rain isn't fun because players should be able to cast their spells." Stupid decision. Play cheaper spells, and it won't be a problem. Or counter the Stone Rain. Easy.

Then, there was this big fuss about how unfun it is to have your spells countered, so we get the travesty that is Cavern of Souls .

And now, they're downgrading Incinerate and Doom Blade ? Are you kidding me? Now we can't even have removal?

At the rate this is going, even Wrath of God effects are going be absent.

Thanks so much for ruining Magic, at least as far as Standard goes. You're basically trying to turn Chess into Tic-Tac-Toe because it is easier to learn.

Anyone else feel like creatures have been pushed way too far?

Karnage says... #2

More like spells have been pushed back.

June 10, 2012 1:15 p.m.

Karnage says... #3

More like spells have been pushed back.

June 10, 2012 1:15 p.m.

metalmagic says... #4

I don't think that Murder is a downgrade to Doom Blade . I don't think it's better, either, but I definitely don't feel that it's worse. Cavern of Souls also is fine with me. It really hasn't affected a whole lot except for making Titans into Praetors uncounterable, which is sort of good-ish because between Mana Leak and Vapor Snag Wolf Run just died to Delver more often than not. It doesn't really do a whole lot for other decks, at least in Standard.

Pushing creatures in general? Yes I feel they have taken too much effort to make creatures "good" and are dumbing down the game a little bit. The downgraded Incinerate is retarded, and they should just reprint Lightning Bolt . I think there will always be some form of Wrath effect, no matter how shitty they are. Killing Wave is a poor substitute - if it can be called such - and Blasphemous Act is only a sideboard card at best. Maybe they'll still reprint DoJ or maybe even Damnation in M13. There is hope. I'm hoping things will change with RTR and we can get more involved in largely multicolored combo or control decks, with maybe one or two prominent aggro decks to keep it balanced.

June 10, 2012 1:23 p.m.

Zesty says... #5

I think adding 1 mana to Doom Blade is within reason and not everyone can afford Cavern of Souls . I think your just overreacting.

June 10, 2012 1:30 p.m.

Shane says... #6

I think its apl fine. They are experts and know what they're doing.

June 10, 2012 1:40 p.m.

Zesty says... #7

still got Terminus too btw and Bonfire of the Damned . I definately hate the incinerate change 2 cmc for simply 3 damage is lackluster.

June 10, 2012 1:41 p.m.

rckclimber777 says... #8

The doom blade replacement, murder, does not seem that bad. There are no restrictions on it so for an extra black mana you can kill any creature that doesn't have hexproof. I'm ok with that.

As to the incinerate replacement. It is Barely worse. How many creatures in standard actually use regenerate? Yes it is strictly worse than incinerate, but it is not so worse that it is awful. I mean Pillar of Flame is awesome, not to mention that RDW still has some tricks up its sleeve with Vexing Devil Hellrider and Stromkirk Noble .

I would agree that things are getting sad with the dumbing down of control. But it just means I have to work that much harder to find a viable control deck. It's out there, just need to find it.

June 10, 2012 1:45 p.m.

Dritz says... #9

Personally I see this as just another angle to approach the game from. In the article where Wizards talked about how it was unlikely that they would bring back Mana Leak in M13 they made the point about how the spells have very frequently outclassed the creatures.( http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/191 )

In terms of raw costs it is insanely frustrating to end up playing against something like U/B control and have all of their removals cost 2-3 where they can just snipe your field out and play some monstrous beasty. I think making it so you can't just camp on 12 kill spells and have an effective deck is nice overall.

I think that forcing the colours into all trying out their creature aspects more or making the removal more sorcery speed like Encrust in M13 are, at worst, simply different takes on the same game and aren't turning the game into anything as banal as Tic Tac Toe.

Trying out this take on the game isn't going to kill control anyway. It may become less appealing for a while but I highly doubt that simply because this standard is dumbing it down a bit that they are trying to completely phase it out.

