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Cultivating Victory

Commander / EDH* Mono-Green

Inke


The main concept of the deck is the commander. Since there is no consistency in green in terms of always getting the same cards in hand I decided to focus on the most common card in the deck, land. The first goal of the deck is to ramp and play the commander Cultivator Colossus. If the card Abundance can be hit, great! It's pretty much game over at that point. The large downfall of the deck is that until that point it isn't very threatening so I expect that getting picked as the easy target is likely. I compensated for that by adding a second combo that can go off with several other cards. The basic run down of that combo is play one of the few creatures that can untap lands for the cost of tapping themselves. The next part is one land being Griffin Canyon. This card for the cost of tapping will put +1/+1 on a target griffin and untap that same creature. The only part after that is the card Maskwood Nexus which will effectively make the deck griffin tribal so infinite power ups can be added to specific creatures. To also add to the threat level of the deck I attempted to add some decent interaction cards. This way I can survive long enough to actually play out my hand. With ideal card draw, this deck as the potential to either sweep the board or draw your deck as a whole.

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96% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

25 - 0 Rares

16 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.71
Tokens Beast 3/3 G, City's Blessing, Copy Clone, Insect 1/1 G, Shapeshifter 2/2 U
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