( I guess I kinda started ranting a bit but I hope I made my point. :P )

June 10, 2012 2:45 p.m.

fireteam says... #10

Murder is WAY worse than GFTT or doom blade.

It costs 1BB, not 2B.

People always complained about Liliana costing 1BB, and now a simple targeting kill spell costs the same? In Esper (control, Solar Flare), Jund (WRR), and Morglen (Pod) it's going to be a LOT harder to cast than a simple GFTT or Doom Blade.

June 10, 2012 6:21 p.m.

zandl says... #11

Murder is by no means a dumbed-down Doom Blade . There are hundreds of cards that do less inhibited things than others for one or two more mana. Murder is nothing new. Why are you complaining about something that has always been a part of Magic?

Searing Spear is a dumbed-down Incinerate , but does it really matter? Wizards has stated multiple times that they want Regenerate to actually be relevant in Standard for once. And what's regenerating right now anyways, aside from Wolfir Avenger ? Cudgel Troll ? Yeah. Because that's seeing play.

Cavern of Souls is good, but only a fool would think it's broken or a "travesty". Most decks just use it as a color-fixer. If you play Control, there are plenty of other ways to get around creatures being cast. Obviously there are, considering that last weekend's SCG: Standard Open was won by Esper Control.

In response to Stone Rain : "Stupid decision. Play cheaper spells, and it won't be a problem. Or counter the Stone Rain. Easy." Well what if I'm not playing with counters or I'm not playing aggro? Your argument for keeping Stone Rain in Standard is exactly the same argument that says cards like Consecrated Sphinx are bad because they die to Doom Blade .

Board-wipes will never be gone. They reprint Day of Judgment in every Core Set and print multiple board-wipes in expansion sets. Hell, in Standard right now, we have Day of Judgment , card:Black Sun's Zenith, card:Life's Finale, Phyrexian Rebirth , Blasphemous Act , Terminus , Devastation Tide , etc. I'm not sure why you think board-wipes are going to suddenly disappear.

In conclusion, I'm still not sure if you're just trolling or if you seriously think Wizards is trying to destroy their own cash-cow. Either way, you sound like an old person complaining about technology changing their lives. Are you going to start saying "Back in my day," next? Games evolve. I'm glad Magic changes as much as it does. Have you ever played YuGiOh? Go play that and you'll never complain about Magic ever again.

June 10, 2012 6:32 p.m.

Obliviate says... #12

I really think the author of this thread is thinking very narrow here. Interaction isn't dying, the type of interaction you like is being diminished a bit so other types of interaction can shine as well. Magic is the most successful its ever been by all metrics, and professional players think that it's still as, if not more, complex as its every been.

June 10, 2012 6:45 p.m.

bcurran says... #13

Well, let's be blunt. I like playing control mirrors. They're far and away the most fun matches you can ever play, because the game is all in the players' heads, not on the table. I enjoy the bluffing counters, the baiting, the maneuvering, and so on. It's just more subtle. Aggro just feels like I'm saying "attack for X" over and over again. It gets repetitive. Control mirrors are not like that because they depend a lot more on the pilot than the deck, compared to aggro.

I don't only ever play blue decks though. I love playing Jund in Modern. Despite its powerful creatures and somewhat aggro line of play, it actually disrupts the opponent (that is how interaction should be defined). The typical 3x Inquisition of Kozilek , 2-3x Thoughtseize , 2-3 Maelstrom Pulse , and 3-4x Liliana of the Veil allow you to actually deal with a dangerous card from your opponent rather than praying that they don't draw it.

It's the super-linear decks like Burn, Dredge, or R/G Tron that I hate playing, because either I auto-win because my opponent can't interact, or I auto-lose because I get bad draws or my opponent plays a powerful threat and I can't interact. And it feels like most Standard decks are far more like these than they should be.

What really bothers me is that it feels Wizards is deliberately trying to make control unplayable. The biggest hook for Magic was always the fact that no one tells you how to play. You're given all the pieces, but you figure out how they go together for yourself. It started with the discontinuation of Stone Rain , and it is getting worse and worse now: Wizards is trying to tell us what decks to play. They're pushing creature based aggro very hard, and killing other potential strategies in the process.

Anyway, I've just finished collecting for Modern and started on Legacy, so Standard can go to hell as far as I'm concerned. Standard could never hope to measure up to formats with cards like Jace, the Mind Sculptor , Brainstorm , Cryptic Command , Dark Confidant , Thoughtseize , Swords to Plowshares , Stoneforge Mystic , fetchlands and dual lands, card:Sensei's Divining Top, Gifts Ungiven , Remand , Daze , Counterspell , ..... well, I could go on for days, but the message is pretty clear.

June 10, 2012 7:57 p.m.

Ohthenoises says... #14

If I remember correctly Wizards recently had a discussion where they said that they were trying to slow the meta down and make it so their bigger creatures (Avacyn, Angel of Hope and Griselbrand for example) see play. Now I don't know about you but control normally starts taking over late game and my point is this: If they plan on slowing down the meta so bigger creatures can be out and actually see standard play then they need to give decks other than control the ability to survive against a deck that THRIVES in late game scenarios. This reason explains why Murder is being printed (as control you don't need the early game removal as much but you nee it to work 100% of the time on a big threat) and what Cavern of Souls is doing in standard (it ensures you are able to play said big fatty and be IN the game without fear that someone will play "permission" with you)

By my count, and correct me if I'm wrong, there will be 5 board sweeps after the Mirroden block cycles out if they don't reprint Day of Judgment . (Terminus , Devastation Tide , Blasphemous Act , Divine Reckoning , and Killing Wave )

Interaction isn't dying. Your version of control is dying. Control will just need to change how it plays, relying less on permission and more on kill spells and combat tricks. Wizards is basically saying "Balance your game fool!"

Speaking of making the meta slow down who else is excited to make lifegain decks? Rhox faithmender says hi!

June 10, 2012 8:11 p.m.

fireteam says... #15

@zandl

"Murder is by no means a dumbed-down Doom Blade. There are hundreds of cards that do less inhibited things than others for one or two more mana. Murder is nothing new. Why are you complaining about something that has always been a part of Magic?"

The cost is what I'm getting at. If it was 2B I wouldn't be complaining at all. It costs 1BB. Do you guys see it takes TWO black mana?

"There are hundreds of cards that do less inhibited things than others for one or two more mana."

One or two more mana, and colored mana are two different things. I'm saying that tri and even two color decks are not going to run it due to the fact it costs double black, not only a single black.

Perfect example: Why do you think Whipflare was ran so much more than Slagstorm ? Because of the extra mana. Colored mana.

The problem is: Is there going to be an easier to cast, less effective replacement like Whipflare ?

June 10, 2012 8:23 p.m.

Obliviate says... #16

@bcurran Thanks for taking my comment thoughtfully. But like Ohthenoises is saying, I really think the game is just changing. I understand your personal appreciation for control interaction, and I admit that those games can be very fun to watch, but I don't think their dying by any means. Personally I can't play control well because I'm honestly not that great at making the right choices and being aware of what other players are thinking or playing. Plus, my enjoyment of magic comes from my own deck's interaction within itself. I love building a deck that just works like a well oiled machine while still doing something unique and creative. It doesn't necessarily have to be a combo deck, but the mana curve will be well thought out and efficient and there will be a lot of synergy. Personally, I love the current state and direction of the game, and I think that even though it might be swinging toward one direction in the current Standard format, that doesn't mean it won't swing right back to where it was eventually. With such a flavorful block like Innistrad, it makes sense that they would want you to have more time so savor that flavor in a game. I'm sure it also makes Magic a lot more fun for a ton of players.

Have you ever followed the articles on dailymtg.com or Wizards Staff twitter/tumblr accounts? Mark Rosewater (the lead designer, but you might already know that) has an excellent tumblr where he answers many peoples questions about the current state of the game. If you send him well written and empathetic questions or comments he does a really good job of taking peoples opinions into consideration or describing the thought process behind Wizards' decisions. His blog is here: http://markrosewater.tumblr.com/

June 10, 2012 8:36 p.m.

bcurran says... #17

@zandl Wizards has stated multiple times that they want Regenerate to actually be relevant in Standard for once.

Well, it certainly did last season. Thrun, the Last Troll could single-handedly win games against control because, guess what, regeneration was relevant!

The problem now is that the various Diabolic Edict s that we have are much more effective removal than the Terror s, because of the overuse of hexproof (another design mistake, but it's not the main focus right now). That is why regeneration is less relevant now.

And why exactly should regeneration matter that much? It's not a very "fun" mechanic, and you'd think that for all the fuss that gets made over permission, they would have to see this:

Your creature is countered. Certainly a setback, but you should be able to play another one. And counterspells always trade one-for-one, remaining neutral in terms of card advantage, except Dismiss and Cryptic Command , which are often too expensive given the short window of opportunity that counterspells have. (Aside - anyone who claims that Cryptic Command is "broken" or "overpowered" needs to try playing with it and see for themselves just how hard it can be to get the triple blue).

However, a regenerating creature just doesn't die. It can block and kill many of the aggro player's creatures, generating massive card advantage over time; and it just attacks for X over and over again while the control player sits there, helpless. That's not very "fun" for anyone.

@Ohthenoises Sure, there are forms of control besides permission, but they are, to be blunt, boring as hell. Imagine a mirror match of that 8-Wrath B/W control deck that gained a little popularity post DKA. Your deck is full of cards that don't do anything in the matchup. What good is Day of Judgment against a deck that contains no creatures other than Lingering Souls ? By contrast, counterspells are useful, in varying degrees, against everyone. So was Inquisition of Kozilek .

I played U/B control since last summer all the way up to the AVR release, when I finally had had enough of this creature BS and stopped playing Standard completely. In ZEN-SOM, I would board about 4 or 5 cards in the mirror match. In SOM-ISD, I would usually board between 9 and 11 cards, depending on the composition of my sideboard that particular day. And I would have 29 lands in my deck after boarding, because that was better than keeping in the useless removal. That's really more of a rant about losing Inqusition, but since the same thing is about to happen to Mana Leak , it's certainly relevant, as that's only going to make the problem worse.

June 10, 2012 11:44 p.m.

Ohthenoises says... #18

Well you have Appetite for Brains for the mirror match now ;) (hey I find the fatty that you need and make you exile it sweet!) To be honest I played against the best control deck I have ever seen when I was in NC. He would run, I kid you not, EVERY killspell that was relevant (Tragic Slip , Doom Blade , and Go for the Throat ) as 3 ofs, run 4x Snapcaster Mage s, and 3x of both Dissipate and Mana Leak . He would then proceed to snipe off every creature you had and save his Counterspell s for anything he knew he couldn't kill. Once the field was clear he would use Drowned Catacomb to kill you. It was SUPER annoying and took forever to play against but it was still fun and this is the direction I see for control post rotation.

This isn't a anti Snapcaster Mage rant I'm about to have here, keep in mind I love the card, but looking at Snapcaster Mage objectively I think I know why they aren't reprinting Mana Leak . Control really hasn't had a tool that effective since card:Yawgmoth's Will and we all know how THAT turned out. With a Snapcaster Mage and two Mana Leak s you can effectively shut down the first 3 turns of the game which are critical to aggro. Once you get to turn 4-5 the balance starts to shift in favor of control. ("stabilizing" if you will.) At this point aggro, unless it has a secondary win con or plan, is completely dead in the water. Point is this, you are probably going to end up with a different Counterspell but just one that is easier to play around for decks where it is critical to have board presence by turn 3. Hell they might even reprint Force Spike which, while being horrifically situational, is really not a bad card.

June 11, 2012 12:16 a.m.

torridus says... #19

There was a Wizards statement that came out somewhat recently where the designers were saying they thought instants and sorceries were overpowered/undercosted due to their "haste" aspect of going into effect immediately, unlike most creatures where you have to wait for an opportunity to attack first. So it seems like Wizards intends to make noncreature spells slower or less powerful overall, and put more emphasis on creatures.

I'm not certain if I like or dislike the new direction MTG is probably going to take; I'll have to reserve my judgment until we start seeing a lot more of the Return To Ravnica block. It could easily be good or bad depending on how things go. If anything I'm interested in seeing how the metagame will shape up, because that's going to be incredibly significant.

June 11, 2012 1:54 a.m.

Dritz says... #20

The article torridus is referring to is this one.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/191

June 11, 2012 2:06 a.m.

Ohthenoises says... #21

Like or dislike the direction that article is completely along my lines of thinking.

June 11, 2012 2:19 a.m.

zandl says... #22

To me, it just sounds like you're miffed about the aggressive nature of Standard right now more than anything else. All the tools for control are there; more effective tools are there for aggro, though.

I feel like Wizards isn't necessarily pushing for creature-based Aggro. I feel more like this is how Jund decks got popular right after M10. It wasn't a certain theme of cards that made Jund so good; it was just a handful of good cards that went well together (Blightning , Maelstrom Pulse , Bloodbraid Elf , and the eventual addition of Vengevine ).

And the fact that you're saying a format like Standard, which significantly changes 4 times a year, is less fun to play with than a format like Legacy, which will always be dominated by the same cards and decks and strategies for the rest of time (or until a banning occurs), is a testament to your narrow-mindedness.

June 11, 2012 3:19 a.m.

Rhadamanthus says... #23

"More interaction" means "less combo". Players have to actually play spells on each other and attack with creatures over the course of several turns in order to win the game. The few combo decks that exist in the current environment don't get played, and the top decks are either Control, Aggro, or some fusion of the two. It looks like "interaction" is doing just fine.

June 11, 2012 8:50 a.m.

yes, i agree with most of the comments above, however, i want to add one of my own thoughts. Magic (Standard anyways) is getting less and less fun because I feel like Wizards keeps printing cards that are way to good. Then, in order to be able to save face, they print better ones so that they dont have to look bad and ban something. Also, my other thought is that Standard is becoming more and more "who has the most dough" kinda game and all the cool interactions and plays are losing their value. Wizards isnt allowing US to play the game, their doing it for us by printing cards that we play with but its more about the deck then the pilot now, and thats not fun at all.

@zandl,Your last comment there was a bit out of line my friend. Legacy presents so many different interactions. Its exactly what we need, a format where cards never go out, but cards are never going in. So we are able to create new interactions. Yes, i know there are like 5 decks or so that dominate but Legacy and especially EDH leave so many combos and interactions to mess with. I wish Standard would morph closer to one of those formats but i know that will never happen...

June 11, 2012 9:45 a.m.

Rhadamanthus says... #25

Standard is the most heavily played format, and it's where all the money is at. Any reasonably popular competitive format has always been (and always will be) a "who has the most dough" format, because the demand for the cards that go in the best decks directly determines the secondary market value. That's the reason why Entreat the Angels and Bonfire of the Damned were near "junk rare" status (for mythics, at least) immediately after the release of Avacyn Restored. When players who actually understood the cards started running them and winning, the value shifted. Yeah, it's a lot harder nowadays to find that deck while the big pieces are still cheap before anyone else does, but that's because of the Information Age, not WotC design conventions.

June 11, 2012 10:23 a.m.

zandl says... #26

I said nothing about EDH. Because of how deck-building is in EDH, it will always be a healthy format with unparalleled variety.

June 11, 2012 2:21 p.m.

bcurran says... #27

card:Yawgmoth's Will isn't a control tool.

June 11, 2012 7:57 p.m.

bcurran says... #28

@zandl Judging by your response, I don't think you've ever played Legacy, have you? Yes, the cards stay the same. Yes, the decks stay similar for some time. But the format is deep and interesting enough to not get old, which cannot be said of Standard. It needs new cards or it would get boring.

The decks don't even stay similar very long. However, the changes occur due to metagaming rather than to new cards. Stoneblade and Canadian Threshhold (RUG Delver) were the most popular decks, so Maverick (GW Knight of the Reliquary aggro) started being played because it has a favourable matchup against those two decks. Maverick has a horrible matchup against combo decks like Show and Tell , so now we see those making a resurgence. The fact that Force of Will is horrible against Maverick and so many blue decks are cutting copies of it only helps the cause of the combo decks. Soon, control decks will have to come back to deal with the combos, and the cycle will continue.

There's far more to it that just an aggro->combo->control->aggro cycle though. Sometimes new cards are particularly synergistic with strategies that have fallen out of favour, and the new cards revive the dying decks. Miracle in Counter-Top is quite a good example. The Miracle mechanic certainly has a powerful synergy with Brainstorm , however the cards are useless in your hand without it, and Legacy isn't very friendly to players who have dead cards in their hands. However, if you also run 4 card:Sensei's Divining Top and some number of Ponder s, the deck becomes consistent enough to be competitive.

Then there's Dredge, which always gets hated out, only to make a comeback a short while later when card:Tormod's Crypt and Leyline of the Void start to dwindle in number. RDW is similar, when Hydroblast s disappear, it smashes everyone. Similar cycles occur within decks themselves. Canadian Threshhold ALWAYS had 4 Stifle four months ago. Look now, and you'll hardly see any. People have learned to play around it, rely less on fetchlands, play more basics to counteract Wasteland (which supplements Stifle in a mana-denial role). Stifle isn't good when everyone is expecting it, so no one plays it anymore. Soon, when everyone is lulled into a false sense of security and has forgotten it, Stifle will appear in tempo-oriented decks again.

Legacy is NOT a stagnant format! I could go on and on for pages and pages about the various subtleties, all of which are constantly dynamic.

Further, just because everyone uses Brainstorm it does not mean that everyone is playing the same deck, and saying that is does is very narrow-minded and ignorant. Diversity means a difference in deck construction, strategy, and gameplay, which can and does occur even with many cards being commonly used.

June 11, 2012 8:23 p.m.

precisely bcurran, precisely!!!

June 11, 2012 9 p.m.

zandl says... #30

Say what you will to defend Legacy. That's all nice and cute. But your previous statements about Standard are just unnecessary. If you don't like the format, you don't have to complain about how Wizards is supposedly destroying it. Just shut up and go play Legacy, since there's obviously no greater format.

June 12, 2012 1:22 p.m.

bcurran says... #31

@zandl I'm happy to do so. Legacy is the best format.

Before things get too nasty here, I feel I should clarify my position. I am not opposed to the existence of aggressive creature decks. Control mirrors are fun, but stressful, and variety keeps the game alive. Creatures did in fact need to be pushed at one time. My issue is that they have been pushed too far, to the detriment of other strategies, which is actually harming variety.

I'm not even talking about "back in the day," I'm talking about 10 months ago!

Last summer, we had Caw Blade and U/B Control representing control, RDW and Tempered Steel representing beatdown, Valakut and Exarch-Twin representing combo, and various colours of Birthing Pod decks playing the role of a grinding midrange-y deck. There were many different strategies available.

This season, it's pretty much all aggro as far as the eye can see. I can't see how the more diverse Standard of last summer (POST-BAN!!!, before anyone makes a stupid Jace-hate comment) is not more interesting than the current format.

June 12, 2012 6:02 p.m.

zandl says... #32

LOLpinions.

June 12, 2012 6:13 p.m.

bcurran says... #33

If you don't have anything constructive to say, then go somewhere else to satisfy your trolling needs. It's beginning to sound like you're just bitter about not being able to afford dual lands.

June 12, 2012 7:26 p.m.

zandl says... #34

I'm just pointing out that everything you say is an opinion and not a fact, like you've been inferring. If you honestly think I'm trolling, then I'm sorry you can't differentiate between trolling and having an opinion.

I play Legacy and I happen to have a respectable collection of older cards, including Candelabra of Tawnos , Bazaar of Baghdad , and each dual-land. I've been playing Magic since Ice Age. How dare you insinuate that I can't afford or have the means to obtain older cards. That's trolling, you hypocrite.

TappedOut isn't a place for your elitist attitude, bro. I'm not going to sit here and be ridiculed by someone who gets off by pretending to have better cards or more money than a complete stranger.

unsubscribes

June 12, 2012 7:47 p.m.

bcurran says... #35

Denouncing Legacy because you're bitter about the entry price is quite a common attitude, and your posts sounded just like it. You are a complete stranger, how should I have known that you have a respectable collection? Furthermore, how can I be sure that you aren't lying about that collection now?

You're too quick to anger and you won't be missed, that's for sure.

June 12, 2012 8:30 p.m.

Rhadamanthus says... #36

That's just, like, your opinion, man.

Holy crap, I hate it when people say that. Bye, whore.

June 12, 2012 10:31 p.m.

woah zandl. calm down dude. hes allowed to have his own opinions... this isnt a place for you to criticize and fuck with him, he just brought up an interesting point which people have been discussing. You are completely intitled to your points and opinions, but you dont need to shoot down and hate on others bro, chill yourself!

June 12, 2012 10:42 p.m.

Ohthenoises says... #38

Everybody keep it peaceful: here

June 13, 2012 12:53 a.m.

zandl says... #39

Why am I the bad guy? He called me poor.

"you're just bitter about not being able to afford dual lands."

I fail to see how defending myself from that labels me as some douche bag that warrants the usage of memes. Really?

Sometimes I don't understand the people on this website. You're fine to have your opinions and everything, but saying "you're wrong because this IS the best" is ignorant. Also, we were just having a lively debate until he insinuated that I don't have or can't afford Legacy cards. That's what set me off, not his opinions.

Arguing over your differing opinions is okay by me. Shooting me down with a cheap-shot, below-the-belt, personal attack like what bcurran said is just wrong on every moral and ethical level.

June 13, 2012 1:28 a.m.

IAmKingTony says... #40

The top decks right now aren't even aggro though (Solar Flare, U/W Delver, U/W Mid-Range)...

although we'll see what the environment is like once Ponder and Snapcaster Mage are banned come June 20th.

June 13, 2012 8:39 a.m.

Zesty says... #41

Plus with m13's upcoming release we we still have all current standard sets still in play until Ravnica, and the game can easily go anywhere from there. It's not like m13 is the deciding factor in how the game is going yet, Standard is an ever changing format, each set brings a little more to the table either shaping it in a new direction or leaving it pretty much the same. And now I think I'll have myself a sandwich :) mmmm mmm

June 14, 2012 2:23 p.m.

Ohthenoises says... #42

Lolz!!

June 14, 2012 5:28 p.m.

Hands down funniest thread on tapped out.

June 14, 2012 7:01 p.m.

Ohthenoises says... #44

I think it's the pic myself... Lol I use that when things start to get heated or people need to be reminded to laugh.

June 14, 2012 7:26 p.m.

Sidneyious says... #45

You all missed it a couple years ago when they started DESIGNING SETS WITH LIMITED IN MIND!

I refuse to buy intro/event decks fat packs and booster boxes. I am forever buying singles and the price difference from hoping for a pull in a booster is worth it IMO.

I don't care what wizards does as long as i can buy the cards I want and not get 1000 cards of BS that only limited will use.

I bought a box of nph, isn and avr, countless core boosters and I mean countless. all I really got out of it was 3 decks and a binder full of bullshit.

I never use all these sideboard rares like torpor orb or something cage or other countless bullshit rares they print.

And the say goes for mythic rares not even half a set is remotly worth buying for. Thats my complaint, they make new cards that are different versions of other cards cause dont you want more incinerates to go with your many versions of bolt? i sure as fuck do.

June 15, 2012 3:30 a.m.

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